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Is there going to be pets if not would you want the ability to have ones

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  • 07-22-2012, 02:31 PM
    Siantlark
    Quote:

    Originally Posted by Jenbuu View Post
    you gotta think about this on another level, more about game mechanics,
    this will be a over the shoulder shooter, there wont be any tab targeting or anything like that from the sounds of it
    so there would have to be some major mechanics involved to be able to control the pet, i don't like ive seen any pet systems like it done or done well

    You could simply have it follow you around and have an automated AI whose general behavior you could change via a menu bound to a key (Hostile, Follow Me, BlahBlah) which would leave it relatively hand free.
  • 07-22-2012, 02:46 PM
    DougFlorence
    Quote:

    Originally Posted by Jenbuu
    you gotta think about this on another level, more about game mechanics,
    this will be a over the shoulder shooter, there wont be any tab targeting or anything like that from the sounds of it
    so there would have to be some major mechanics involved to be able to control the pet, i don't like ive seen any pet systems like it done or done well



    Quote:

    Originally Posted by Siantlark View Post
    You could simply have it follow you around and have an automated AI whose general behavior you could change via a menu bound to a key (Hostile, Follow Me, BlahBlah) which would leave it relatively hand free.

    I agree theres nothing saying you have to physically control the pet you can allow it to freely roam around you or have it set to a command system as Siantlark had mentioned or even a timeout, or it cant go past a certain distance past you theres many good ways to implement pets and ive seen it done a couple of times where it made the game a little more unique. Plus third person perspective doesnt mean you cant just unleash your pet or pets and pay attention to other enemies while your pet or pets distract another for you.
  • 07-22-2012, 03:50 PM
    Jenbuu
    Quote:

    Originally Posted by DougFlorence View Post
    I agree theres nothing saying you have to physically control the pet you can allow it to freely roam around you or have it set to a command system as Siantlark had mentioned or even a timeout, or it cant go past a certain distance past you theres many good ways to implement pets and ive seen it done a couple of times where it made the game a little more unique. Plus third person perspective doesnt mean you cant just unleash your pet or pets and pay attention to other enemies while your pet or pets distract another for you.


    valid points from both of you but there still would need to be some for room for control, or you will get people saying "why isn't it attacking x character"

    it would work if they got it spot on but if it didn't work as well as they wanted it would be a downfall but that's my opinion.
  • 07-22-2012, 04:05 PM
    Siantlark
    Quote:

    Originally Posted by Jenbuu View Post
    valid points from both of you but there still would need to be some for room for control, or you will get people saying "why isn't it attacking x character"

    it would work if they got it spot on but if it didn't work as well as they wanted it would be a downfall but that's my opinion.

    Simple. Have an "Attack monster that I attack" "Attack monster with most health" "Lowest Health" and other stuff like that.
  • 07-22-2012, 04:16 PM
    eyeswatch13579
    I mean, I wouldn't want little creatures walking around beside everyone. I would want drones or some type of robot that gives you buffs or debuffs the enemy. Cover fire would be good. It could also guard you or attract the attention of attacking enemies if you were low on health. I like the idea a little bit.
  • 07-22-2012, 04:40 PM
    Jenbuu
    Quote:

    Originally Posted by Siantlark View Post
    Simple. Have an "Attack monster that I attack" "Attack monster with most health" "Lowest Health" and other stuff like that.

    i agree but i agree that it would need something more refined then that, with it being a fps, you will get stray bullets etc that could potentially hit other mobs, which would then change the " attack what i attack"

    if they could find a way of "tagging" a npc now that would save a lot of hassle, not quiet tab targeting, but something that you could use to say attack, or give agro to your pet
  • 07-22-2012, 06:37 PM
    Siantlark
    Quote:

    Originally Posted by Jenbuu View Post
    i agree but i agree that it would need something more refined then that, with it being a fps, you will get stray bullets etc that could potentially hit other mobs, which would then change the " attack what i attack"

    if they could find a way of "tagging" a npc now that would save a lot of hassle, not quiet tab targeting, but something that you could use to say attack, or give agro to your pet

    Firefall has a "tagging" system that they call the SIN network (Shared Intelligence Network) that marks enemies when you put your cursor over them and press "F", a similar more simplified version of that could work here.
  • 07-22-2012, 10:06 PM
    DougFlorence
    Quote:

    Originally Posted by eyeswatch13579 View Post
    I mean, I wouldn't want little creatures walking around beside everyone. I would want drones or some type of robot that gives you buffs or debuffs the enemy. Cover fire would be good. It could also guard you or attract the attention of attacking enemies if you were low on health. I like the idea a little bit.

    Another good reason to like pets

    Quote:

    Originally Posted by Siantlark View Post
    Firefall has a "tagging" system that they call the SIN network (Shared Intelligence Network) that marks enemies when you put your cursor over them and press "F", a similar more simplified version of that could work here.

    Thats another good example but be careful not to break the Beta confidentiality another example you can use is the global agenda pets and setups but those werent my favs so far im loving the Firefall setups. But theres many ways to implement pets in I myself love organic pets and the occasional badass mechanical pet and would love to see pes in defiance.
  • 07-23-2012, 11:37 AM
    Siantlark
    Quote:

    Originally Posted by DougFlorence View Post
    Thats another good example but be careful not to break the Beta confidentiality another example you can use is the global agenda pets and setups but those werent my favs so far im loving the Firefall setups. But theres many ways to implement pets in I myself love organic pets and the occasional badass mechanical pet and would love to see pes in defiance.

    Pft if we were under NDA for the Firefall Beta still even mentioning that "You're loving the Firefall setups" would've broken it. :P Nah the NDA got dropped a while ago.
  • 07-23-2012, 02:33 PM
    DougFlorence
    Quote:

    Originally Posted by Siantlark View Post
    Pft if we were under NDA for the Firefall Beta still even mentioning that "You're loving the Firefall setups" would've broken it. :P Nah the NDA got dropped a while ago.

    Okay was just making sure lol :D
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