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Grenadier synergy got changed

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  • 10-26-2013, 02:55 PM
    Valentine
    Grenadier synergy got changed
    to +5% and +10% damage on grenades after a kill. Same with the purple bonus.

    I just got a ton of guns from playing today and noticed this. Thoughts?

    Personally, I'm fine with it, I just wish they didn't change grenades to having an ammo thing soon =C
  • 10-26-2013, 03:02 PM
    jay ellis
    Knew this was coming sooner or later. This sux. Why would you want nade dmg AFTER a kill. It should be extra wep dmg after a nade. Throw a nade, it doesn't kill the thing you threw it at, finish it with your gun. Now its, kill something then throw a nade at a dead guy, extra dmg on the dead guy. Sweet. Should've left it alone and changed the perk that refreshes nades if it was too op. Ruining more awesome guns, nice job.

    Edit. Also looking forward to hearing from overt on this one. LOL
  • 10-26-2013, 03:02 PM
    Nilxain
    My purple bonuses have changed too; 15% damage on next nade after a kill (10sec)
  • 10-26-2013, 03:13 PM
    Lillith Valerian
    Quote:

    Originally Posted by jay ellis View Post
    Knew this was coming sooner or later. This sux. Why would you want nade dmg AFTER a kill. It should be extra wep dmg after a nade. Throw a nade, it doesn't kill the thing you threw it at, finish it with your gun. Now its, kill something then throw a nade at a dead guy, extra dmg on the dead guy. Sweet. Should've left it alone and changed the perk that refreshes nades if it was too op. Ruining more awesome guns, nice job.

    Edit. Also looking forward to hearing from overt on this one. LOL

    This. Maybe if enough attention is pointed to it, they'll change it to your suggestion.
  • 10-26-2013, 03:17 PM
    alienstookmybeer
    It's pretty useless for those of us using bio grenades too.
  • 10-26-2013, 03:18 PM
    jay ellis
    This will get plenty of attention. Doubt it will matter. I'm guessing this post explodes in about in an hour.
    Btw, they kinda snuck this one in, huh? Or maybe I missed this in the patch notes.
  • 10-26-2013, 04:01 PM
    Nilxain
    Quote:

    Originally Posted by jay ellis View Post
    Knew this was coming sooner or later. This sux. Why would you want nade dmg AFTER a kill. It should be extra wep dmg after a nade. Throw a nade, it doesn't kill the thing you threw it at, finish it with your gun. Now its, kill something then throw a nade at a dead guy, extra dmg on the dead guy. Sweet. Should've left it alone and changed the perk that refreshes nades if it was too op. Ruining more awesome guns, nice job.

    Edit. Also looking forward to hearing from overt on this one. LOL

    What about: "Grenades do 5/10% more damage to targets below 50% HP." or something to that effect would be better also.
  • 10-26-2013, 04:03 PM
    SxB_xPUDDYTATx
    out of curiousity, what did the shields change to? is it nade damage on shield break now? did any of the grenade refresh perks change?
  • 10-26-2013, 04:03 PM
    WhiteF8ng
    This change is just fine. that's what I'd assumed it would get changed to. Valentine could you check to see if they got around to changing the perks as well?
  • 10-26-2013, 04:04 PM
    Nilxain
    Quote:

    Originally Posted by SxB_xPUDDYTATx View Post
    out of curiousity, what did the shields change to? is it nade damage on shield break now? did any of the grenade refresh perks change?

    my shield still says refresh on break.
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