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Is there going to be pets if not would you want the ability to have ones

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  • 07-20-2012, 09:18 PM
    DougFlorence
    Is there going to be pets if not would you want the ability to have ones
    I personally love the use of minions,set ups, and pets and deeply hope there will be either pets or set ups if there is hurray if not would you want pets and set ups.
  • 07-20-2012, 11:44 PM
    Escyos
    Quote:

    Originally Posted by DougFlorence View Post
    I personally love the use of minions,set ups, and pets and deeply hope there will be either pets or set ups if there is hurray if not would you want pets and set ups.

    I'd like to be able to ride a Hellbug around...although you might get a bit eaten.
  • 07-21-2012, 07:36 AM
    DougFlorence
    Quote:

    Originally Posted by Escyos View Post
    I'd like to be able to ride a Hellbug around...although you might get a bit eaten.

    That would be fun and funny to watch happen so Im assuming your for Pets and set ups
  • 07-21-2012, 10:46 AM
    Adsinonimous
    This would be an interesting feature and I love pets in many other games. They make me feel that little bit more powerful :)
    I'm sure if they aren't in the game when it is released there could always be pets implemented at a later date? :D
  • 07-21-2012, 01:44 PM
    Von
    I am for pets or companions. Could you imagine the types of pets you could have?
    I could see dogs, mutated dogs because of the terraforming, or even a domesticated
    hellbug. But I remember the Defiance Comic Con panel that the producers of the show
    thought they could have horses in the show but realize it would but too hard for the
    game developers to make.

    I do agree you might see an animal companion or pet in the future. But you also have
    to wonder how they work along side our vehicles. Imagine your dog running along side
    your quad. Of course if you have a car, I'm sure they could have it jumping into the
    vehicle and sit next to you maybe.
  • 07-21-2012, 02:44 PM
    DougFlorence
    Quote:

    Originally Posted by Adsinonimous
    This would be an interesting feature and I love pets in many other games. They make me feel that little bit more powerful
    I'm sure if they aren't in the game when it is released there could always be pets implemented at a later date?

    I agree I love that feeling that your backs gonna be watched by loyal and protective minions

    Quote:

    Originally Posted by Von View Post
    I am for pets or companions. Could you imagine the types of pets you could have?
    I could see dogs, mutated dogs because of the terraforming, or even a domesticated
    hellbug. But I remember the Defiance Comic Con panel that the producers of the show
    thought they could have horses in the show but realize it would but too hard for the
    game developers to make.

    I do agree you might see an animal companion or pet in the future. But you also have
    to wonder how they work along side our vehicles. Imagine your dog running along side
    your quad. Of course if you have a car, I'm sure they could have it jumping into the
    vehicle and sit next to you maybe.

    The pets could also be like Machine drones, or animals that are genetically altered or Terraformed animals as you said but you also have to wonder about where that quad appears from is it built in front of you or is it spacially compressed.

    For mounts its hard to implement unless you already have the animations down like say a HellBug, you would need to build a new animation set for it, anew model, concepting etc. .

    But for Organic pets you could have it that they are constructed if you have the genetic sequence for pet-a or you need to collect genetics from certain species to make your pet or even have a chance to make a random mutation from a pet I mean the Votan can Terraform a planet and its ecosystem whats to stop the new Human/Votan Technologies from making new species to anyone that wants that pet type. You could have the pets constructed in front of you like the quad and when your far enough away from you they disintegrate or return to whatever place the quads come from also another way is as you said is to have them jump into the vehicle.

    Mechanical pets you could have it that they are constructed if you have the parts and power source for them to run off of.
  • 07-21-2012, 08:09 PM
    Telnedra
    It would be totally reasonable to have a companion, and have it fight for you. If you are going to be playing with genetics, then why not a cross between a dog and some as yet unknown animal species which will make it a battle dog from hell that loves doggie treats? :)
  • 07-21-2012, 08:56 PM
    DougFlorence
    Quote:

    Originally Posted by Telnedra View Post
    It would be totally reasonable to have a companion, and have it fight for you. If you are going to be playing with genetics, then why not a cross between a dog and some as yet unknown animal species which will make it a battle dog from hell that loves doggie treats? :)

    I agree and lol liking of the genetics idea you have to admit it would be amazing to have genetics idea like that
  • 07-22-2012, 12:40 PM
    Arkamenitas
    im actually against this. mostly because it's never been done well in any mmo i've ever played.
  • 07-22-2012, 02:25 PM
    Jenbuu
    you gotta think about this on another level, more about game mechanics,
    this will be a over the shoulder shooter, there wont be any tab targeting or anything like that from the sounds of it
    so there would have to be some major mechanics involved to be able to control the pet, i don't like ive seen any pet systems like it done or done well
  • 07-22-2012, 02:31 PM
    Siantlark
    Quote:

    Originally Posted by Jenbuu View Post
    you gotta think about this on another level, more about game mechanics,
    this will be a over the shoulder shooter, there wont be any tab targeting or anything like that from the sounds of it
    so there would have to be some major mechanics involved to be able to control the pet, i don't like ive seen any pet systems like it done or done well

    You could simply have it follow you around and have an automated AI whose general behavior you could change via a menu bound to a key (Hostile, Follow Me, BlahBlah) which would leave it relatively hand free.
  • 07-22-2012, 02:46 PM
    DougFlorence
    Quote:

    Originally Posted by Jenbuu
    you gotta think about this on another level, more about game mechanics,
    this will be a over the shoulder shooter, there wont be any tab targeting or anything like that from the sounds of it
    so there would have to be some major mechanics involved to be able to control the pet, i don't like ive seen any pet systems like it done or done well



    Quote:

    Originally Posted by Siantlark View Post
    You could simply have it follow you around and have an automated AI whose general behavior you could change via a menu bound to a key (Hostile, Follow Me, BlahBlah) which would leave it relatively hand free.

    I agree theres nothing saying you have to physically control the pet you can allow it to freely roam around you or have it set to a command system as Siantlark had mentioned or even a timeout, or it cant go past a certain distance past you theres many good ways to implement pets and ive seen it done a couple of times where it made the game a little more unique. Plus third person perspective doesnt mean you cant just unleash your pet or pets and pay attention to other enemies while your pet or pets distract another for you.
  • 07-22-2012, 03:50 PM
    Jenbuu
    Quote:

    Originally Posted by DougFlorence View Post
    I agree theres nothing saying you have to physically control the pet you can allow it to freely roam around you or have it set to a command system as Siantlark had mentioned or even a timeout, or it cant go past a certain distance past you theres many good ways to implement pets and ive seen it done a couple of times where it made the game a little more unique. Plus third person perspective doesnt mean you cant just unleash your pet or pets and pay attention to other enemies while your pet or pets distract another for you.


    valid points from both of you but there still would need to be some for room for control, or you will get people saying "why isn't it attacking x character"

    it would work if they got it spot on but if it didn't work as well as they wanted it would be a downfall but that's my opinion.
  • 07-22-2012, 04:05 PM
    Siantlark
    Quote:

    Originally Posted by Jenbuu View Post
    valid points from both of you but there still would need to be some for room for control, or you will get people saying "why isn't it attacking x character"

    it would work if they got it spot on but if it didn't work as well as they wanted it would be a downfall but that's my opinion.

    Simple. Have an "Attack monster that I attack" "Attack monster with most health" "Lowest Health" and other stuff like that.
  • 07-22-2012, 04:16 PM
    eyeswatch13579
    I mean, I wouldn't want little creatures walking around beside everyone. I would want drones or some type of robot that gives you buffs or debuffs the enemy. Cover fire would be good. It could also guard you or attract the attention of attacking enemies if you were low on health. I like the idea a little bit.
  • 07-22-2012, 04:40 PM
    Jenbuu
    Quote:

    Originally Posted by Siantlark View Post
    Simple. Have an "Attack monster that I attack" "Attack monster with most health" "Lowest Health" and other stuff like that.

    i agree but i agree that it would need something more refined then that, with it being a fps, you will get stray bullets etc that could potentially hit other mobs, which would then change the " attack what i attack"

    if they could find a way of "tagging" a npc now that would save a lot of hassle, not quiet tab targeting, but something that you could use to say attack, or give agro to your pet
  • 07-22-2012, 06:37 PM
    Siantlark
    Quote:

    Originally Posted by Jenbuu View Post
    i agree but i agree that it would need something more refined then that, with it being a fps, you will get stray bullets etc that could potentially hit other mobs, which would then change the " attack what i attack"

    if they could find a way of "tagging" a npc now that would save a lot of hassle, not quiet tab targeting, but something that you could use to say attack, or give agro to your pet

    Firefall has a "tagging" system that they call the SIN network (Shared Intelligence Network) that marks enemies when you put your cursor over them and press "F", a similar more simplified version of that could work here.
  • 07-22-2012, 10:06 PM
    DougFlorence
    Quote:

    Originally Posted by eyeswatch13579 View Post
    I mean, I wouldn't want little creatures walking around beside everyone. I would want drones or some type of robot that gives you buffs or debuffs the enemy. Cover fire would be good. It could also guard you or attract the attention of attacking enemies if you were low on health. I like the idea a little bit.

    Another good reason to like pets

    Quote:

    Originally Posted by Siantlark View Post
    Firefall has a "tagging" system that they call the SIN network (Shared Intelligence Network) that marks enemies when you put your cursor over them and press "F", a similar more simplified version of that could work here.

    Thats another good example but be careful not to break the Beta confidentiality another example you can use is the global agenda pets and setups but those werent my favs so far im loving the Firefall setups. But theres many ways to implement pets in I myself love organic pets and the occasional badass mechanical pet and would love to see pes in defiance.
  • 07-23-2012, 11:37 AM
    Siantlark
    Quote:

    Originally Posted by DougFlorence View Post
    Thats another good example but be careful not to break the Beta confidentiality another example you can use is the global agenda pets and setups but those werent my favs so far im loving the Firefall setups. But theres many ways to implement pets in I myself love organic pets and the occasional badass mechanical pet and would love to see pes in defiance.

    Pft if we were under NDA for the Firefall Beta still even mentioning that "You're loving the Firefall setups" would've broken it. :P Nah the NDA got dropped a while ago.
  • 07-23-2012, 02:33 PM
    DougFlorence
    Quote:

    Originally Posted by Siantlark View Post
    Pft if we were under NDA for the Firefall Beta still even mentioning that "You're loving the Firefall setups" would've broken it. :P Nah the NDA got dropped a while ago.

    Okay was just making sure lol :D
  • 07-24-2012, 02:54 PM
    Punisher
    Quote:

    Originally Posted by Siantlark View Post
    Pft if we were under NDA for the Firefall Beta still even mentioning that "You're loving the Firefall setups" would've broken it. :P Nah the NDA got dropped a while ago.

    I thought I recognized that name from somewhere! Nice to see I'm not the only Firefaller interested in this game as well!
  • 07-24-2012, 05:55 PM
    Siantlark
    Quote:

    Originally Posted by Punisher View Post
    I thought I recognized that name from somewhere! Nice to see I'm not the only Firefaller interested in this game as well!

    A lot of them are actually. Firefall, Planetside 2 and Defiance are pretty much the three ruling MMOFPS games right now.
  • 07-24-2012, 10:05 PM
    DougFlorence
    Quote:

    Originally Posted by Siantlark View Post
    A lot of them are actually. Firefall, Planetside 2 and Defiance are pretty much the three ruling MMOFPS games right now.

    Yup and Im uber eager :D to hear more info on Planetside 2 and Defiance
  • 07-28-2012, 03:46 PM
    DougFlorence
    I thought of another good example for this Trions very own game Rift ex. the necromancer and elementalist that summon elementals and Undead.
  • 07-29-2012, 06:28 AM
    Kalbuir
    Quote:

    Originally Posted by DougFlorence View Post
    I thought of another good example for this Trions very own game Rift ex. the necromancer and elementalist that summon elementals and Undead.

    If they are going to do pets that way in my oppinion they might as well leave it out tbh. I never liked the minion implementation in RIFT, although the beast master and ranger one is probably the best the Mage ones are just in the way.

    I prefer pets to be just that pets not major gameplay mechanics but more like fluff, all they then need is pathing and maybe some dialog options. The fluff factor of them works in many games as people want to collect them all or get that "one" cool looking one.

    The only way I can see a minion system making sense in Defiance is with robots or other A.I. 's. Pets such as wolfs, dogs and other creatures I really doubt they will make it in, as they already said horses are a big no go for their IP in the comiccon panel.
  • 07-29-2012, 04:32 PM
    DougFlorence
    Quote:

    Originally Posted by Kalbuir View Post
    If they are going to do pets that way in my oppinion they might as well leave it out tbh. I never liked the minion implementation in RIFT, although the beast master and ranger one is probably the best the Mage ones are just in the way.

    I prefer pets to be just that pets not major gameplay mechanics but more like fluff, all they then need is pathing and maybe some dialog options. The fluff factor of them works in many games as people want to collect them all or get that "one" cool looking one.

    The only way I can see a minion system making sense in Defiance is with robots or other A.I. 's. Pets such as wolfs, dogs and other creatures I really doubt they will make it in, as they already said horses are a big no go for their IP in the comiccon panel.

    I was only using Rift pets as an example :D I was saying that theyve done pets and its not much of a stretch for them to be able to improve pets for Defiance

    I admit though a little fluff to a pet or creation of a pet is nice allows the pet to be brought into the story

    Theirs multiple ways to have pets in a story like Defiance you can go with advanced robot machines from humans or drones that are human/Votan hybrid technology,A.I. machines that have a similiar body design to a creature , or even using Votan technology make special hybrid creatures using local species DNA or whatever genetics are required to make it. Mounts though I really doubt vehicles would make more sense
  • 07-31-2012, 12:53 PM
    Aaronjin
    pets are nearly in EVERY mmo, so if its in or not, i dont really care. what i do care about is if they do have pets of sorts, maybe they can do more than just be cosmetic? add some small amount of inventory space or ammo, or a pack or something? just saying...
  • 07-31-2012, 06:09 PM
    DougFlorence
    Quote:

    Originally Posted by Aaronjin View Post
    pets are nearly in EVERY mmo, so if its in or not, i dont really care. what i do care about is if they do have pets of sorts, maybe they can do more than just be cosmetic? add some small amount of inventory space or ammo, or a pack or something? just saying...

    That would be unique and interesting
  • 08-01-2012, 01:30 AM
    Jenbuu
    Quote:

    Originally Posted by Aaronjin View Post
    pets are nearly in EVERY mmo, so if its in or not, i dont really care. what i do care about is if they do have pets of sorts, maybe they can do more than just be cosmetic? add some small amount of inventory space or ammo, or a pack or something? just saying...

    Quote:

    Originally Posted by DougFlorence View Post
    That would be unique and interesting


    Aion did this well they had pets that had bag space, that would loot the area for you, that would tell you when enemy players were around.
  • 08-01-2012, 06:49 AM
    DougFlorence
    Quote:

    Originally Posted by Jenbuu View Post
    Aion did this well they had pets that had bag space, that would loot the area for you, that would tell you when enemy players were around.

    Thats definetly a unique pet type I havent seen in an mmo good example
  • 08-04-2012, 12:51 AM
    Matt Treck
    I wouldn't mind having pets, and just to be clear I mean purely aesthetic pets.

    However combat companions would be neat as well, but I'd be surprised if we see any of those at launch.
  • 08-04-2012, 02:38 AM
    Jenbuu
    Quote:

    Originally Posted by Matt Treck View Post
    I wouldn't mind having pets, and just to be clear I mean purely aesthetic pets.

    However combat companions would be neat as well, but I'd be surprised if we see any of those at launch.

    they could always do a pre order with a vanity pet in lol
  • 08-04-2012, 08:23 AM
    DougFlorence
    Quote:

    Originally Posted by Matt Treck View Post
    I wouldn't mind having pets, and just to be clear I mean purely aesthetic pets.

    However combat companions would be neat as well, but I'd be surprised if we see any of those at launch.

    I would much rather have combat companions to asthetic companions

    Quote:

    Originally Posted by Jenbuu View Post
    they could always do a pre order with a vanity pet in lol

    Vanity pets I just want pets in game not to have to pay to get them
  • 08-04-2012, 10:27 AM
    Matt Treck
    Quote:

    Originally Posted by DougFlorence View Post
    I would much rather have combat companions to asthetic companions



    Vanity pets I just want pets in game not to have to pay to get them


    Don't get me wrong I would love combat companions, I just see that as being a game-changer if they're not currently in.
  • 08-04-2012, 01:57 PM
    DougFlorence
    Quote:

    Originally Posted by Matt Treck View Post
    Don't get me wrong I would love combat companions, I just see that as being a game-changer if they're not currently in.

    Their still in early development anyhting can happen especially for the pets
  • 08-05-2012, 09:23 AM
    Sam
    I liked Fable 2/3's dog system how they're all the same stat-wise, but you can change the look of them and they can find and point out loot. Yet instead don't think they should attack or be killed though if they had pets that is.
  • 08-05-2012, 09:48 AM
    DougFlorence
    Quote:

    Originally Posted by Sam View Post
    I liked Fable 2/3's dog system how they're all the same stat-wise, but you can change the look of them and they can find and point out loot. Yet instead don't think they should attack or be killed though if they had pets that is.

    Like the idea of loot hunting pets I personally just love combat pets
  • 08-05-2012, 10:10 AM
    Sam
    Quote:

    Originally Posted by DougFlorence View Post
    Like the idea of loot hunting pets I personally just love combat pets

    In my personal opinion I think in a shooter element game the first player to get their pet over to the other player (PVP) would have the upper hand. I would say maybe having beneficial stats on a pet that increases the player combat efficiency if they were to affect combat. (Also being an adorable little treasure/ammo hunter on the side)
  • 08-05-2012, 12:26 PM
    DougFlorence
    Quote:

    Originally Posted by Sam View Post
    In my personal opinion I think in a shooter element game the first player to get their pet over to the other player (PVP) would have the upper hand. I would say maybe having beneficial stats on a pet that increases the player combat efficiency if they were to affect combat. (Also being an adorable little treasure/ammo hunter on the side)

    I can imagine something like that happening in the TV show a cute pet goes around stealing stuff and the main characters girl likes it and takes it with them pandemonium ensues.

    I find pets that just sit there or follow you and enhance you and die arent really realistic, at least they could realisticly defend
  • 08-06-2012, 10:57 AM
    Escyos
    I've heard of no news regarding pets at all. Defiance has been following quite a realistic (at least in sci-fi) path, and having everyone run around with a magical dog that finds treasure just detracts from that.
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