My idea for making shotguns more viable
Obviously this may have to be balanced for pvp but how about having shotguns do bonus damage based on how many pellets hit the target?
Like 10% or 20% something easy to tune for balancing or maybe a just and extra damage number that can be used for new synergies or rolls!
What do you all think? I think it works out because you'd still have to be close to do the extra damage and this would help shotguns tremendously since they rarely benefit from crit which seems to be the pve stat.