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The Unrewarding Job As Healer

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  • 09-20-2013, 08:49 AM
    Vox Animus
    The Unrewarding Job As Healer
    So I like to switch into healer mode, and most of the time I have a few noobs teamed up with me in co-op, constantly saving them even when they're on the brink of death I get their in time.
    I revive everyone instantly when they're down. I even use phoenix boost perk on my healing load out. I also sometimes with my BMG's manage to kill more than anyone else (if it's a Hellbug co-op map) and even still with the healing and the killing. I get no thanks+ always at the bottom of the board (only when healing) If I use say sword and pistol I'm never not first. I say healers deserve more credit.
    Because most of the time I'm keeping brain dead players alive who walk into explosions and fire etc...
    Which is harder work than killing. But I do like the feeling of keeping players alive.
  • 09-20-2013, 08:55 AM
    Error404
    You're healing in a game where people need to learn to not need healing. It's pretty unneccessary. That's why you aren't getting the 'credit' you feel you deserve.

    This isn't a super hard MMO where we have instances where it's "LF HEALER DAIG CO OP"

    It's "One spot for 'x'" Where the ulterior motive is: "Come take up that spot so I can stop waiting and go kill **** already."
  • 09-20-2013, 09:05 AM
    Vox Animus
    It is necessary, the amount of times low and high ego'd players I have seen get owned by the game is unrealistic. I mean I rarely go down because in my attack loadouts I have the perfect stuff to stay alive a long time and dodge/evade when needed. But if it exists (and healing weps do) then there should be some gratitude/xtra points to go with the healing. If I wasn't a healer all those times and went on the attack I would have been left as the last standing so many times. Which would end up been even more boring then just simply healing. And it doesn't hurt to help keep alive those newer players until they get into higher ego ratings.
  • 09-20-2013, 09:07 AM
    Kibblehouse
    Not to mention how chat works in this game. In Wow if someone out in the world had healed me I would always fire off a Thanks. So far the way Defiance chatt works, by the time I get that typed in the person has already left.
  • 09-20-2013, 09:10 AM
    Error404
    Basic situational awareness will far outrank any healer on my team any day. I would sooner someone had my back with an AR/LMG/SMG than someone waiting for me to kill things myself. BMG healers just slow the game down, as I said, unneccessary.

    It's somewhat nice at the Dark Matter arkfalls, but even then, not a necessity, a polite luxury, if you will.
  • 09-20-2013, 09:13 AM
    Celke
    I always used to do CO-UP with clanmates and friends and we never required healing.

    But with pugs... They even run into thei're own grenade blast radius >.>
  • 09-20-2013, 09:18 AM
    Vox Animus
    Quote:

    Originally Posted by Error404 View Post
    Basic situational awareness will far outrank any healer on my team any day. I would sooner someone had my back with an AR/LMG/SMG than someone waiting for me to kill things myself. BMG healers just slow the game down, as I said, unneccessary.

    It's somewhat nice at the Dark Matter arkfalls, but even then, not a necessity, a polite luxury, if you will.

    That is your own opinion. It is not unnecessary to have healing on BMG's.
    Why yes the healing bonus/protecting bonus are to make up for how slow and weak they are. But saying that I would prefer someone to have my back with a AR/BMG/LMG...

    However you can't just back up certain players who are prone to dying with gun tactics and such. I can watch my own back and never need healing I assume that is the same for majority of people on here. Other players need a little defence // health to keep them up to get through a co-op and as I seem to be getting paired up with such people I would say it was necessary unless I just play for myself and not be a team player. Or I could just play with my clan. And if someone is healing (Keeping People Alive) then yes of course they deserve more of a reward than bottom of the scoreboard and a no thanks at all.
  • 09-20-2013, 09:38 AM
    crasher
    Quote:

    Originally Posted by Vox Animus View Post
    That is your own opinion. It is not unnecessary to have healing on BMG's.
    Why yes the healing bonus/protecting bonus are to make up for how slow and weak they are. But saying that I would prefer someone to have my back with a AR/BMG/LMG...

    However you can't just back up certain players who are prone to dying with gun tactics and such. I can watch my own back and never need healing I assume that is the same for majority of people on here. Other players need a little defence // health to keep them up to get through a co-op and as I seem to be getting paired up with such people I would say it was necessary unless I just play for myself and not be a team player. Or I could just play with my clan. And if someone is healing (Keeping People Alive) then yes of course they deserve more of a reward than bottom of the scoreboard and a no thanks at all.

    Sometimes the reward is the warm/fuzzy feeling you get.
    You want a better reward, get a better job.
    Harsh, I know, but true, since the game doesn't allow negotiation of fees.

    I rez at A-falls and sieges along with many others.
    We get nothing for that but a warm feeling, and sometimes we die. Sometimes we die often enough that we have to extract which COSTS us.(I got my pursuit done in the first month naturally at conflicts, no need for trading suicides in this game unless you want the pursuit in an hour).

    There are times in coops when someone in my cadre healed me with a BMG because it was his turn to wield the BMG, sometimes it was my turn.

    Newbs and n00bs dont 'deserve' healing, they get healing because somebody was willing to do it.

    Healers don't 'deserve' remuneration, do it or don't do it.

    Me and many others stopped going to sieges as much or at all because we got tired of scoring low because of the healers who got benefits from not shooting stuff (which required aiming for rewards or missing for none) and used a BMG to blind everyone equally. They got a reward and I couldn't see well enough to aim and score as highly as when they stayed home.

    I have no desire to see BMGs reward so well that everyone chooses to run around healing healthy people on the off chance they get a reward, and nobody uses a weapon to defeat the badguys.
  • 09-20-2013, 09:40 AM
    Error404
    Quote:

    Originally Posted by Vox Animus View Post
    That is your own opinion. It is not unnecessary to have healing on BMG's.
    Why yes the healing bonus/protecting bonus are to make up for how slow and weak they are. But saying that I would prefer someone to have my back with a AR/BMG/LMG...

    However you can't just back up certain players who are prone to dying with gun tactics and such. I can watch my own back and never need healing I assume that is the same for majority of people on here. Other players need a little defence // health to keep them up to get through a co-op and as I seem to be getting paired up with such people I would say it was necessary unless I just play for myself and not be a team player. Or I could just play with my clan. And if someone is healing (Keeping People Alive) then yes of course they deserve more of a reward than bottom of the scoreboard and a no thanks at all.

    Kill the enemies before they kill the noobs with me. Simple.
  • 09-20-2013, 09:52 AM
    crasher
    Quote:

    Originally Posted by Error404 View Post
    Kill the enemies before they kill the noobs with me. Simple.

    This can be true in many cases, but you have to take the training wheels off the newbs eventually.

    A BMG is really useful in Motherlode as a tactic, in places, but I want my BMG guy to spend most of his time shooting. The first few times a newb needs the BMG, but eventually he's got to learn to live thru most of it or stop trying to run with the bigger dogs if he can't.
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