I wish I could have joined you guys, but alas, I am on Ps3.
I wish I could have joined you guys, but alas, I am on Ps3.
No prob with most of it, no.
Been batting some ideas, around in my head... lots of room so it's no trouble.
1.) Sieges appearing within 30 minutes of a shutdown should autostart approx 20 minutes before a shutdown or disappear at 18 minutes before. This is open to discussion of course. Maybe there should be a banner that alerts players that it wont finish on time, and proceed anyway.
2.) Sieges appearing on a server should be able to know/see how many ppl are on the server.. I know ppl server hop, but ignoring that fact as a transitory number, there should be a general thresh-hold number that is VERY lenient to start. It could be something like 2nd person within first 5 minutes to immediate start, or else it starts at 5 minutes after first contact.
3.) Sieges should in no way appear fewer than 20 minutes before a restart. There's no point in sieges (and A-falls) starting in a time-frame that leaves players IN THE EVENT at reboot. And people dont need a siege (or A-fall) ending 4 seconds before a reboot, so the 20 minute rule.
4.) It's not that much trouble to start it 5 minutes on the other side of a restart to allow people to accumulate on the server.
No reason why ppl playing in the middle of the night can't have a Siege to themselves if they're the only ones interested, but when there are fewer ppl around it'd still be nice to give the ones that are spread out a few moments to get there without making it a huge issue.
Just a few ideas for ya'll to shred.
Agreed, they should extend the time 1 person can set if off but still allow them to. I just put in a suggestion that people present can push the timer forward or hold it back depending on which side of the cap point that stand on. That would allow for people present to decide when it starts, instead of the one goober that can't wait and doesn't care about everyone else around.
http://forums.defiance.com/showthrea...o-Allow-Voting
It's funny because there's only like 100 people that still play the game, so there's no one to cooperate with.
Ah, I drove to the Quarry for a Siege, see the time just started running, assumed people are gathered around the activated Ark Reactor and drive in to see no purple dots around the reactor and two red ones...ummm....really? So I switch my loadout to my radiation LMG and SMG run in and blast away when I notice a single purple dot run back in. :p
None of the turrets are upgraded. :p
Second wave starts and a few others have arrived so I start upgrading the turrets. You would think that one of them would bother to break the shields of the Volge Trooper that's capturing the Ark Reactor as I'm doing this. Nope. :p
Eventually players poured in and things normalized but I'm surprised we made it to an eleventh wave given that a few minutes were wasted in the first wave with no one engaging the Volge during that time (or maybe the player that activated the Reactor got overwhelmed and ran away after the first 30 seconds :rolleyes:).
Meep
As stated a few pages back:
I went to one a few days ago, I was first there, #2 fired it up.
I had to scrape #2 off the pavement a few times before #3 showed up.
You were prolly getting there between the time #1 extracted and his drive back from his last extraction point.
And I hate getting to a siege at stage 8 to find none of the turrets set. It generally means I have to set at least one during combat.
dude..........
It's a a spambot. It's been reported.
The effects the post had on me after trying to decipher it:
http://www.youtube.com/watch?v=I8yr_StC3uw