Originally Posted by
Blackdragon
There was once a game that was an MMO and they took their customer base for granted. This game was called Final Fantasy 14 and had an gigantic player base. However, the development team was very sloppy when communicating with their player base on launch, as a result the game died. PLease dont make the same mistakes so many developers are making with mmo's these days. Several people have spent 100+$ on this game with the intention of playing, at least communicate or designate someone to communicate problems to your paying customers
Thanks,
Blackdragon