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The Probability of Getting Your Dream Weapon

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  • 09-29-2013, 12:47 PM
    Nilxain
    The Probability of Getting Your Dream Weapon
    *Disclaimer: This is an estimation based off of a worst possible (but reasonable) situation that I could think of. This is meant to be fun and informative, so please keep it that way. Probability has never been my strongest subject so I had to brush up some before I did this, and I had to make several assumptions in order to complete the problem. I will include an explanation of my numbers and a list of my assumptions. If anyone knows a specific roll mechanic in more detail, or sees an error in my logic/math, then please note it and I will adjust the probability if needed. This number ended up being so incredibly small, that I myself even have a hard time believing it, but I have yet to find an error that makes it a reasonably larger chance (even eliminating some of the variables leaves it in the millions and hundreds of millions).


    Have you ever sat down as said, “this is the weapon I want, this is the mastery I want, this is the nano I want, these are the bonuses I want?” Well I hate to break it to you, but you will probably never get it.

    The probability for your dream weapon (worst case) may be in the area of:

    1 out of 1.45billion

    Making you 8 times more likely to win the lottery, and 13 times more likely to get crushed to death by a vending machine (lol - you know who you are! O.O), than you are to get your dream weapon.

    Here’s what I did:

    (3/50)(1/94)(1/25)(1/20)(1/7)(1/12)(1/11)(1/2) = 1/1447600000 = 6.9^-10 or ~ = 1 out of 1.45billion


    Numbers explained (all of these have notes about them in the “Here’s what I Assumed” section):

    (3/50) = the chance of getting an orange out of a T4 lockbox
    (1/94) = chance of getting a specific type of weapon (example: Thunder)
    (1/25) = chance of getting a specific mastery (example: crit % while crouched)
    (1/20) = chance of getting a specific synergy (example: Rolling Thunder)
    (1/7) = chance of getting an extra bonus (T0) (example: .85 reload)
    (1/12) = chance of getting the T1 bonus/nano (example: -.10 recoil) (12 = 7 bonuses + 5 nanos)
    (1/11) = chance of getting the T2 bonus/nano (example: radiation) (11 = 6 bonuses + 5 nanos)
    (1/2) = chance of getting the T3 bonus (example: 1.10 rate)


    Here’s what I Assumed:

    - I remember hearing somewhere that nano interferes with bonuses, but since I don’t know exactly how… Does it roll nano OR bonus, or does it roll them all as one set of outcomes? Does each bonus have a chance to be a nano? Do only one of the nanos effect the bonuses or is it both of them? Or… is it something else entirely?

    For this reason I had to “wing” the bonus/nano rolls, so I just pooled nanos with the T1 and T2 rolls to get an idea. However, I think that each bonus roll may have a chance to be a nano or a bonus – until you have 2, or the rolls are complete. If this is true then the equation would look more like,

    [(3/50)(1/94)(1/25)(1/20)[P(T0)P(T1|T0)P(T2|T0andT1)P(T3|T0andT1andT2)]]

    If that is the case then the worst possible selection would be = 1/1470 (or (1/7)(1/7)(1/6)(1/5)) and the chance of getting that combination of Bonuses and Nanos = 1/11, making the probability,

    [(3/50)(1/94)(1/25)(1/20)(1/11)(1/1470)] = 1/12666500000 = 7.89^-11 or ~ 1 in 12.6 billion.

    (^^Hey, at least it’s less likely than the probability of winning the lotto then getting crushed to death by a vending machine! :-P)

    If it’s something else entirely, then I don’t know that yet :-P.

    -I used 6% (or 3/50) for the chance of getting an orange out of a T4 lockbox - from previous data collected and posted by other people.

    -I counted 25 masteries that might make sense on an AR/LMG/SMG from the guide – I do not know if more or less masteries are available to the LMG/SMG/AR type, so this was just a guess.

    -I don’t know if “no synergy” is an option for an orange, so I did not include it.

    -I know that you can get an LMG/SMG/AR with no extra bonus, but I don’t know if that is due to getting a nano instead. For this reason I did not include “no extra” in the possibilities – since I tied nanos directly to T1 and T2.

    -Since the ideal weapon would be orange, I pooled the charge blade with the other weapons. I do not know how the charge blade is rolled, and it may not be this way. I pooled it with the other weapons because it can impact you getting your dream weapon. I have a feeling (like the notes for the new T4 boxes) that the charge blade is rolled for on only one of the rolls; it also may not be weighted equally with the other weapons. Currently I have given it a 1% chance (once the orange roll is won) by assuming that the orange roll you win is also the roll capable of yielding a charge blade.

    -I do not know if any of this has weighting that would change the chances.


    My Thoughts on this and Suggestion:

    Now, I may have made some “flimsy” assumptions (especially since I’m pretty sure the nanos are different than what I did), I may have even made a mistake or two, and this is intended to be a worst case scenario; but with all of that in mind, I still think this system is just a little bit too improbable (lol) - because no matter how I cut it, a player’s chances work out to be really really REALLY small.

    I would like to suggest adding an option in the salvage matrix that allows players to strip a bonus, synergy, or mastery from a weapon and add it to another (of the same) weapon.
  • 09-29-2013, 01:38 PM
    Xaearth
    I prove all your math wrong by existing.

    *pokes sig*
  • 09-29-2013, 01:42 PM
    Vox Animus
    Quote:

    Originally Posted by Nilxain View Post
    *Disclaimer: This is an estimation based off of a worst possible (but reasonable) situation that I could think of. This is meant to be fun and informative, so please keep it that way. Probability has never been my strongest subject so I had to brush up some before I did this, and I had to make several assumptions in order to complete the problem. I will include an explanation of my numbers and a list of my assumptions. If anyone knows a specific roll mechanic in more detail, or sees an error in my logic/math, then please note it and I will adjust the probability if needed. This number ended up being so incredibly small, that I myself even have a hard time believing it, but I have yet to find an error that makes it a reasonably larger chance (even eliminating some of the variables leaves it in the millions and hundreds of millions).


    Have you ever sat down as said, “this is the weapon I want, this is the mastery I want, this is the nano I want, these are the bonuses I want?” Well I hate to break it to you, but you will probably never get it.

    The probability for your dream weapon (worst case) may be in the area of:

    1 out of 1.45billion

    Making you 8 times more likely to win the lottery, and 13 times more likely to get crushed to death by a vending machine (lol - you know who you are! O.O), than you are to get your dream weapon.

    Here’s what I did:

    (3/50)(1/94)(1/25)(1/20)(1/7)(1/12)(1/11)(1/2) = 1/1447600000 = 6.9^-10 or ~ = 1 out of 1.45billion


    Numbers explained (all of these have notes about them in the “Here’s what I Assumed” section):

    (3/50) = the chance of getting an orange out of a T4 lockbox
    (1/94) = chance of getting a specific type of weapon (example: Thunder)
    (1/25) = chance of getting a specific mastery (example: crit % while crouched)
    (1/20) = chance of getting a specific synergy (example: Rolling Thunder)
    (1/7) = chance of getting an extra bonus (T0) (example: .85 reload)
    (1/12) = chance of getting the T1 bonus/nano (example: -.10 recoil) (12 = 7 bonuses + 5 nanos)
    (1/11) = chance of getting the T2 bonus/nano (example: radiation) (11 = 6 bonuses + 5 nanos)
    (1/2) = chance of getting the T3 bonus (example: 1.10 rate)


    Here’s what I Assumed:

    - I remember hearing somewhere that nano interferes with bonuses, but since I don’t know exactly how… Does it roll nano OR bonus, or does it roll them all as one set of outcomes? Does each bonus have a chance to be a nano? Do only one of the nanos effect the bonuses or is it both of them? Or… is it something else entirely?

    For this reason I had to “wing” the bonus/nano rolls, so I just pooled nanos with the T1 and T2 rolls to get an idea. However, I think that each bonus roll may have a chance to be a nano or a bonus – until you have 2, or the rolls are complete. If this is true then the equation would look more like,

    [(3/50)(1/94)(1/25)(1/20)[P(T0)P(T1|T0)P(T2|T0andT1)P(T3|T0andT1andT2)]]

    If that is the case then the worst possible selection would be = 1/1470 (or (1/7)(1/7)(1/6)(1/5)) and the chance of getting that combination of Bonuses and Nanos = 1/11, making the probability,

    [(3/50)(1/94)(1/25)(1/20)(1/11)(1/1470)] = 1/12666500000 = 7.89^-11 or ~ 1 in 12.6 billion.

    (^^Hey, at least it’s less likely than the probability of winning the lotto then getting crushed to death by a vending machine! :-P)

    If it’s something else entirely, then I don’t know that yet :-P.

    -I used 6% (or 3/50) for the chance of getting an orange out of a T4 lockbox - from previous data collected and posted by other people.

    -I counted 25 masteries that might make sense on an AR/LMG/SMG from the guide – I do not know if more or less masteries are available to the LMG/SMG/AR type, so this was just a guess.

    -I don’t know if “no synergy” is an option for an orange, so I did not include it.

    -I know that you can get an LMG/SMG/AR with no extra bonus, but I don’t know if that is due to getting a nano instead. For this reason I did not include “no extra” in the possibilities – since I tied nanos directly to T1 and T2.

    -Since the ideal weapon would be orange, I pooled the charge blade with the other weapons. I do not know how the charge blade is rolled, and it may not be this way. I pooled it with the other weapons because it can impact you getting your dream weapon. I have a feeling (like the notes for the new T4 boxes) that the charge blade is rolled for on only one of the rolls; it also may not be weighted equally with the other weapons. Currently I have given it a 1% chance (once the orange roll is won) by assuming that the orange roll you win is also the roll capable of yielding a charge blade.

    -I do not know if any of this has weighting that would change the chances.


    My Thoughts on this and Suggestion:

    Now, I may have made some “flimsy” assumptions (especially since I’m pretty sure the nanos are different than what I did), I may have even made a mistake or two, and this is intended to be a worst case scenario; but with all of that in mind, I still think this system is just a little bit too improbable (lol) - because no matter how I cut it, a player’s chances work out to be really really REALLY small. I would like to suggest adding an option in the salvage matrix that allows players to strip a bonus, synergy, or mastery from a weapon and add it to another (of the same) weapon.

    I have my dream weapon, legendary, nano, rolls etc I got lucky but I did have to buy from another player... only cost me 100k though
  • 09-29-2013, 01:45 PM
    Nilxain
    Quote:

    Originally Posted by Vox Animus View Post
    I have my dream weapon, legendary, nano, rolls etc I got lucky but I did have to buy from another player... only cost me 100k though


    VERY NICE!! Grats! You should buy a lotto ticket you lucky summanaitch! lol

    This is the reason this game needs a better trading system. The probability I showed was based off of one player and one lockbox. Once you add other players, all opening multiple lock boxes, the chance starts to get better (but still crazy small until a super large number of boxes are opened). The current system is not very loot friendly when it comes to obtaining exactly what you want.
  • 09-29-2013, 01:57 PM
    Vox Animus
    Quote:

    Originally Posted by Nilxain View Post
    VERY NICE!! Grats! You should by a lotto ticket you lucky summanaitch! lol

    You know after reading your post I was thinking the very same thing xD lol
  • 09-30-2013, 08:47 AM
    Nilxain
    Statistically speaking, as an example, to have a 100% chance of getting your dream weapon to drop somewhere at sometime, 500,000 people would have to open 2896 T4 lockboxes each - this would put one of them in the game somewhere.
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