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The Unrewarding Job As Healer

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  • 09-20-2013, 11:32 AM
    3rdpig
    Quote:

    Originally Posted by Vox Animus View Post
    When I am attacking in my offensive loadout and a particular boss/group of enemies takes some part of my life/shield off and someone heals me I am nothing but grateful, and I can see past the healing affects quite easily myself. Guess you don't have the same view point on this as me. But I respect your opinion nonetheless.

    I guess I don't. I run away from healers because to me it makes the game slower and more difficult.

    I use regen shields and the regen and self medicated perks. I use cover effectively and keep a shotgun in my secondary slot just for those close range moments when my health starts to diminish and there's no cover around. I've got a self revive should I go down. Should I go down again before the self revive recharges I'm a piss poor player who just got a very needed wake up call to practice not being a suicidal maniac.

    When something attacks me from behind I want my team mate to kill that enemy, not heal me then wait for me to finish the enemy I'm killing (which is now harder since you're frigging blinding me) then turn and kill that enemy too.

    Why is this so hard to understand? I respect other people's opinions, but you're making the enemies tougher and making the fight more difficult and take longer by healing group members instead of killing enemies. That's not an opinion, it's a fact.
  • 09-20-2013, 01:03 PM
    Vox Animus
    Quote:

    Originally Posted by 3rdpig View Post
    I guess I don't. I run away from healers because to me it makes the game slower and more difficult.

    I use regen shields and the regen and self medicated perks. I use cover effectively and keep a shotgun in my secondary slot just for those close range moments when my health starts to diminish and there's no cover around. I've got a self revive should I go down. Should I go down again before the self revive recharges I'm a piss poor player who just got a very needed wake up call to practice not being a suicidal maniac.

    When something attacks me from behind I want my team mate to kill that enemy, not heal me then wait for me to finish the enemy I'm killing (which is now harder since you're frigging blinding me) then turn and kill that enemy too.

    Why is this so hard to understand? I respect other people's opinions, but you're making the enemies tougher and making the fight more difficult and take longer by healing group members instead of killing enemies. That's not an opinion, it's a fact.

    I disagree I use decoy and stun grenades when entering each room and have both my BMG's recharging both my grenade and decoy power faster stunning and distracting the enemies constantly making it easy for the other players I memorized all spawn points so I'm ready to use my BMG's offensively on those big groups to help diminish their health and I use myself to distract enemies melee is fire and radiation on my BMG's also I am a constant help as when I decide to use healing/protecting as my friends on their tell me. Maybe the ones that heal you aren't all to good at it.

    Because I certainly disagree and I don't just stand their healing/protecting since I am good at getting peoples health back up I use time to attack also when appropriate. I am pretty much a healing/tank if you will, even when I go down and self revive it heals my teams shields for 100% I know I am been helpful. Sorry if you don't feel the same.

    And it's not a fact it's false, I sometimes go ahead when teammates are messing about changing loadouts and I kill a group of mutants here or some others with BMG link dmg and stun grenade. I made it faster I don't appreciate you assuming what I do when I play. And like I said in my previous post I sometimes can end up killing more than the offensive players but with less damage than the others. And if I was playing with more competent players I wouldn't feel the need. It's your opinion. I don't have to heal all the time I usually go in first attacking.

    Jumping in with my decoy to distract > Stun grenade (stuns a cluster of enemies every time, I use them well) > Offensive BMG use til they break out of the stun. > Protecting. > Healing.
  • 09-20-2013, 06:20 PM
    Straga Havoc
    I feel what you're saying Vox, not enough love for the healers. And you're totally right I for one have seen you out kill score other players on your heal loadout when I jump into one of your late instances, keep up the good work brah!
  • 09-20-2013, 08:04 PM
    Jallace Ryngz
    I use bmg and shorty combo with prepared perk just let the noobs die kill the enemies revive the noobs and use bmg to heal yourself and anyone smart enough to stay close and realize your not a charity or a monk. Sounds mean but it helps them learn strategy.
  • 09-20-2013, 08:54 PM
    Mess7739
    I agree with Vox Animus, you should get credit for actual healing and reviving same as you get credit for dealing damage and killing, its part of the game and if people want to play as healers then good for them. There is a chance Trion will make Co-Ops have an optional level of difficulty added so having someone in a healing role with "revive oriented perks" loaded in your group will be a viable tactic, maybe even turn down the horrible BMG glow or create an Infector class healing weapon.
  • 09-20-2013, 08:55 PM
    Mess7739
    Quote:

    Originally Posted by 3rdpig View Post
    I guess I don't. I run away from healers because to me it makes the game slower and more difficult.

    I use regen shields and the regen and self medicated perks. I use cover effectively and keep a shotgun in my secondary slot just for those close range moments when my health starts to diminish and there's no cover around. I've got a self revive should I go down. Should I go down again before the self revive recharges I'm a piss poor player who just got a very needed wake up call to practice not being a suicidal maniac.

    When something attacks me from behind I want my team mate to kill that enemy, not heal me then wait for me to finish the enemy I'm killing (which is now harder since you're frigging blinding me) then turn and kill that enemy too.

    Why is this so hard to understand? I respect other people's opinions, but you're making the enemies tougher and making the fight more difficult and take longer by healing group members instead of killing enemies. That's not an opinion, it's a fact.

    Pretty sure thats an opinion not a fact.
  • 09-20-2013, 09:35 PM
    crasher
    Quote:

    Originally Posted by Mess7739 View Post
    Pretty sure thats an opinion not a fact.

    Considering that almost everyone getting blinded by the BMG users claims that they'd prefer the BMG users picked up a gun and stopped asking for rewards from the kills the gunners make, I'd say it's getting to be a pretty strong opinion held by more and more people.

    When the gunfighters ask the healers to stop healing, it's time for the healers to reevaluate who they're helping.

    In most cases, the healers come to do good, and end up doing very well for themselves.
  • 09-21-2013, 05:54 AM
    Kampo242519
    Quote:

    Originally Posted by crasher View Post
    Considering that almost everyone getting blinded by the BMG users claims that they'd prefer the BMG users picked up a gun and stopped asking for rewards from the kills the gunners make, I'd say it's getting to be a pretty strong opinion held by more and more people.

    When the gunfighters ask the healers to stop healing, it's time for the healers to reevaluate who they're helping.

    In most cases, the healers come to do good, and end up doing very well for themselves.

    Agreed I would rather see someone doing bmg damaging than healing- Healers are not necessary in co ops. If I die- I can revive in the same spot- If I die again I can wait for a revive or extract nearby, and not lose anything worth while like key codes, equipment or weapons.
    You want an Atta boy- well, you rock for being a healer and giving of yourself for the good of the group. You want an Atta boy from trion- well take a ticket it will be a while
  • 09-21-2013, 11:41 AM
    AngryCaveman
    Quote:

    Originally Posted by Vox Animus View Post
    So I like to switch into healer mode, and most of the time I have a few noobs teamed up with me in co-op, constantly saving them even when they're on the brink of death I get their in time.
    I revive everyone instantly when they're down. I even use phoenix boost perk on my healing load out. I also sometimes with my BMG's manage to kill more than anyone else (if it's a Hellbug co-op map) and even still with the healing and the killing. I get no thanks+ always at the bottom of the board (only when healing) If I use say sword and pistol I'm never not first. I say healers deserve more credit.
    Because most of the time I'm keeping brain dead players alive who walk into explosions and fire etc...
    Which is harder work than killing. But I do like the feeling of keeping players alive.

    I don't always get killed and revived by somebody but when I do , it's myself. (world's most interesting man playing defiance).
  • 09-21-2013, 01:35 PM
    Elysion
    They should make bmgs actual support weapons with more secondary effects, ones that make sense by being opposites of what they do on heal/attack. We already have that useless shield one so buff it and do things like this:

    Type 1: Healed targets do more damage, attacked targets do less damage. (be good for co-op)
    Type 2: Healed targets (and user) take less damage, attacked targets take more damage. (be good for sieges)
    Type 3: Healed targets (and user) move faster, attacked targets move slower. (gotta go fast)
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