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Community Ideas, why are they ignored?

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  • 09-05-2013, 10:55 AM
    Zugo
    Community Ideas, why are they ignored?
    Please let us know if we are wasting our time with suggestions and ideas.

    As new, and future content is rolled out and previewed I can’t help but think that player suggested content is being ignored for the sake of originality. I say that in the sense that I believe the development team is not looking to the community for new ideas because the idea is not originating internally.

    Does DLC2 have some interesting content? Yes, the new Arkfalls look fun and may bring players together in an effort to share resources. My issue stems from the DLC excluding any community developed, or requested content.

    There have been countless ideas for new content, and enhancement right here on the forums, but I’ve yet to see anything materialize in game. We collaborate with each other in threads, and develop some pretty great ideas. Are we wasting our collective creativity with our suggestions? Is there a secret place we can whisper so that our idea can become yours?
  • 09-05-2013, 10:57 AM
    Sanguinesun
    Quote:

    Originally Posted by Zugo View Post
    Please let us know if we are wasting our time with suggestions and ideas.

    I think it is unreasonable to even remotely think they would come out and say "Zugo, we dont care one iota". Instead you will be told the opposite but the actions that led you to think we are wasting out time will continue. Its been one of the few consistent things for 5 months now about the project, sadly.
  • 09-05-2013, 10:57 AM
    Xaearth
    It's a depressing thought, but you eventually have to come to the conclusion and realization that the DLC content was planned months ago.

    If you remember, DLC1 was originally slated to release shortly after launch... which means they had to at least be into or even through the initial/planning stages of DLC2 way back then...
  • 09-05-2013, 10:59 AM
    Zugo
    Quote:

    Originally Posted by Xaearth View Post
    It's a depressing thought, but you eventually have to come to the conclusion and realization that the DLC content was planned months ago.

    If you remember, DLC1 was originally slated to release shortly after launch... which means they had to at least be into or even through the initial/planning stages of DLC2 way back then...

    I get that, but there are definitely things within DLC2 that were not part of what was laid out months ago....

    Case in fact , GrenadeGate.
  • 09-05-2013, 11:03 AM
    Sanguinesun
    Well at the moment they cant answer anything anyway since 2 of the 3 CTeam are busy doing the Rift Infinity gate previewing on Twitch

    http://www.twitch.tv/trionworlds

    They cant be in all places at once :P Dahanese was talking about how she likes the pretty colors of the raid atm hehe.
  • 09-05-2013, 11:03 AM
    PseudoCool
    I'm going to point this out -

    At the VERY START of the PAX DLC2 demo, Dahanese specifically says that this is a "teaser based on what we feel comfortable enough showing you now, but it's not all that's coming in our next DLC"

    It was a teaser, not the be-all-end-all of DLC2. Now, My only hope is that it stays as just a teaser, and doesn't end up being all there is to DLC2. Granted, it IS quite of bit of stuff already, so I'm hopeful that there will be plenty more to come :)

    As for the rest of your post, I agree 110%. It's been that way since the Alpha Forums. And honestly, I'll say this straight out.. we NEED this first part of DLC2 on the Alpha Server to be tested ASAP! Not a week before it drops onto Live.. but NOW. We are legion, we are many, we can test things in our 70 hour gaming weeks that your developers who MAY get 5 hours of game play time a week can NEVER get into. This used to be exactly why game companies wanted Alpha Testers, and why they USED to listen to us when we gave feedback and suggestions. Sometimes our suggestions made it into the game, and the game was stronger and more loved. Other times, the suggestions wouldn't make it into the game, but instead the devs would take the spirit of our suggestion and run with it.. and still other times, the Dev's would tell us "Yes, I'm sure it's a cool idea, but no.. we can't put a batarang into our science fiction game, it just doesn't fit with the lore".. and we'd mope for a few days, but we'd get over it and still enjoy the game.

    It's also why I've asked repeatedly.. WHO is reading these forums.. WHO is looking at our feedback on bugs.. and WHO is going to be communicating back with us. Now I don't envy Dahanese, yes, she's got a awesome job working for a game company, but she has the WORST JOB they offer, having to deal with the multitudes of unhappy players in a common forum, where her every word, once she hits the enter button, is forever locked into digital space for anyone and everyone with the right set of tools to go look at again and again and again in the future. Extrapolate that out, and I'm sure you can see how her job really REALLY S**KS some days, especially on day when we're not happy.

    But, I do whole heartedly agree.. where do we post our collective creativity and suggestions so they can be heard and considered by the developers or "powers that be"? I'd like to know that myself.
  • 09-05-2013, 11:43 AM
    3rdpig
    This game has a roadmap that's created by, and most likely enforced by, the TV show and the writers and producers for the TV show. I'm sure Trion has some latitude, but the story and release dates probably have to run on the show's timeline, not as the community demands.

    With Trion's staff reduction, just how much more can we expect out of them than maintaining their roadmap and bug fixes? My guess is not much. Heck, they can't even monitor customer complaints on any regular basis. And anything we hear from the CM's is going to be info passed along from above. Which is really the best we can ask of them. They probably don't know a lot about what's going on at higher levels of the company...which is probably also true of the devs, and might even be more true of them.

    For example, I used to work for Honda. If you wanted info on their future plans or finances you'd do better by looking it up on the net than asking me. And what little did filter to me was either under NDA or threats of firing if we released it. The average employee finds out about the same time the public does, or at most a few days earlier.
  • 09-05-2013, 11:45 AM
    MacDeath
    Quote:

    Originally Posted by Sanguinesun View Post
    Well at the moment they cant answer anything anyway since 2 of the 3 CTeam are busy doing the Rift Infinity gate previewing on Twitch

    http://www.twitch.tv/trionworlds

    They cant be in all places at once :P Dahanese was talking about how she likes the pretty colors of the raid atm hehe.

    Rift Twitch just ended. CT INC in 5 4 3 2 1
  • 09-05-2013, 11:52 AM
    Zugo
    I get that's not 100% of the content, but it probably represents more than half if you look at what was delivered with DLC1.

    Throw us a bone maybe? Some little nod to the community that lets us believe that sometimes your idea may become something in game.

    What happened to Charlie? Was he going to make some kind of return or was the statement in the patch notes just a jab? Idea: make him the size of a Hulker and randomly spawn around overpass as an emergency. Wouldn't require a whole lot of effort, but would be entertaining and engaging.

    Easily implemented things using existing mechanics, and graphics can provide entertainment.
  • 09-05-2013, 11:53 AM
    Sanguinesun
    Quote:

    Originally Posted by MacDeath View Post
    Rift Twitch just ended. CT INC in 5 4 3 2 1


    I was thinking of posting that myself but I figured... naw... :P
  • 09-05-2013, 12:04 PM
    OverloadUT
    Really big content like what we showed on the DLC2 livestream takes quite some time to develop and has been in development for a while. However, even those kinds of suggestions are being listened to, discussed, and most definitely sometimes slotted in to future plans.

    The smaller things like UI tweeaks and whatnot are the things we can turn around faster, and something the team is putting a big focus on right now, and you should expect to see some good suggestions implemented in future patches. But please remember that all development, even small things, does take time!
  • 09-05-2013, 12:07 PM
    BJWyler
    Quote:

    Originally Posted by Zugo View Post
    I get that's not 100% of the content, but it probably represents more than half if you look at what was delivered with DLC1.

    Throw us a bone maybe? Some little nod to the community that lets us believe that sometimes your idea may become something in game.

    What happened to Charlie? Was he going to make some kind of return or was the statement in the patch notes just a jab? Idea: make him the size of a Hulker and randomly spawn around overpass as an emergency. Wouldn't require a whole lot of effort, but would be entertaining and engaging.

    Easily implemented things using existing mechanics, and graphics can provide entertainment.

    Unfortunately, in the world of coding an MMO, what may seem like an easy and quickly implemented thing, but anything rarely is in coding this complex.

    Aside from that, there is more than one side to any argument, idea, or suggestion. It never ceases to amaze me how often "the devs don't" listen is brought up by the side that doesn't get what they want, while the issue does not exist for the other side. Case in point, the idea to make Charlie into a Hulker sounds like garbage to me and I would never want to see that implemented in game. I think dev time could be better spent on making another storyline mission more than what we got with the Arenas? Who should the devs listen to, now?
  • 09-05-2013, 12:07 PM
    JimmyRustler
    Quote:

    Originally Posted by OverloadUT View Post
    Really big content like what we showed on the DLC2 livestream takes quite some time to develop and has been in development for a while. However, even those kinds of suggestions are being listened to, discussed, and most definitely sometimes slotted in to future plans.

    The smaller things like UI tweeaks and whatnot are the things we can turn around faster, and something the team is putting a big focus on right now, and you should expect to see some good suggestions implemented in future patches. But please remember that all development, even small things, does take time!


    "Really Big Content".........
    Recycled Nim Arena, recycled mechanics from other things, recycled enemies.....
    Yeah Really big content.

    Sorry Oat, Gotta call BS on that.

    DLC1 was disappointing in it's scope (Well the paid side), and DLC2 will be the same way.
  • 09-05-2013, 12:12 PM
    Zugo
    Quote:

    Originally Posted by BJWyler View Post
    Unfortunately, in the world of coding an MMO, what may seem like an easy and quickly implemented thing, but anything rarely is in coding this complex.

    Aside from that, there is more than one side to any argument, idea, or suggestion. It never ceases to amaze me how often "the devs don't" listen is brought up by the side that doesn't get what they want, while the issue does not exist for the other side. Case in point, the idea to make Charlie into a Hulker sounds like garbage to me and I would never want to see that implemented in game. I think dev time could be better spent on making another storyline mission more than what we got with the Arenas? Who should the devs listen to, now?

    I wasn't trying to say that any one individuals idea should be thrown out there for the dev's to consider. The Charlie/Hulker idea was just an example of how you can use existing mechanics/art already present to create something new.
  • 09-05-2013, 12:14 PM
    Zugo
    Quote:

    Originally Posted by JimmyRustler View Post
    "Really Big Content".........
    Recycled Nim Arena, recycled mechanics from other things, recycled enemies.....
    Yeah Really big content.

    Sorry Oat, Gotta call BS on that.

    DLC1 was disappointing in it's scope (Well the paid side), and DLC2 will be the same way.

    Case in point, existing content re-purposed in way to create something different.
  • 09-05-2013, 12:40 PM
    CRIXDA
    Yeah.....
    I am not going to try and have the dead horse wheeled out here so I can beat it some more.
    Although I agree with the OP and I have even posted a similar thread wondering why player's suggestions seem to fall upon deaf ears,
    I also understand that It does take time for code development and for all that it does to make anything that We players ask for even possible in-game. I would enjoy knowing what ideas are even being contemplated on being used in DLC in the future.
    At least We would have some other things to be excited about.
  • 09-05-2013, 12:47 PM
    Blu
    they don't listen bro, if they did, why didn't they fix things like the ark predator huge bug?
    or the clusternades not giving dmge score at arkfalls?

    there is a lot of reward outfits that are bugged, and I got the same lame reply..

    we know about it, but there is a lot of other things we are working on and trying to release, before we fix your earned outfit..

    just go use another one that you earned..

    got the email, they deff went in the wrong direction with this community and game..

    it will now show the next time they try and come out with something new..

    change your name trion, stop using rift as your backdrop, rift was good, but anything with your name on it now, isn't..

    case in point, is these threads, this lil bit of dlc that everyone bugged you to death about, but out of my 92 friends, none came back for it..

    Most have perm moved on, and its kinda lame that I still see ppl on here asking and trion to talk to you guys and get nothing real in return.

    just like how we all asked for you to un nerf the cars and quads, there was a lot of things like this, we went into detail with during beta, we took our time and submitted real info and feed back to this company, yet today, right now..

    With this new dlc and patches, there is real issues that still remain from beta,, and im not talking about some lame cry baby issues that have no real justification to gain attention..

    but oh well, I trolled the forums just now to see what was going on, actually was looking to see if ppl finally got fed up enough with you to try and make a change so things like this don't keep happening to gamers..

    You rooked ppl, royally..

    Enjoy your profits, glad ppl still enjoy this game and they should, they paid for it, good money some of them..

    they deserve free orange items, new outfits, everything, you made enough money off us, don't want to hear anything about server costs or nothing..

    if anything you will reply to a thread to close it, or to ban or ?????

    ive watched a lot of the mods come into a thread and reply to something that has no meaning in the thread at all,
    then like myself I will took the time to help this community out, when most of the times if I came on here and talked, longer then one lame line of words I got flamed by the fanboys, which is fine, i like to fight, its why i liked this game until the craxy core changes, the lack of interaction with us, never fix real gameplay issues of fix our bug outfits and stuff before adding more to the store so we could give you more money?

    really?

    oh that's how you roll huh?
    either way, hope the gamers of this game enjoy it, glad to have met some of yall, really enjoyed talking to ppl and helping them, but in return i got a few emails that just down right show how ignorant a company can be,

    especially with dealing with the ones that matter, or that was only really here to help us, not cry about

    "omg, blu has the immunizer and is wrecking everyone in pvp, 32 pages in one thread must nerf bs"

    pvp was just so fun, lol, yea okay, infectors sucked, found a few that was actually fun in PVE, and you nerfed em into complete trash..

    Next time i see the words TRION on anything, that's just what im going to think

    your trying to figure this out as you go,
    rift don't make you any kind of expert, yet a lot of you think you are..

    Especially the DM's i had hours and hours of convo's with..

    2 of em was great, one got laid off and the other one, idk..

    Riot, Blizzard and other companys you are not, until you reach there status, listen to your ppl, maybe some of them can really help you, but i guess when your that paid and drinking starbucks and monster drink and got your own lil personal monster coolers under your desks, well, i guess you really didn't GAF..
  • 09-05-2013, 12:48 PM
    Pyth
    Quote:

    Originally Posted by PseudoCool View Post
    I'm going to point this out -

    At the VERY START of the PAX DLC2 demo, Dahanese specifically says that this is a "teaser based on what we feel comfortable enough showing you now, but it's not all that's coming in our next DLC"

    Remember that 30 second teaser for the first DLC?

    THAT WAS IT.

    They showed the entire DLC in that 30 seconds. And I remember a while ago when I made a joke that the DLC would only have six hours of content. I overshot that ***** by miles.
  • 09-05-2013, 01:05 PM
    Iceberg
    Quote:

    Originally Posted by OverloadUT View Post
    Really big content like what we showed on the DLC2 livestream takes quite some time to develop and has been in development for a while. However, even those kinds of suggestions are being listened to, discussed, and most definitely sometimes slotted in to future plans.

    The smaller things like UI tweeaks and whatnot are the things we can turn around faster, and something the team is putting a big focus on right now, and you should expect to see some good suggestions implemented in future patches. But please remember that all development, even small things, does take time!

    Which begs the question, why do we still have a crappy chat system/UI design?
  • 09-05-2013, 01:21 PM
    Zugo
    Quote:

    Originally Posted by Pyth
    Remember that 30 second teaser for the first DLC?

    THAT WAS IT.

    They showed the entire DLC in that 30 seconds. And I remember a while ago when I made a joke that the DLC would only have six hours of content. I overshot that ***** by miles.

    Did the Raptor in the teaser have a turret? I don't recall, but why not fix the Raptor so that people want the DLC for the vehicle alone.

    Quote:

    Originally Posted by Iceberg View Post
    Which begs the question, why do we still have a crappy chat system/UI design?

    I think it's actually worse than before.
  • 09-05-2013, 01:21 PM
    fillem
    Quote:

    Originally Posted by OverloadUT View Post
    Really big content like what we showed on the DLC2 livestream takes quite some time to develop and has been in development for a while. However, even those kinds of suggestions are being listened to, discussed, and most definitely sometimes slotted in to future plans.

    The smaller things like UI tweeaks and whatnot are the things we can turn around faster, and something the team is putting a big focus on right now, and you should expect to see some good suggestions implemented in future patches. But please remember that all development, even small things, does take time!

    '
    We understand where ur coming from but i think where the problem lies is some of the things that the developers see as a priority isnt a priority for the gaming community. And lets face it making changes that the community dont agree with isnt really smart because eventually there will be no community. And example of that is the Grenade changes put up a poll and see how many ppl actually vote YES to the change. Then put up another poll asking how many ppl want to see changes to the salvage matrix and chat ui and see the response form then. Im not saying that grenades are a bad idea but it should be an idea thats left till dl4 or 5.
  • 09-05-2013, 01:23 PM
    Iceberg
    Quote:

    Originally Posted by Zugo View Post
    Did the Raptor in the teaser have a turret? I don't recall, but why not fix the Raptor so that people want the DLC for the vehicle alone.


    I think it's actually worse than before.

    It is worse than before, I just can not fathom how they can do something like that. It flies in the face of common sense and logic.
  • 09-05-2013, 02:11 PM
    Zabuza
    Quote:

    Originally Posted by Zugo View Post
    There have been countless ideas for new content, and enhancement right here on the forums, but I’ve yet to see anything materialize in game.

    It was a ploy to placate the masses. It worked for all of a week.
  • 09-05-2013, 02:18 PM
    Slyfox2001
    Quote:

    Originally Posted by OverloadUT View Post
    Really big content like what we showed on the DLC2 livestream takes quite some time to develop and has been in development for a while. However, even those kinds of suggestions are being listened to, discussed, and most definitely sometimes slotted in to future plans.

    The smaller things like UI tweeaks and whatnot are the things we can turn around faster, and something the team is putting a big focus on right now, and you should expect to see some good suggestions implemented in future patches. But please remember that all development, even small things, does take time!

    Remember that you said that the smaller things will be implemented in future patches. I dont really want DLC2 to be another big patch with tweaks and crap. That should not be DLC material.
  • 09-05-2013, 03:09 PM
    Zootharuu
    Is there any footage of the DLC2 that we can watch from the livestream? Either on YouTube or ? Not sure where else I could watch it. I tried to find the livestream but I couldn't find it.
  • 09-05-2013, 03:12 PM
    Sanguinesun
    Quote:

    Originally Posted by Zootharuu View Post
    Is there any footage of the DLC2 that we can watch from the livestream? Either on YouTube or ? Not sure where else I could watch it. I tried to find the livestream but I couldn't find it.

    http://www.twitch.tv/twitch/b/453840098
    Defiance starts at 2:15:00.
  • 09-05-2013, 03:16 PM
    Krazy Karen
    Quote:

    Originally Posted by JimmyRustler View Post
    "Really Big Content".........
    Recycled Nim Arena, recycled mechanics from other things, recycled enemies.....
    Yeah Really big content.

    Sorry Oat, Gotta call BS on that.

    DLC1 was disappointing in it's scope (Well the paid side), and DLC2 will be the same way.

    recycled NIM area?

    What do you mean?
  • 09-05-2013, 03:23 PM
    Zootharuu
    Thank you! ;)
  • 09-05-2013, 04:46 PM
    BJWyler
    Quote:

    Originally Posted by Zugo View Post
    I wasn't trying to say that any one individuals idea should be thrown out there for the dev's to consider. The Charlie/Hulker idea was just an example of how you can use existing mechanics/art already present to create something new.

    I understand that and my response was to indicate that not everyone will like every idea thrown out there, and therefore will request that the idea not be implemented. As such, the paradox still stands.

    Quote:

    Originally Posted by CRIXDA View Post
    I would enjoy knowing what ideas are even being contemplated on being used in DLC in the future.
    At least We would have some other things to be excited about.

    The problem with that then, it sets up unrealistic expectations with the players. "We would have some other things to be excited about" and then be just as quickly disappointed (to say the least) like the Raptor vehicle when something happens that prevents such ideas from actually being used.
  • 09-05-2013, 05:33 PM
    Sanguinesun
    Quote:

    Originally Posted by Krazy Karen View Post
    recycled NIM area?

    What do you mean?

    The shown battle in the demo of the arkfall interior is the same room interior as the room you fight the final boss in the story mission with Nim in. Thus, the same design assets(that means in this case the room) are being reused(meaning recycled) for the use of the interior of the arkfall.

    The implication being that instead of designing new things they are just taking things already existing in the game and reusing them differently due to lack of time and resources to make new ones.
  • 09-05-2013, 05:51 PM
    Henyachingywhy
    Quote:

    Originally Posted by Sanguinesun View Post
    The shown battle in the demo of the arkfall interior is the same room interior as the room you fight the final boss in the story mission with Nim in. Thus, the same design assets(that means in this case the room) are being reused(meaning recycled) for the use of the interior of the arkfall.

    The implication being that instead of designing new things they are just taking things already existing in the game and reusing them differently due to lack of time and resources to make new ones.

    But, during the live stream they said that the inside of the arkfalls will be random. So, that arena in the live stream could be the only one that was a remake... but who knows.
  • 09-05-2013, 05:56 PM
    CRIXDA
    *facepalm*
    UGH!
    This is beyond useless.
    It is true. Trion doesn't care, they rook us out of money, We get sad value for what We gave them and We keep on coming back for more like a dog that just won't learn that our cruel master is probably going to kick us when We get within distance.
    I just won't get it, It seems.
    Oh, and KRAZY KAREN : NIM is not what they say it is at all, It is a research company that produces hyper-intelligent Rats.
    Like, totally.
  • 09-06-2013, 03:11 PM
    Iceberg
    Quote:

    Originally Posted by Iceberg View Post
    Which begs the question, why do we still have a crappy chat system/UI design?

    Well said, good sir or madam!

    In all seriousness though, I would like an actual answer for this since according to OverloadUT the UI tweaks have a faster turn around.
  • 09-06-2013, 03:35 PM
    Indra Echo
    Quote:

    Originally Posted by OverloadUT View Post
    Really big content like what we showed on the DLC2 livestream takes quite some time to develop and has been in development for a while. However, even those kinds of suggestions are being listened to, discussed, and most definitely sometimes slotted in to future plans.

    The smaller things like UI tweeaks and whatnot are the things we can turn around faster, and something the team is putting a big focus on right now, and you should expect to see some good suggestions implemented in future patches. But please remember that all development, even small things, does take time!

    Ok, with all due respect if UI tweaks are things you can turn around faster, instead of being concerned with grenades cluttering up our inventory, how about tweaking the inventory UI to make it usable and less cluttered?

    I can give you many examples of inventory interfaces that work better than this one and that would do more to encourage people to spend real money than adding a new layer of confusion to grenades that didn't have any of the problems listed.

    And make the purchased inventory slots accessible across all characters on a platform.

    I'd also like to see you all address specifically the issue of lag that is right now and how you think any of this new stuff can be implemented without adding more lag.

    Beyond that there is the question of lost in-game items due to this lag. If there are things that are consumable that we lose due to lag, seriously how likely do you think it is that people will just be all smiles and say "oh well" and how likely do you think they are to just abandon this game--especially if these consumables are a major part of the new mechanics for some actually rehashed content. I'm sorry but arkfalls and more arkfalls, and even more arkfalls--no matter how you dress them up, they're still arkfalls.

    Sure it would be nice to go inside a ship for an arkfall--but not if the experience is as craptastic as it is for some of the other instances right now, say coop or arenas. As it is, these new arkfalls as DLC are kind of like telling us we have to buy towels that we throw down to make arenas appear. And the arenas will now be coop. And then telling us that's a major portion of DLC2.

    With the added benefit of possibly (or for some of us probably) buying that towel, throwing it down, and then lagging out.
  • 09-06-2013, 07:40 PM
    Ataraxia
    Quote:

    Originally Posted by Zugo View Post
    Why are the community's ideas always ignored?

    Because we are gamers, not game developers.
  • 09-06-2013, 09:17 PM
    Bob Blunderbust
    I would like to see hot pink land shark guns in the next dlc

    http://icrontic.com/images/draco/art.../shark_gun.jpg
  • 09-07-2013, 01:03 AM
    Indra Echo
    Quote:

    Originally Posted by fillem View Post
    '
    We understand where ur coming from but i think where the problem lies is some of the things that the developers see as a priority isnt a priority for the gaming community. And lets face it making changes that the community dont agree with isnt really smart because eventually there will be no community. And example of that is the Grenade changes put up a poll and see how many ppl actually vote YES to the change. Then put up another poll asking how many ppl want to see changes to the salvage matrix and chat ui and see the response form then. Im not saying that grenades are a bad idea but it should be an idea thats left till dl4 or 5.

    I'd also like a poll that asks how many of the reasons given for changing grenades are important to people and if they think making grenades consumable/limited use items in any DLC is a good use of DLC.
  • 09-07-2013, 01:47 AM
    MacDeath
    Quote:

    Originally Posted by Indra Echo View Post
    I'd also like a poll that asks how many of the reasons given for changing grenades are important to people and if they think making grenades consumable/limited use items in any DLC is a good use of DLC.

    Not gonna happen. Polls are against the CoC as seen here: http://forums.defiance.com/announcement.php?f=3&a=4

    "Examples of non-constructive discussion include:

    - Spam posts that lack meaningful content and do not add to the conversation: This includes: in before lock, +1, first, /10char, etc.
    - Cross-forum posting: Posting the same discussion, link, or guild recruitment repeatedly and across numerous forums in an attempt to gain a wider audience or more attention. This splits a discussion across the boards rather than allowing for one centralized discussion that is easily read by all.
    - Naming & Shaming
    - Disruption of Official Posts: These threads are created by the Devs, Community Team, or other Trion employees in an attempt to gather feedback or provide information to players. Most times these threads will be heavily moderated, and any off-topic posts will be removed.
    - Demands/Polls/Petitions"
  • 09-07-2013, 02:12 AM
    InfamousBrad
    You know, I wasn't going to post in this thread, until I bumped my nose into a really indefensible example today.

    From the first day this game shipped, people have said, "We need more civilian clothes, like they wear on the show."

    And the devs said, "We hear you" -- and released the Iron Patriot armor to the store.

    So we said, "No, really, not power armor, real clothes, like they wear in the show."

    And the devs said, "We hear you" -- and released yet more CODA armor variants to the store.

    So we got annoyed, and yelled really loudly and en masse, "no more power armor, we mean it! clothes!" and the devs said, "We hear you and we agree, watch the store."

    I checked the store today, and they've added some new outfits: Dark Matter power armor.

    Dahanese, can you find out who, between marketing and the art department, keeps deciding to crank out all these TF2 power armor suits, none of which look like they were even shown to SyFy, let alone approved, before being added to the game?

    And for the love of all holy gods, please do not say, "We hear you, watch the store." Because that bucket has been to the well too many times. This time, please just tell us what the heck is actually going on.
  • 09-07-2013, 05:29 AM
    Escyos
    Why they don't listen to many of the ideas?

    I imagine for the same reason that TV producers don't listen to the crazy stories created by fans. Fans tend to want to wrap things up quickly, never leave anything open and prevent further storytelling. For a game I imagine they take the same sort of ideas.
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