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According to Trick: 'Get knockback resistance...'. Huh?

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  • 10-14-2013, 01:11 PM
    crasher
    According to Trick: 'Get knockback resistance...'. Huh?
    http://www.defiancedata.com/question.php?id=201

    Trick Dempsey answered September 6 - 1 month ago from Source
    Get knockback resistance, being hit with a knockback based attack you will turn towards the guy who hit you. They are stuns essentially, also I think Blur will help with that a lot.


    Where/how am I supposed to get knockback resistance, and how am I supposed to make this 'getting' happen?
  • 10-14-2013, 01:17 PM
    Etaew
    Trick tends to joke at the first part of the question, then answer more seriously. Not sure if this is one of those cases.
  • 10-14-2013, 01:20 PM
    DreadRaver
    Quote:

    Originally Posted by crasher View Post
    being hit with a knockback based attack you will turn towards the guy who hit you.

    This only started happening to me lately (a few weeks ago?) and I didn't know what it was - was it in the DLC1 patch? I also changed up my EGO perks so maybe I had something that resisted this but now I don't.

    Yeah, I'd like to know more about this too.
  • 10-14-2013, 01:33 PM
    Calysia
    It started with the DLC and is very, very annoying...especially being that it seems to be totally random. There will be nobody close enough to be meleeing you nor a bomb throwing mob yet you'll get knocked back and turned 180 degrees.
  • 10-14-2013, 02:07 PM
    Chevota
    Mainly, DM Snipers make you do this, thats when youll most notice the knockback and not know where its coming from. Otherwise the Omnivolts will be front-leg smashing the ground to stun you...
  • 10-14-2013, 02:25 PM
    Valentine
    It's unrealistic and irritating >< I wish they'd remove it and just have us stumble a little bit.
  • 10-14-2013, 02:27 PM
    Chevota
    LOL Really?... Sorry but you arent allowed to talk Realism in Defiance. It just aint right.

    Ill give you the iritating, but im taking the "Unrealistic" away from you... and tbh thinking about it, spinning away on a sniper shot, isnt that unrealistic at all. What do you do when a buddy pops you in the shoulder? You move that shoulder away after contact. Think about what would happen if you were shot in the shoulder while you had a shield on ya.
  • 10-14-2013, 02:30 PM
    Calysia
    Quote:

    Originally Posted by Chevota View Post
    Mainly, DM Snipers make you do this, thats when youll most notice the knockback and not know where its coming from. Otherwise the Omnivolts will be front-leg smashing the ground to stun you...

    It happens in all of the major arkfalls and sieges. I've just started to hang-out on the outer edges...preferably on a hill...which seems to avoid it all.
  • 10-14-2013, 02:50 PM
    Valentine
    Quote:

    Originally Posted by Chevota View Post
    LOL Really?... Sorry but you arent allowed to talk Realism in Defiance. It just aint right.

    Ill give you the iritating, but im taking the "Unrealistic" away from you... and tbh thinking about it, spinning away on a sniper shot, isnt that unrealistic at all. What do you do when a buddy pops you in the shoulder? You move that shoulder away after contact. Think about what would happen if you were shot in the shoulder while you had a shield on ya.

    I was more thinking how you completely turn around to face whatever hit you, like I'd stumble forward in real life if someone hit me hard in the back not turn around and awkwardly look forward lol
  • 10-14-2013, 02:54 PM
    Chevota
    Disagree... I got into my fair share of brawls throughout my teenage years. Whenever i got hit in the back (getting jumped wasnt uncommon), I would immediately turn to confront my attacker fast as i could to retaliate... Doing that is more realistic then simply moving forward...

    Sure in real life you get shot in the back youll go forward, and likely die given a good enough shot. But VBI doesnt supply us with a free shield for our EGO unit lol.
  • 10-14-2013, 03:02 PM
    DreadRaver
    Yes, I noticed this most with Dark Matter snipers, too.

    So, is there anything that gives knockback resistance?
    It's irritating, but I'm not sure if I want to change my specs just to avoid this one effect.
  • 10-14-2013, 03:48 PM
    crasher
    Quote:

    Originally Posted by DreadRaver View Post
    Yes, I noticed this most with Dark Matter snipers, too.

    So, is there anything that gives knockback resistance?
    It's irritating, but I'm not sure if I want to change my specs just to avoid this one effect.

    ** I'm not the expert, I don't claim to be smarter, I'm just discussing.**

    I see Chevota's point, but I mostly agree with Kate. I get whacked in the back I'm putting distance between us before I stop/turn and fight. I'm not going to blindly run towards who-knows-what without a plan. In many cases the reason I'm running in the first place is because I'm already outgunned/out-matched/ outta-ammo.

    As far as changing my specs is concerned, once you have the majority/all perks anyway - it's just a matter of equipping one in place of another if you're going into a situation. I don't run medic or hell-on-wheels all the time, but I swap them in on certain missions.
  • 10-14-2013, 04:18 PM
    Valentine
    Quote:

    Originally Posted by Chevota View Post
    Disagree... I got into my fair share of brawls throughout my teenage years. Whenever i got hit in the back (getting jumped wasnt uncommon), I would immediately turn to confront my attacker fast as i could to retaliate... Doing that is more realistic then simply moving forward...

    Sure in real life you get shot in the back youll go forward, and likely die given a good enough shot. But VBI doesnt supply us with a free shield for our EGO unit lol.

    I mean you'll be pushed forward silly we shouldn't instantly turn around xD That makes no sense!
  • 10-14-2013, 11:27 PM
    Bonehead
    Quote:

    Originally Posted by Valentine View Post
    I mean you'll be pushed forward silly we shouldn't instantly turn around xD That makes no sense!

    It seems to me knock back should, ya know, knock you back, not spin you around.
  • 10-15-2013, 01:35 PM
    inox2980
    Quote:

    Originally Posted by Bonehead View Post
    It seems to me knock back should, ya know, knock you back, not spin you around.

    Don't be so logical - that's ridiculous -- :)
  • 10-15-2013, 01:59 PM
    Bentu
    The only time I have a problem with the knock back is when a tanker is letting rip at me as for the DM snipers I kind of like it as I then know where the shot came from.
  • 10-15-2013, 02:06 PM
    crasher
    Quote:

    Originally Posted by Bentu View Post
    The only time I have a problem with the knock back is when a tanker is letting rip at me as for the DM snipers I kind of like it as I then know where the shot came from.

    OK, fair in that limited sense.
    Hows about it's a check-box in the control panel?

    ** Check = You spin around and face your attacker. If you're already running you spin and run towards your attacker.
    The 'down-side' is that if you get hit by 3 snipers in succession - you spin to face each one, making no progress to egress, and never getting your bearings before you die.
    ** Blank = You continue to run as fast as you can so you can un-@$$ the AO ASAP.
  • 10-15-2013, 02:11 PM
    Zugo
    The problem with the Tanker knockback is that the second rocket is 2 seconds from your face by the time you recover. If you aren't able to do a quick roll in time for the third rocket you're toast.
  • 10-15-2013, 09:59 PM
    Gazz
    In some cases you are turned around to face the explosion not the attacker.
    I find the Volge Bomber to be a prime example of this. You are moving forward firing, yet you are turned around when the "bombs" land behind you. A little frustrating... :)
  • 10-15-2013, 10:13 PM
    Heinzlee
    Think someone else might have already mentioned this but Blur makes you immune to knockback.
    Also, performing a combat roll helps.

    If a monarch does it's 'roll' attack through you, if you roll, you'll still take damage but you won't be thrown back and will recover quickly.

    The scenario with the Volge bomber - hardly happens to me since I always roll to avoid their attacks. I still get hit and take damage and there is some stagger, but I don't get turned around.

    Not too sure about the 3 snipers or tanker.
    Never had a scenario where that was unavoidable.
  • 10-16-2013, 03:33 PM
    Mudturtle Jones
    With the tanker, I've had luck with just jumping rather than rolling. His second shot passing under me and his third missing completely. Had a lot of practice lately with the 'kill ten tankers' pursuit.
  • 10-16-2013, 04:17 PM
    Valentine
    Quote:

    Originally Posted by Bonehead View Post
    It seems to me knock back should, ya know, knock you back, not spin you around.

    That's what I've been trying to say!
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