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Major Dark Matter Ark Falls and what would make them cooler.

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  • 10-23-2013, 01:40 PM
    Nefarious
    Major Dark Matter Ark Falls and what would make them cooler.
    I was at a Major DM Ark Fall and fighting the Monolith. When the Monolith took to the sky to fire is Artillery Shot players were shooting it back. Even though this does no DMG on the Monolith.

    I guess players were doing it for just a visual effect and fun. And it looked Awesome. To see all the lasers and Rocket shots lighting up the sky like Anti Air weapons.

    Ive seen players shoot at the Monolith while it was in the sky for the heck of it but never like this. Players just don't do it because there is no benefit to do so.

    But what if there was? What if the Monolith took DMG in its eye while it shot its Artillery shot? It would give players a better battle experience instead of just running around like ants avoiding shots from the Monolith during that time.

    And with players shooting at the Monolith while its in the sky that will take some of the attention away from the Dark Matter troops coming in from the Air Ships, which other wise are usually dead on arrival since everyone is just waiting on them to drop when they come.
  • 10-23-2013, 01:50 PM
    BarrySciFi
    I think that's a cool idea. It would also serve to make the useless VOT Volge Battle Rifle Gun's actually useful in that situation- since the only real benefit you get from using the Volge Rifle is it's virtually unlimited range. I don't believe the VBR experiences a drop off in damage at distance, like other weapons. Heck, I might actually consider equipping one during the Monolith Arkfalls! Uh...no I wouldn't
  • 10-23-2013, 01:51 PM
    Zugo
    As a sniper I support this idea. I don't even try to target the DM soldiers because they are a waste of ammo. I know all the greenies down below are going to get them.
  • 10-23-2013, 01:56 PM
    hey u
    Like 15+ Dark Matter Bulwarks well depending on how many people there would depend on how many pop out and attack us. Again depending on more people but if lots of people on the drop the sky littered with ships dropping Dark Matter Enforcers onto the map. Take out ammo boxes and put in a ammo cache so we can the player can get ammo faster.

    When a fallen player goes down they tend to crawl behind a wall so another player can heal them. Well if you don't see that player go down and are running dodging attacks chances are you are not or did not see that player go down and normally with me by luck I will see or run upon a fallen player so better notification when a fellow player goes down.
  • 10-23-2013, 03:48 PM
    Bentu
    There definitely needs to be more to do at the finale, I expect they were shooting at the Monolith out of frustration.
  • 10-23-2013, 06:55 PM
    Lillith Valerian
    Remove the green charge-up stations.

    They end up trivializing an opponent that's actually challenging without, and they get set off by Adderol-addled idiots too soon to be useful against the Monolith anyway.

    And please, no more 'power up' or 'ammo spikes' to trivialize other arkfalls further. Please?
  • 10-23-2013, 06:59 PM
    Bonehead
    Quote:

    Originally Posted by Lillith Valerian View Post
    Remove the green charge-up stations.

    They end up trivializing an opponent that's actually challenging without, and they get set off by Adderol-addled idiots too soon to be useful against the Monolith anyway.

    And please, no more 'power up' or 'ammo spikes' to trivialize other arkfalls further. Please?

    ^^^this is good thinking^^^
  • 10-23-2013, 07:16 PM
    Calysia
    Quote:

    Originally Posted by Lillith Valerian View Post
    Remove the green charge-up stations.

    They end up trivializing an opponent that's actually challenging without, and they get set off by Adderol-addled idiots too soon to be useful against the Monolith anyway.

    And please, no more 'power up' or 'ammo spikes' to trivialize other arkfalls further. Please?

    Awesome idea!!
  • 10-23-2013, 07:20 PM
    Elastik Spastik
    Good idea. Also maybe a nega dm arkfall with 3 monoliths at the same time. Imagine the carnage.
  • 10-23-2013, 10:02 PM
    Nefarious
    Wouldn't removing the spikes make the battle 3 hours instead of 20 minutes? It will just be the same old thing over and over again but just longer. idk

    I always liked the Idea for the Ark Fall Bosses to hit more often. A lot more often. The Giant Hellion just sits and wiggles around. Those "Hideous Mouths" should be like Godzilla, shooting Bio Flame all over the place. Same goes to the one that has the giant legs. They just go up and down all slow. They should be constantly stabbing up and down in all directions.

    The Hellion could almost be like a Lost Planet Boss. Anyone play that game?

    Heat Sinks at the Scrapper Ark falls should be blasting all over the place to. Its supposed to be a battle. Let us feel like we are in one.

    Same goes for the Monolith.
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