My Evaluation of Defiance
Hello folks,
My background in mmo's is quite extensive. I have played most, if not all of the AAA releases since the original Everquest. All of them I have at the very least finished the major storylines, and most of them end game raided, if available. I could list them ,but we all know them if we game as a hobby.
I was asked to come here by some guildmates from Neverwinter, to give it a try and see if I liked it. The only third person shooter experience I had was in ME3 multi-player, which I easily did platinum in groups and soloed gold on all characters, and platinum on a couple. I listed this just so folks could know my background and they can make up their own minds as to whether my opinion on this game is worth reading.
I have played Defiance through the entire storyline, and the only thing I have left to do , is the final expansion arena, which I have not mastered yet.
There are a lot of words and phrases I could use to describe my experience in Defiance. They all apply at times.
Fun
Fast paced
Small learning curve
Easy
Slightly challenging
Stupidly over-challenging
Bug riddled
Now even though those all apply at certain times in my travels through the game, there is one unfortunate phrase that sums this whole game up for me.
Tedious with moments of pure frustration.
I am being completely honest when I write that after only 1400 EGO I am just not looking forward to continuing onto 5000. I look at all the things I have to do and realize that 90% of these things are easily accomplished repetitive tasks and the other 10% are excruciatingly frustrating tasks that need to also be repeated over and over until you reach a certain level of proficiency.
I have made friends that have left the game because they can't get past a certain element of the storyline, and become so frustrated that they just go back to whatever other game they were playing. I can't remember an mmo, anywhere that stopped a persons progress and disallowed them any help from clan or friends to help them overcome the challenge. What we have here is very simply a single player game with a few elements of multi-player thrown in. The only real point to clans is to finish the social ego portion, and maybe the bunkers , if you don't like pugs.
Racing - the only skill this tests is how well you can memorize the track.
Hot shots - These are excruciatingly frustrating, in that you can't use any of the abilities you worked so hard to accumulate and depend strictly on which perks you have chosen.
Rampages - point in the direction ego tells you and shoot.
In closing I would just like to say to the devs that there is something vastly wrong with any aspect of a game where the players swear to whatever god or super model they worship that they will never do X activity again once they complete it. You guys really need to look at what the difference between challenging and frustrating is and work a little bit toward getting rid of the latter, otherwise you will continue to bleed casuals.
Regards,
Xtorma.