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  • 11-24-2013, 01:58 PM
    Overtkill21
    Quote:

    Originally Posted by blotto33 View Post
    It would take a dedicated group of Devs constantly trying to make the game better. Defiance, therefore, would not qualify. See, all these guys have Rift and other "pet" projects they would rather work on and, frankly, play. The proof is in the TRION LIVESTREAM. Not only does Trion choose to play these other titles, they have no clue how to play Defiance themselves. Watch the LIVESTREAM and look for multiple cheats being used by the dev during gameplay. Its hilarious!! Staying alive is a challenge for these guys!! I will, however, continue to play Defiance myself, mainly because i've already thrown like $300 in the game. I would NEVER recommend it though.

    The truth - it burnses us...
  • 11-24-2013, 02:07 PM
    Market
    Quote:

    Originally Posted by Jet1337 View Post
    2. There is no 100% guaranteed chance the game will boot you off the server within an hour. ( maybe a console issue )

    I'm sorry you're having that issue, especially since I'm on a console and not having this issue within an hour. I see maybe one disconnect every two or three days now, but several months ago that wasn't the case... I honestly feel bad for all of the people still having this level of issue, but to say there's a 100% chance of this happening is simply false.

    Quote:

    Originally Posted by Overtkill21 View Post
    The truth - it burnses us...

    They've already said there are different teams for each game and that Trove started as a pet project of some of the Rift Devs. "truth" is far too speculative these days.
  • 11-24-2013, 02:10 PM
    Overtkill21
    Quote:

    Originally Posted by Market View Post
    I'm sorry you're having that issue, especially since I'm on a console and not having this issue within an hour. I see maybe one disconnect every two or three days now, but several months ago that wasn't the case... I honestly feel bad for all of the people still having this level of issue, but to say there's a 100% chance of this happening is simply false.



    They've already said there are different teams for each game and that Trove started as a pet project of some of the Rift Devs. "truth" is far too speculative these days.

    You disconnect every 2-3 DAYS on console?? You're right the truth is certainly an issue these days...LOL
  • 11-24-2013, 02:21 PM
    Market
    Quote:

    Originally Posted by Overtkill21 View Post
    You disconnect every 2-3 DAYS on console?? You're right the truth is certainly an issue these days...LOL

    I fail to see what you're getting at here, but let me clarify...

    I play Defiance daily, for more consecutive hours than I care to admit to... lol

    For every two or three days, I get randomly disconnected from their servers once.

    I did run into a bit of an issue almost two weeks ago where I was being DC'd every time I interacted with the Crater Mod Vendor...

    http://forums.defiance.com/showthrea...r-and-Timeouts

    and I even put something up on the forums about it!
  • 11-24-2013, 02:43 PM
    vizibledog
    For me to recommend Defiance to any of my PS3 buds they would seriously have to sort out the stability issues. I have been truthful with friends and told them its a brilliant game but also told them about the lag and constant disconnects which has put many of them off. I know Disco's happen on all platforms but on the PS3 its awful.

    The rest of the bugs I can put up with and I'm confident content will be added but Trion really need to sort the PS3 stability issue.
  • 11-24-2013, 08:00 PM
    hey u
    Had an emergency call and I had to shoot up to Canada but I LOVE all your ideas. Also what if Trion were to put in weekly random objects to find and each week or 2 they randomize so it keeps us hunting. Each week random spots that we have to hunt down or clan or friends have to hunt down.

    Trion would just have to make sure there is no pattern on where they pop up and make it so people just can't go online and look them up on where they are. Make us Ark hunters find them and make it more fun the HUNT IS ON!!!
  • 11-25-2013, 12:58 AM
    DanteYoda
    I love the game i really do but one serious flaw stops me from trying to get friends to join Defiance

    An easy to use Chat System like Rift uses...

    btw i did recommend this game to two friends who both enjoy it a lot but the chat system is very hard to win people over from other MMO's honestly, sorry trion.


    I play on PC as an Aussie i never DC unless my ISP craps out, I wonder if the issue is more microsoft and sony based than trion.. Still PC wins for me hands down as my entertainment system.
  • 11-25-2013, 08:10 AM
    N3gativeCr33p
    Honestly, this is what it would take for me to recommend this game to someone... because I don't recommend several month old betas to people that I know.

    http://www.constructionlawtoday.com/...e-of-money.jpg
  • 11-25-2013, 09:12 AM
    Shogo_Yahagi
    PS3 stability, enough bug fixes to make it look like we're not still playing a beta, and PS3 stability.
  • 11-25-2013, 10:22 AM
    Storm58
    Quote:

    Originally Posted by Market View Post
    As far as the better road, I live in a world where I pay attention to what the game was like at release (for me) and what it is now (for me). I suffer from FAR less disconnects than I used to, lag has decreased for me to a point of near nonexistence, gear rolls are more complete, I don't get short changed for ammunition with every gun each time I swap from primary to secondary, I've seen much more interaction from the Trion people on the forums that was going on at the start, I don't see occurrences of them speaking without finding out facts first, and their transparency has certainly gotten better since release.

    I wish the disconnects were the case for me and the people I used to play with. They became far worse after DLC 1 and Volge Sieges and Major Arkfalls (especially DM Majors) give roughly a 50/50 chance of being disconnected. Oddly enough, Afflicted Sieges never have any issues.

    At the start, if I'm not mistaken, we actually had the higher ups come and on joke with us and say how things were going to be different... Hell, we don't even get that load anymore. I check the Dev Tracker a lot and rarely see anything new (unless Dahanese comments on the same thread), especially from someone other than Overload or Dahanese (hope I didn't butcher those names). I think communication has become slightly worse, of course this may be from a bit of a biased opinion because of the constant, "we are getting better!" statements that seem to have fallen flat each time.

    I believe they often speak without getting the facts straight first. Just look at all of the threads of members pointing out that the Trion team was wrong... and then pointing them out again... and again... etc. People might say that they were mistaken when they posted/wrote/responded about something, but that is still far from speaking with finding out the facts first.

    Quote:

    Originally Posted by Market View Post
    What I have a problem with here is not sharing my ideas with others so they can be picked apart. If I felt like a majority of this community could have an adult discussion about such topics, I would be much more apt to share them here. However, I know from reading much of the negative side of this community that is not going to happen, so I prefer to share them directly with the developers instead of...

    I agree with this to an extent. There are tons of poorly thought out responses on here, but there are a good amount of people that do think things through and write well constructed responses. It is for these people (or should be for these people) that you would want to post in the forums. So that they can give their view/opinion, all with the hopes that the Trion team sees the post and makes a move on it.

    From the OP's initial question/thought though:

    No, I would not recommend the game in its current state. It would need a lot more content, difficulty settings, more instanced areas (we don't need 30+ people at the same minor arkfall, especially on consoles), random dynamic missions (like drop crates of some sort or bounties), more co-op missions, PvP remake without bunny hopping (increases likelihood of simplistic weapons being used etc...) as well as a slew of other PvP changes, disconnects, and so on.

    I've played the game since day one... As it is, to me, it's like a that girl that you dated that you know wasn't a good relationship for you but you kept going back.

    You initially got together 'cause she was hot and different from other girls. You enjoy her for a couple of months and then realize that she is quite empty inside and may not be different after all... then you start seeing really bad traits and qualities, that she says she is working on to fix. But she doesn't. So you break up.

    Then you see her walking down the street one day and, boy, does she look tempting again! Nice walk, looks nice, maybe even has done a little yoga since last you met. You start talking... things heat up... BAM! Back together! Then a few days/weeks down the road and you realize, wait a second! Sure, her body is a little more firm and tight now, but there is still nothing going on in her head and she still hasn't fixed the things about herself that she said she would!

    So you break up... then a few weeks later you see her walking down the road... *le sigh*

    NA Xbox 360, by the way.
  • 11-25-2013, 10:41 AM
    Bane_Of_Legends
    Quote:

    Originally Posted by Storm58 View Post
    I've played the game since day one... As it is, to me, it's like a that girl that you dated that you know wasn't a good relationship for you but you kept going back.

    You initially got together 'cause she was hot and different from other girls. You enjoy her for a couple of months and then realize that she is quite empty inside and may not be different after all... then you start seeing really bad traits and qualities, that she says she is working on to fix. But she doesn't. So you break up.

    Then you see her walking down the street one day and, boy, does she look tempting again! Nice walk, looks nice, maybe even has done a little yoga since last you met. You start talking... things heat up... BAM! Back together! Then a few days/weeks down the road and you realize, wait a second! Sure, her body is a little more firm and tight now, but there is still nothing going on in her head and she still hasn't fixed the things about herself that she said she would!

    So you break up... then a few weeks later you see her walking down the road... *le sigh*

    NA Xbox 360, by the way.

    Your sad relationship story... *le teary eye*
    Imagine being in a relationship with one that was always looking at other men.
    Even ones that looked like they'd come from the backside of a Pow.
    I'm not the greatest looking guy, but I'm far from the ugliest.
    And I kept going back because of those sad sobbing eyes.
    Those constant pleas and empty promises of change.
    Some women man; there's just no helping them.
    I'm glad I finally found one that feels with her heart instead of with something else down South.
    And I'm even more glad that I didn't give that witch my card.
    TMI? I'ma stop now.
    My condolences to you though.

    On topic; Chicken alfredo.
    Wait, what was the discussion about again? Our favorite food? No? Darn.
    Recommending the game? Oh yes. Well, I'd recommend it to anyone that likes MMOTPS.
    Of course, I'd let them know about the issues.
    But hey, I have fun with it.
    Why not let them try it for themselves?
  • 11-25-2013, 10:48 AM
    Elastik Spastik
    Quote:

    Originally Posted by hey u View Post
    Had an emergency call and I had to shoot up to Canada but I LOVE all your ideas. Also what if Trion were to put in weekly random objects to find and each week or 2 they randomize so it keeps us hunting. Each week random spots that we have to hunt down or clan or friends have to hunt down.

    Trion would just have to make sure there is no pattern on where they pop up and make it so people just can't go online and look them up on where they are. Make us Ark hunters find them and make it more fun the HUNT IS ON!!!



    Iv mentioned content like this many a time. Whether the devs take It on or not is another story. I'd really love to have a purpose to go treasure hunting across the whole of the map. Would also love wandering bosses.
  • 11-25-2013, 10:56 AM
    hey u
    Parts of the world where it insanely hard. So if I go tell my friend to buy this game there is some real kind of challenge for him and I to attempt to tackle.
  • 11-25-2013, 10:57 AM
    Storm58
    Quote:

    Originally Posted by Elastik Spastik View Post
    Iv mentioned content like this many a time. Whether the devs take It on or not is another story. I'd really love to have a purpose to go treasure hunting across the whole of the map. Would also love wandering bosses.

    You know, the wandering thing or random thing would be awesome. As it is, every major "group" thing in the world is announced on the map so everyone and their dog comes flocking and it's no surprise that there are other players around to help out (like help is needed anymore... ;) ).

    Would be really awesome if there were events like the wandering thing (or more!) where it was never listed on the map... or via an EGO thing, or whatever else. The events would seem way more cool if you were just driving down the road and you see 2 people getting smacked in the face from some huge monster... so you jump out to help. Almost like tough emergencies. Then when people show up (and there wouldn't be 30+ ruining it due to numbers), it would seem like a more fun co-op event... way more random and not the same, "here it is on the map... let's teleport to it and grab a key..." thing.

    Then you might actually be able to group up with the people you helped/helped you in a much more social way. Or just salute and drive off. *le shrug*
  • 11-25-2013, 10:58 AM
    Storm58
    Quote:

    Originally Posted by hey u View Post
    Parts of the world where it insanely hard. So if I go tell my friend to buy this game there is some real kind of challenge for him and I to attempt to tackle.

    But they have this already. The challenge is not disconnected or see how long you can go without disconnecting! ;)
  • 11-25-2013, 10:59 AM
    hey u
    Quote:

    Originally Posted by Storm58 View Post
    You know, the wandering thing or random thing would be awesome. As it is, every major "group" thing in the world is announced on the map so everyone and their dog comes flocking and it's no surprise that there are other players around to help out (like help is needed anymore... ;) ).

    Would be really awesome if there were events like the wandering thing (or more!) where it was never listed on the map... or via an EGO thing, or whatever else. The events would seem way more cool if you were just driving down the road and you see 2 people getting smacked in the face from some huge monster... so you jump out to help. Almost like tough emergencies. Then when people show up (and there wouldn't be 30+ ruining it due to numbers), it would seem like a more fun co-op event... way more random and not the same, "here it is on the map... let's teleport to it and grab a key..." thing.

    Then you might actually be able to group up with the people you helped/helped you in a much more social way. Or just salute and drive off. *le shrug*

    yes I like your way of thinking
  • 11-25-2013, 12:07 PM
    Facade
    I can't recommend it to anyone. I actually got 3 of my friends playing it back at launch and since then they won't listen to anything I recommend anymore.
  • 11-25-2013, 12:14 PM
    Storm58
    Quote:

    Originally Posted by Facade View Post
    I can't recommend it to anyone. I actually got 3 of my friends playing it back at launch and since then they won't listen to anything I recommend anymore.

    Yeah, same here... It's funny, you can recommend 100 awesome games that your friends love, then you recommend one bomb (this one) and suddenly it's like you've never recommended any good games to them at all... *le poop*
  • 11-25-2013, 12:14 PM
    hardy83
    I recommend the PC version all the time, especially for the price it costs.
    It's in FAR better condition than at launch, and DLC2 will help that even more, though the full UI overhaul would definitely help.

    Don't know about the console versions though, but I don't play those.
  • 11-25-2013, 12:18 PM
    Facade
    Quote:

    Originally Posted by Storm58 View Post
    Yeah, same here... It's funny, you can recommend 100 awesome games that your friends love, then you recommend one bomb (this one) and suddenly it's like you've never recommended any good games to them at all... *le poop*

    Pretty much.
    One of them actually questioned buying Diablo III since I was the one that recommended it.

    To be fair they actually didn't mind Defiance because what they intended to do with the game was good, but it got boring after we realized there is nothing to work towards.
  • 11-25-2013, 12:20 PM
    Elastik Spastik
    Quote:

    Originally Posted by Storm58 View Post
    You know, the wandering thing or random thing would be awesome. As it is, every major "group" thing in the world is announced on the map so everyone and their dog comes flocking and it's no surprise that there are other players around to help out (like help is needed anymore... ;) ).

    Would be really awesome if there were events like the wandering thing (or more!) where it was never listed on the map... or via an EGO thing, or whatever else. The events would seem way more cool if you were just driving down the road and you see 2 people getting smacked in the face from some huge monster... so you jump out to help. Almost like tough emergencies. Then when people show up (and there wouldn't be 30+ ruining it due to numbers), it would seem like a more fun co-op event... way more random and not the same, "here it is on the map... let's teleport to it and grab a key..." thing.

    Then you might actually be able to group up with the people you helped/helped you in a much more social way. Or just salute and drive off. *le shrug*

    Yes, it would be good. Have random bosses that are only found by chance. The harder the boss the better the drop. Gives us reason to group up and go explore and kill. Because you want something they have. Imagine them walking into major arkfall boss too. Carnage. More stuff like this needs to happen.
  • 11-25-2013, 12:29 PM
    Shogo_Yahagi
    Quote:

    Originally Posted by Storm58 View Post
    You know, the wandering thing or random thing would be awesome. As it is, every major "group" thing in the world is announced on the map so everyone and their dog comes flocking and it's no surprise that there are other players around to help out (like help is needed anymore... ;) ).

    Would be really awesome if there were events like the wandering thing (or more!) where it was never listed on the map... or via an EGO thing, or whatever else. The events would seem way more cool if you were just driving down the road and you see 2 people getting smacked in the face from some huge monster... so you jump out to help. Almost like tough emergencies. Then when people show up (and there wouldn't be 30+ ruining it due to numbers), it would seem like a more fun co-op event... way more random and not the same, "here it is on the map... let's teleport to it and grab a key..." thing.

    Then you might actually be able to group up with the people you helped/helped you in a much more social way. Or just salute and drive off. *le shrug*

    I think that if it can't be soloed and it's not shown on the map, nobody is going to bother sticking around to fight it on the off chance that other people will wander by to help, and there are probably problems with having a massive nigh-invulnerable event wandering along the roads.

    Something like that might be fun as a co-op mission though, if they hadn't killed off co-op play. How fun would it be to have a co-op mission to stop a 99er convoy that's going to attack a village or a Von Bach research station or something? They're already on the road, and the 4 of you have to chase them down and take them out by stealing some of those Raider Dunis with the autocannons on the roof that are always parked at the mines. You could still have something that feels like an open world traveling event, but without it running into arkfalls and emergencies and people trying to do racing challenges and whatnot. Also, I really want to drive one of those Raider Dunis.
  • 11-25-2013, 12:41 PM
    Storm58
    Quote:

    Originally Posted by Shogo_Yahagi View Post
    I think that if it can't be soloed and it's not shown on the map, nobody is going to bother sticking around to fight it on the off chance that other people will wander by to help, and there are probably problems with having a massive nigh-invulnerable event wandering along the roads.

    Well, why do people do Sieges and Arkfalls now as opposed to Co-op maps and emergencies (generally speaking)? For the rewards, right? Sieges and Arkfalls give you the best reward(s) for the time spent (especially if you can just tag Arkfalls). So how do you get more people to do what we were talking about? Better rewards.

    I love most of the emergencies in the game. They are cool and random (heh) and not the same Arkfall/Siege thing. If they could take the current emergencies and add layers to them, such that they could be a three-tiered event that got harder and could expire, that would be awesome. Award rewards (and keys) based on the amount of people at each emergency and the "tier" that they were able to get through. Would be an awesome "add" to those groups/clans that love to do their Death Marches. Would really give them something more to do.

    As far as something being too hard to solo (what I'm talking about), well, why not? The game is based around co-op, correct? If a solo person can't do one, drive around the map looking for others doing them or use the broken chat to see if others are currently doing them or just do Arkfalls/Sieges/Main Missions/etc. There are tons of "soloable content" already. How great would it be to have smaller tougher non-world-telling events like these to get strangers and clans to group up for their own fun?

    *le end*
  • 11-25-2013, 12:45 PM
    Shadow Andreas
    Quote:

    Originally Posted by rebtattoo View Post
    I recommend the game as it is now. I explain that there are still a lot of bugs to work around, but is still a fantastic game to play.

    I'm with you reb....I do recommend the game to my friends....but they don't play MMOs. I do try and tell them that it isn't a "traditional" MMO....but they haven't wanted to try it out.

    Any time anyone asks me about the game....I tell them I love it, it needs work, but I have a great time. It also helps to have a great group of people to run around Paradise with and tear some shtako up!
  • 11-25-2013, 12:45 PM
    TASHINKA
    Quote:

    Originally Posted by Elastik Spastik View Post
    1. More co-op maps with options.
    2. Every faction have a major arkfall.
    3. Hellbug sieges.
    4. Warmaster is coming. Need more raid bosses like this.
    5. Clan events/instances/wars etc
    6. Reasons to go and explore (random tier boxes, secret npc's with side missions/rewards, easter eggs, and so on).
    7. Huge player hub with activities (poker for scrip, bounty boards, auctions etc).
    8. Show secondry weapon on backs complete with swap animation. (thats just my preference).
    9. Be able to shoot enemy aircaft.
    10. Have vehicles spawn in the direction im looking.
    11. Take away pvp (again just my preference)
    12. Keys for emergencies.

    Just a few off top of my head. I could have a bigger list if I could be bothered to think.

    I would recommend the game as is, with warning; but I really like your ideas
  • 11-25-2013, 01:08 PM
    N3gativeCr33p
    Quote:

    Originally Posted by Shadow Andreas View Post
    It also helps to have a great group of people to run around Paradise with and tear some shtako up!

    I completely agree... it just gets tough to play as often as I used to play, with having to deal with the often borked in-game voice communications.
  • 11-25-2013, 01:20 PM
    Shadow Andreas
    Quote:

    Originally Posted by N3gativeCr33p View Post
    I completely agree... it just gets tough to play as often as I used to play, with having to deal with the often borked in-game voice communications.

    I know Cr33p, it sucks and it has been a bane of the community events....even the Death March's that we have hosted.

    I'm hoping that with DLC 2....they actually did improve the voice chat (somehow).....like they said in the Live Stream on Friday. We will have to wait and see. Wish they would post the improvements so we could see what has been addressed.
  • 11-25-2013, 01:54 PM
    Red Mephisto
    Quote:

    Originally Posted by Market View Post
    I fail to see what you're getting at here, but let me clarify...

    I play Defiance daily, for more consecutive hours than I care to admit to... lol

    For every two or three days, I get randomly disconnected from their servers once.

    !

    REALLY??

    I play daily for like 1-4 hours, and I get booted off every hour, and if I don't dashboard, again every 20 min...dashboarding lets me go another hour at least without getting booted.


    Confirmed by about 20 people on my friends list, on the 360 console.....
  • 11-25-2013, 02:06 PM
    johnwayne777
    i get lots of disconnect thought it ws my internet but lookd around an everyone geting them, wow
  • 11-25-2013, 02:44 PM
    Prothean
    Quote:

    Originally Posted by hey u View Post
    Speak with my money and maybe Trion may listen.

    Normally I'd agree with you here, but this game isn't based on a subscription model. They already have your money when you bought the game, and if you paid in advance for the season pass, they have even more of your money for content they haven't even released yet. Financially speaking, they could give a rat's behind if you stay or go as the only potential impact it would have on their revenue is the loss of any micro-transactions you may have made had you stayed. I'm sure they won't miss that extra $10 you may have spent on a couple new outfits that no one else but you could see anyway.

    Quote:

    Originally Posted by Market View Post
    This isn't quite the case. We begged for the ability to go inside Ark Falls. We're getting that Dec 10th. Many of the problems I've personally reported have been fixed, so I can't agree with this statement at all.

    Many of what problems you've personally reported? Let me guess, was it a challenge you weren't able to complete that they helped you with a week after you submitted the support ticket?

    If you're talking about any game improvements of substance, how do you explain the grenade changes? While it may be a bit anectdotal and certainly doesn't speak for all players, everyone I was playing with and spoke with about the new grenade system absolutely hates the changes - without exception - yet despite the community feedback asking them not to make those changes, they are doing it anyway. Oh, and let's not forget the whole improved weapons update fiasco that wasn't made retroactive and completely screwed anyone who had invested any serious time and/or money into accumulating (formerly) high-end legendary weapons over the last 6 months. They didn't exactly listen to the community then either. What about the broken chat channels that haven't been working properly since launch? What about PvP exploits that continue to be ignored or denied? What about other gameplay issues such as stability, or the 'statistically abysmal' lockbox RNG system, or melee weapons (i.e. charge blades) that can't even be used with your melee perks?

    To answer the OP's original question, "What would it take for you to recommend Defiance?" I would not recommend this game to anyone at this point unless another more competent company took it over from Trion, which of course isn't going to happen. And even if the Trion Defiance team managed some miraculous improvement in both the game and their design decisions (which again, I don't see happening unless a completely different company took it over from them), with other better games on the horizon like Titanfall (FPS MMO) and Destiny (RPG MMO), why even bother coming back or recommending this to anyone? Trust me, it won't be long before this game is nothing more than a footnote in a long line of games that had so much unrealized potential.
  • 11-25-2013, 03:23 PM
    hey u
    XP boosts and loot boosts with Tier 3 and 4 boxes. I like the Lock boxes for me. I normally would just go to a Casino and loose my money on slots, texas holdem or blackjack so boxes are fun at times. Have a few drinks and yes spending money on the game like $40-$80. I have yet to blow $100+ yet.
  • 11-25-2013, 03:51 PM
    Market
    Quote:

    Originally Posted by Red Mephisto View Post
    REALLY??

    I play daily for like 1-4 hours, and I get booted off every hour, and if I don't dashboard, again every 20 min...dashboarding lets me go another hour at least without getting booted.


    Confirmed by about 20 people on my friends list, on the 360 console.....

    As I said, I know that other people aren't experiencing the same thing as I am, but I played the game today for 6 hours straight without a disconnect. Really. I wasn't trying to make it look like my experiences are the only ones, quite the contrary. I just argue with the people that are coming across as if it's happening to everyone, always. It's not. I have had this experience in the past, just as you described. However, it hasn't been that way for me for at least two months, aside from the odd incident with the Mod Vendor at The Crater two weeks ago.

    Quote:

    Originally Posted by Prothean View Post
    Many of what problems you've personally reported? Let me guess, was it a challenge you weren't able to complete that they helped you with a week after you submitted the support ticket?

    WAAAY back near release, I had this happen. However, I chose to deal with it through a Live Chat and it was fixed within a couple hours. Only reason it took that long was the wait for an agent. Queue times were awful. lol

    Beyond that, I reported issues with gun swapping problems involving ammo reductions and severe lag which have since been abolished. I reported character stutter when picking up items dropped while reloading a weapon, and while that hasn't totally vanished, the problem doesn't happen nearly as often as it used to. I've reported being punished for rewards at conflict sites while running with a group or the arrival of a random person, and that is being addressed with an update coinciding with the DLC on the 10th. I also reported the charged blade issues in Ark Falls allowing people to end them very quickly and how that was effecting anyone else trying to participate in them, and that's been fixed. I reported losing Perks from loadout slots when leaving the game or map traveling to someone else, and that has since been fixed as well. I know there are more, but I think I'm making my point here.

    Quote:

    Originally Posted by Prothean View Post
    If you're talking about any game improvements of substance, how do you explain the grenade changes? While it may be a bit anectdotal and certainly doesn't speak for all players, everyone I was playing with and spoke with about the new grenade system absolutely hates the changes - without exception - yet despite the community feedback asking them not to make those changes, they are doing it anyway.

    Since I personally have never played the game with the new mechanics I cannot, nor will I, speculate on how they work or if the change is good or bad. I would suggest to anyone that "hates the changes" to enlighten us on how exactly they work, seeing as they've obviously played the game with the changes to be able to say they hate them. (sorry, I deal only in what I know, not what was partially seen in livestreams within a build of the game that is not yet finished or live.)

    Quote:

    Originally Posted by Prothean View Post
    Oh, and let's not forget the whole improved weapons update fiasco that wasn't made retroactive and completely screwed anyone who had invested any serious time and/or money into accumulating (formerly) high-end legendary weapons over the last 6 months. They didn't exactly listen to the community then either. What about the broken chat channels that haven't been working properly since launch? What about PvP exploits that continue to be ignored or denied? What about other gameplay issues such as stability, or the 'statistically abysmal' lockbox RNG system, or melee weapons (i.e. charge blades) that can't even be used with your melee perks?

    Anyone that expects the stuff they bought to remain the same level of power in a game such as this needs to branch out and try other games in this genre. It happens this way often. I have "outdated" gear as well, but I'm not hurt about it. Gives me more ambition to go out and find more! I don't participate in the wildly overpriced player economy anyway, so that part of it didn't effect me in the least.

    The chat system, at least on the XBox, has been working very well for me outside of a few bugs they've said they're currently working on. Is it perfect? no, of course not. It is, however, usable. Which is MUCH more than can be said for it in the first few months after release. It needs work still, but is much better than it used to be for me and the people I've been using it to chat with. Player merchants seem to be flourishing with it, I see constant requests and offers going through the chat system these days.

    I can say nothing about PvP as I do not bother with that side of the game. Nor can I say anything about the charged blades and melee perks as I think "bringing a knife to a gunfight" is a bad idea... lol

    I have no issues with the lockbox system as I'm not expecting to get the "best" gear the first couple of weeks I play, so taking a year to get awesome equipment is exactly what I was expecting from the game. I get junk most of the time, just like everyone else does. That's part of the long-term playability of games in this genre. I totally expected this from this game.

    I understand the lament of those on the PS3 with stability problems, and I never said my experiences were unilateral. However, I've seen nothing but improvement on this topic.

    To sum up, I've never said in any posting here (or anywhere else) that the game was perfect. Ever. Find where I say this and I will eat my shoes without salt.

    I point out the negative where I see it as well as the positive where I see it. I try as hard as I can to be a realist about these things. Within the last few months, Trion has been very forthcoming with the fact that this game was mishandled from the start. I have patience to find out what they're going to do about it in the future and, so far, I like what I see! Should that change, I'll jump off that bridge when it gets here.
  • 11-25-2013, 04:42 PM
    Prothean
    Quote:

    Originally Posted by Market View Post
    Since I personally have never played the game with the new mechanics I cannot, nor will I, speculate on how they work or if the change is good or bad. I would suggest to anyone that "hates the changes" to enlighten us on how exactly they work, seeing as they've obviously played the game with the changes to be able to say they hate them. (sorry, I deal only in what I know, not what was partially seen in livestreams within a build of the game that is not yet finished or live.)

    They have gone into great detail on how the new grenade mechanics will work. If you bother to take the time to do a little research, you'll have enough understanding of the proposed system to formulate an opinion on it. Basically what it comes down to is if it ain't broke, don't fix it. Aside from 0.0 det grenades STILL blowing up in your face 6 months after launch, grenades are fine as is. Instead, they are turning them into an ammo based system. Hunting down ammo in this game is not fun for most players. It's a tedious thing, having to constantly run to some ammo box, and adding one more weapon that relies on ammo drops isn't what most players would consider an improvement on the game. Your opinion will obviously vary here.

    Quote:

    Originally Posted by Market View Post
    Anyone that expects the stuff they bought to remain the same level of power in a game such as this needs to branch out and try other games in this genre. It happens this way often. I have "outdated" gear as well, but I'm not hurt about it. Gives me more ambition to go out and find more! I don't participate in the wildly overpriced player economy anyway, so that part of it didn't effect me in the least.

    Except that this game isn't based on linear gear progression like most traditional MMOs. That's one of the reasons I started playing - I didn't have the time anymore to dedicate hours upon hours to raid or PvP just so that I could remain current and competitive with my gear. What was unique and good about this game was that if you managed to find a really awesome legendary weapon at Ego 1000, it was still just as awesome at Ego 5000. To completely contradict that premise by rendering everything you had earned the past 6 months obsolete (meaning, worthless compared to the newer guns with all good rolls on them) literally overnight, was a short-sighted decision that gave their older players one more reason to seek entertainment elsewhere. While I'm happy for you that your lack of luck or ambition protected you against what was essentially a kick in the nuts for a lot of other players, that doesn't mean it still wasn't a short-sighted decision that adversely affected a large portion of their playerbase.

    Quote:

    Originally Posted by Market View Post
    The chat system, at least on the XBox, has been working very well for me outside of a few bugs they've said they're currently working on. Is it perfect? no, of course not. It is, however, usable. Which is MUCH more than can be said for it in the first few months after release. It needs work still, but is much better than it used to be for me and the people I've been using it to chat with. Player merchants seem to be flourishing with it, I see constant requests and offers going through the chat system these days.

    It's certainly improved, but at this point in the game we shouldn't be making excuses for it by saying things like, "it still needs work" or "it's usable". Perhaps you value your free time less than I do mine, but I have slightly higher standards for what is supposed to be a professional game development studio, especially from one that has prior MMO experience (e.g. Rift). I've seen full-fledged MMOs iron out issues like chat windows within a month or two of release. To have clan chat available one day and then inexplicably not be working the next day (which still happens, btw) is unacceptable for a game that's been out this long.


    Quote:

    Originally Posted by Market View Post
    I can say nothing about PvP as I do not bother with that side of the game. Nor can I say anything about the charged blades and melee perks as I think "bringing a knife to a gunfight" is a bad idea... lol

    Perhaps you should. You don't have to necessarily become a PvP junkie, and certainly I wouldn't recommend spending much time doing PvP in this game until they fix a LOT of the problems there (which I won't bother going into here), but often a lot of the nerfs you see in PvE are caused by something going on in PvP. It helps you better understand the reasoning for those changes (or lack thereof) if you spend a little time experiencing the other side of the game.

    My personal opinion is that they should remove PvP altogether. It's not that I hate it - in fact, I love to PvP in a game that does it well - but PvP in this game is often not fun for a majority of players. No MMO to date has ever successfully balanced PvP and PvE. In my years of MMO experience, I have come to the conclusion that it's better to do one or the other really well, than to try and do both poorly.

    Quote:

    Originally Posted by Market View Post
    I have no issues with the lockbox system as I'm not expecting to get the "best" gear the first couple of weeks I play, so taking a year to get awesome equipment is exactly what I was expecting from the game. I get junk most of the time, just like everyone else does. That's part of the long-term playability of games in this genre. I totally expected this from this game.

    You're presuming I'm asking for handouts or that I feel self-entitled to have the best gear instantly. Nothing could be farther from the truth. I earned everything I had. I never scammed another player. I never took advantage of players less knowledgeable about the game than I was. I never took any shortcuts at all. I'm guessing I've opened 1000+ lockboxes during my months playing this game. I agree that a legendary weapon should be legendary, but the risk versus reward just isn't there. Currently in the game, you have better odds of getting a legendary from an Arkfall than you do from a T4 lockbox. The RNG system for lockboxes was quoted by Trick as being a 'statistical mess', hence my earlier paraphrase. It was only a month ago that they changed T4 lockboxes so that you wouldn't get green quality weapons anymore. The whole system needs an overhaul.


    Quote:

    Originally Posted by Market View Post
    I point out the negative where I see it as well as the positive where I see it. I try as hard as I can to be a realist about these things. Within the last few months, Trion has been very forthcoming with the fact that this game was mishandled from the start. I have patience to find out what they're going to do about it in the future and, so far, I like what I see! Should that change, I'll jump off that bridge when it gets here.

    Too little, too late. Consumers expect more these days, and rightly so. Enough other game companies out there have made enough other mistakes to provide a significantly shorter learning curve for those who are newer to the genre. But we can't even give Trion that excuse - they have another MMO (Rift) that they had created long before this one. They've had plenty of opportunities to learn from some of the mistakes they made over there. Granted, this was the first MMO for the console, but I can't couch consistently bad design decisions on that basis. The bar has been set higher than this by other game studios out there who have come out with more polished products. If a game company can't do it and do it right, then someone else surely will and that's where I'll be spending my time and my dollars. If you're happier with mediocrity, then that might explain why you appear to be happy with this one.
  • 11-25-2013, 05:42 PM
    TommyBoy77
    :cool:I will help all i can.


    http://s04.flagcounter.com/mini/kfoW...FF/flags_1.jpg
  • 11-25-2013, 06:24 PM
    Market
    I'm going to severely snip this lest we bore these good people to death with even bigger walls of text.

    Quote:

    Originally Posted by Prothean View Post
    They have gone into great detail on how the new grenade mechanics will work.

    I've been there for every livestream and read what's been posted in an official capacity, ignoring the speculation and straight-up whining about said "great detail" and I still stick to my statement. Until it goes live, we don't know what it will entail. They could scrap the idea entirely while I'm writing this and leave it the same. They could come up with something totally different that we've seen so far and bring it in a future patch. I'm not entitled to inside information. Until the patch is on my system, I choose to withhold opinions until I have facts in front of me. It's just the way I do things and I shouldn't expect everyone to follow this method.

    Quote:

    Originally Posted by Prothean View Post
    Except that this game isn't based on linear gear progression like most traditional MMOs.

    I understand how it could upset people, I guess I've just been through much of this sort of thing in so many games through my gaming history that I come to expect that the gear I have today will become obsolete with future content. Much of the reason I didn't spend a million Scrip on a LMG. I also expected the first 6-10 months of the game to be quite shaky since it was a fairly new concept to put this genre of game on three different systems. I have a *very* limited understanding of programming and with this I expected there to be far more than common problems going in.


    Quote:

    Originally Posted by Prothean View Post
    It's certainly improved, but at this point in the game we shouldn't be making excuses for it by saying things like, "it still needs work" or "it's usable".

    I am not meaning to appear like I'm giving excuses. Merely concessions. It's taking them a long time to fix things, and in some cases, longer than most expected to wait. I understand the frustration it can cause, but I guess I'm far more patient than most. Probably more than I should be. The point for me is that the enjoyment I get from the game outweighs the problems I run into. If they were still being as glib about everything as they were in the beginning, giving answers without finding out the facts, I would have been on my way to other things two months ago. Since they are being much more transparent about things and as long as I'm seeing forward progress, I'm willing to be patient. I understand not everyone feels this way and I won't fault them for it as long as they are civil. Nothing is gained from some of the nastiness I've seen here. (in general, nothing you've said) I value my free time just as much as anyone else, but again, I feel like I have a bit more patience than most as well as still gaining quite a bit of enjoyment from this title.

    Quote:

    Originally Posted by Prothean View Post
    Perhaps you should. You don't have to necessarily become a PvP junkie...

    Thank you, but no. I can't stand the majority of attitudes that come along with PvP in any game and prefer to avoid it at all costs. I'm not one for being called names because I don't perform as well as others, nor do I enjoy being slandered for what equipment or tactics I employ. I find it much easier to simply steer clear of it rather than attempt to deal with superiority complexes. I do understand that I am missing out on details of the game that this deprives me of, but that's why I have the forums. I can read between all that junk here and see others opinions on the subject. Of course, I take it all with a grain of salt because I don't have my own experiences with it, but since I don't tend to give opinions on the subject, it's not something I really feel necessary to try out.

    Quote:

    Originally Posted by Prothean View Post
    You're presuming I'm asking for handouts or that I feel self-entitled to have the best gear instantly.

    I did not presume anything about you specifically in that statement. Merely what I personally expected from it and how I perceive the whining of others. None of that called you out personally.

    Quote:

    Originally Posted by Prothean View Post
    Too little, too late. Consumers expect more these days, and rightly so.

    For you, perhaps. Not all of us feel this way. Honestly, it's my personal opinion (can't state opinion strongly enough here) that this kind of expectation is what has game companies of all kinds pushing out half-finished products. The demands of the public continue to get bigger and bigger, expecting more and more in a shorter time frame than before. To meet this demand, game designers continue to attempt keeping up with it, pushing out content that goes untested or barely tested. Consumers get angry with it, forcing more of the same. It's not the fault of one side or the other, in my opinion, but more of a nasty cycle that will never end.

    I don't have the money to eat games like a great amount of consumers do, so I have to find something I like and settle in with it. Defiance is something I've been enjoying enough to be patient with. And, as I said before, if there's ever a time where I feel like forward progress is not being made, you can take it to the bank that they will hear it from me. I've sent PM's to a few Trion people and have had brilliant discussions result from it. Much more than I can say for most other professional game development studios.

    I don't find Defiance to be mediocre in any sense of the word, but I am indeed happy with most of what I've experienced in the game. That which I have not found such, I've let them know. In great length. (Ask Dah about that... SORRY DAH! lol)
  • 11-25-2013, 10:02 PM
    hey u
    DLC 2 or 3 to surpass my expectations?
  • 11-26-2013, 08:02 AM
    N3gativeCr33p
    Quote:

    Originally Posted by Shadow Andreas View Post
    I'm hoping that with DLC 2....they actually did improve the voice chat (somehow).....like they said in the Live Stream on Friday. We will have to wait and see. Wish they would post the improvements so we could see what has been addressed.

    If this actually happens, you will see me online a lot more often than I have been... like in the pre-EL marathon days. ;)
  • 11-27-2013, 07:57 AM
    HenryR
    What would it take for you to recommend Defiance to people
    I would and still recommend Defiance to people. Especially at a $5 price point. I do warn them ahead of time about the flaws in the game but basically my friends are not hardcore gamers (neither am I) and this game is playable for us. I have my own wish list for the game, but as a start, it's a lot of fun.
    This does not mean that they (and me as well) won't get tired of it after we play through it all. But for 5 bucks, it's worth it.
    My major wish is just more content. I have played through the missions twice now and it's getting hard to keep interest.
    For the record, I bought the game for more than 5 dollars, and yes I am a bit of a sap for being a season pass holder, and was disappointed at the last DLC's lack of new content. But I am in this til the end, whether it's 4 more good/bad DLC's or the doomsayers are correct and the game goes belly up. They'll be shutting down the servers with my character screaming "wait, I still haven't gotten my orange SAW yet!" :cool:
  • 11-27-2013, 08:03 AM
    N3gativeCr33p
    Quote:

    Originally Posted by Market View Post
    As I said, I know that other people aren't experiencing the same thing as I am, but I played the game today for 6 hours straight without a disconnect. Really. I wasn't trying to make it look like my experiences are the only ones, quite the contrary. I just argue with the people that are coming across as if it's happening to everyone, always. It's not. I have had this experience in the past, just as you described. However, it hasn't been that way for me for at least two months, aside from the odd incident with the Mod Vendor at The Crater two weeks ago.

    This completely sounds familiar... I totally know where you're coming from. I disconnect/lag out from this game much less than I would disconnect/lag out while playing a certain PS3 MMO that's out there.
  • 11-27-2013, 08:27 AM
    Bane_Of_Legends
    Quote:

    Originally Posted by Market View Post
    I don't have the money to eat games like a great amount of consumers do, so I have to find something I like and settle in with it. Defiance is something I've been enjoying enough to be patient with. And, as I said before, if there's ever a time where I feel like forward progress is not being made, you can take it to the bank that they will hear it from me. I've sent PM's to a few Trion people and have had brilliant discussions result from it. Much more than I can say for most other professional game development studios.

    I don't find Defiance to be mediocre in any sense of the word, but I am indeed happy with most of what I've experienced in the game. That which I have not found such, I've let them know. In great length. (Ask Dah about that... SORRY DAH! lol)

    I have over 80 games for my PS3 and I still enjoy playing Defiance, it's fun. :D
    I also have a great deal of patience. Rushing someone to do something won't get you the best results.
    Defiance isn't mediocre. It's a good game that needs polishing. A diamond that needs refining. If that's the right terminology.
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