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Existing weapons need to change too!!!!!!!!

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  • 10-05-2013, 03:07 PM
    ironcladtrash
    Existing weapons need to change too!!!!!!!!
    On the livestream yesterday they said existing weapons will still have a lot of useless stats and they won't fix them.

    Here is the write up about existing weapons from
    http://www.defiancedata.com/page.php?id=107

    Quote:

    Useful Bonuses

    They have found that a lot of rolls on weapons that are not universally useful, and they could put it on a Mod and give the player a decision.

    e.g. Melee DMG makes sense for being on a weapon stock, it doesn't make sense to be on a Sniper Rifle or Infector as that may not be your play style.

    Also PvE / PvP exclusive have been taken off so they can be choices.

    Self-revive on kill, or self-revive on revive have been taken off. Grenade recharge ones have been pulled off.

    Existing weapons will change the grenade recharge, other bonuses will not change.
    All existing weapons really need to get fixed too. Yet again here is another awesomely useless legendary weapon I got yesterday.

    EDIT - to be perfectly clear I am not just referring to the revive bonuses. This gun is a perfect example because in addition to the revive bonus it has even more useless fire rate bonuses on a weapon with a 1 shot mag. They did say the useless stats would be addressed too but not for existing guns. I want all existing broken stats fixed not just the grenade ones.

    http://i.imgur.com/n33PAsU.jpg
  • 10-05-2013, 03:17 PM
    3rdpig
    While I'd like to see the dozen or so orange weapons I have with garbage bonuses or with no nano effect improve, I'd be royally pissed off if the two or three of them that are good got hosed.
  • 10-05-2013, 03:30 PM
    Deunan
    Look at this totally awesome orange rocket launcher I got today. The synergy in particular is great. I get one tenth of an extra rocket in my "mag". :p

    http://farm3.staticflickr.com/2817/1...494fb13c49.jpg
  • 10-05-2013, 03:45 PM
    thefndodge
    Quote:

    Originally Posted by

    Here is the write up about existing weapons from
    [url
    http://www.defiancedata.com/page.php?id=107[/url]

    Can someone clarify this transcript for me some more. There are some grammar problems that are confusing me, and I did not listen to the livestream yesterday? (I forgive the transcriber, as that is a tedious job).

    What does it mean that "they could put it on a mod and give the player a decision." ?

    Also, what does this mean "Also PvE / PvP exclusive have been taken off so they can be choices." ?
  • 10-05-2013, 03:48 PM
    Chevota
    Hold on i got this... lemme read between the lines.

    You want Trion to go to every individual gun in the game now, and remove the garbage 200% Melee, and Self-revives. That and only that...

    Well assuming the only way to do that is to re-roll that gun, lets ask this next question....

    You have you nice Assassin Wolfhound with 2 Crit Mult rolls, a 200% melee roll, and a Mastery roll of Crit Mult... Do you want Trion re-rolling your gun?... do ya? really?... come on... lol my point is, re-rolling would probably be the only way, and too much effort. and most folks wont want a re-roll to every gun they have that has a Self-Rev/Melee on it.
  • 10-05-2013, 04:16 PM
    ironcladtrash
    Quote:

    Originally Posted by thefndodge View Post
    Can someone clarify this transcript for me some more. There are some grammar problems that are confusing me, and I did not listen to the livestream yesterday? (I forgive the transcriber, as that is a tedious job).

    What does it mean that "they could put it on a mod and give the player a decision." ?

    Also, what does this mean "Also PvE / PvP exclusive have been taken off so they can be choices." ?

    Revive bonuses are completely useless in PVP. Just like any bonus damage to vehicles is useless in PVE. It means instead of a weapons having bonus or mastery stat for revive bonuses they will be on a mod. Similar to giving a non nano shotgun the fire nano with the incendiary mag

    Quote:

    Originally Posted by Chevota View Post
    Hold on i got this... lemme read between the lines.

    You want Trion to go to every individual gun in the game now, and remove the garbage 200% Melee, and Self-revives. That and only that...

    Well assuming the only way to do that is to re-roll that gun, lets ask this next question....

    You have you nice Assassin Wolfhound with 2 Crit Mult rolls, a 200% melee roll, and a Mastery roll of Crit Mult... Do you want Trion re-rolling your gun?... do ya? really?... come on... lol my point is, re-rolling would probably be the only way, and too much effort. and most folks wont want a re-roll to every gun they have that has a Self-Rev/Melee on it.

    No, not what I want at all. I don't want them to mess up existing useful or functional stats. There are ton of stats that do nothing, if you look at the pic I posted it also has 2 fire rate bonuses for weapon with 1 shot. Really what I want is just a find and replace. They said they were going to do it for any grenade bonus stats so why not do it to the rest they are fixing. They also stated as an example they will fix things like that so a sawed off shotgun won't get a mag bonus of *1.10 or something like that since it will do absolutely nothing.
  • 10-05-2013, 05:39 PM
    DrSatan
    90% of legendaries I've gotten since I turned 5000 have had the 200% melee or 1 or 2 of the other "useless bonuses". So, in turn, 90% of legendaries I've gotten I've sold to the vendor. See in Xbox NA, 5k players are a rare commodity and when I do find a few that I don't already know, they for sure don't want to purchase an invader w/ 200% melee or a bonfire w/ dbl fire rate. IMO, this is a major problem with the state of defiance. Not just a couple bonuses but the over-all designs of the guns makes them utterly useless to anyone that is able to equip them.
  • 10-05-2013, 05:56 PM
    NerdRageBro
    Quote:

    Originally Posted by Chevota View Post
    Hold on i got this... lemme read between the lines.

    You want Trion to go to every individual gun in the game now, and remove the garbage 200% Melee, and Self-revives. That and only that...

    Well assuming the only way to do that is to re-roll that gun, lets ask this next question....

    You have you nice Assassin Wolfhound with 2 Crit Mult rolls, a 200% melee roll, and a Mastery roll of Crit Mult... Do you want Trion re-rolling your gun?... do ya? really?... come on... lol my point is, re-rolling would probably be the only way, and too much effort. and most folks wont want a re-roll to every gun they have that has a Self-Rev/Melee on it.

    Hold on... I got this... let the adults explain something to you.

    Clearly, you're letting your assumption of "rerolling" a gun being the "only way" is a clear reflection of your level of intelligence and creativity. Are you ready to pay attention, now? That's good.

    Like the OP said, fixing the useless stats on existing weapons is absolutely imperative. Especially since it affects their veteran players ONCE AGAIN TRION. The high EGO, veteran players from day 1, and original supporters of the game are being sauced if they don't listen to this thread. I agree that a search and find, or elimination of these stats are just as important, if not more.

    If they search and replace, it could be replaced with a more universally beneficial stat (like ego on reload, new stat that replaces grenade recharge, etc). If the decision is to eliminate this stat entirely from the possible roll table, that existing weapon stat could be rerolled just for that stat, not the entire weapon itself be rerolled. Whether it is possible to choose the latter option or not, they obviously can perform the search and replace for these useless stats.

    Trick, Dahanese, everyone at Trion, please consider this thread's expression very deeply. As it would most definitely affect the decision to continue supporting this game by a community of your players, as well as increase the potential of players returning back to your game that felt disregarded. This is a big chance to change all of that, and I strongly encourage you to reconsider this decision. I know it would affect my decision to continue playing.
  • 10-05-2013, 06:50 PM
    Chevota
    It would most likely be a massive under-taking to remove a fire rate, or mag bonus, or melee %, or self-revive on current guns... Thats why they arent doing it. Re-coding new guns to not have those stats is WAY easier, so theyre going with that.

    they will not go through every gun every player has, it isnt going to happen. Complain if you want, but it wont happen. You do understand the AMOUNT of guns you are talking about, across 6 platforms... With many many MANY of the active players hording guns, not to mention those they would also have to do with non-active players??...

    And the only thing thats "Imperative" is to keep the servers running. everything else is an after thought. No other thing can be more imperative than keeping the game running, which they can do somewhat ok for now... Which leads back to why they wont go out and search & destroy 1 stat from a gun for every gun in the game. Running is more important than re-rolling a useless stat, or an entire gun.
  • 10-05-2013, 06:55 PM
    Desthayl
    Quote:

    Originally Posted by Chevota View Post
    It would most likely be a massive under-taking to remove a fire rate, or mag bonus, or melee %, or self-revive on current guns... Thats why they arent doing it. Re-coding new guns to not have those stats is WAY easier, so theyre going with that.

    they will not go through every gun every player has, it isnt going to happen. Complain if you want, but it wont happen. You do understand the AMOUNT of guns you are talking about, across 6 platforms... With many many MANY active players hording guns, not to mention those they would also have to do with non-active players??...

    And the only thing thats "Imperative" is to keep the servers running. everything else is an after thought. No other thing can be more imperative than keeping the game running, which they can do somewhat ok for now... Which leads back to why they wont go out and search & destroy 1 stat from a gun for every gun in the game. Running is more important than re-rolling a useless stat, or an entire gun.

    It would most likely take a few minutes to write a script to run against the db to do it. Or do you think someone would actually be doing this all manually?
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