Somehow, I doubt it... but whatever helps you sleep at night, I guess.
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Well say what you want, but you all know the reason why the warmaster can't be killed and that's because you don't have me on your team. :)
+1 I really like the idea of needing 20 people to open the floor once you're inside.
And they all need to be in the activation ring. I'd rather wait on the interior with a few randoms sending me obscenities for twenty minutes until I can get my full group in and have a chance than have a load of idiots with bmgs and having a snowballs chance in hell
So I guess this is how Trion addressed the existing clan and group issues. They created a new clan mechanic (why, I don't know. What are the rewards for any of it? not clear) while (like usual) completely ignoring the other clan issues. It didn't need a complete overhaul, it just needed some bug fixes. Honestly.
Totally agree i have given up on Major Arkbreaks due to this, joining a finished instance is just dumb as..
I'm not the smartest guy in this room, so I'm just trying to put stuff out there that may be issues that ppl might want to consider.
1.) I'm assuming some people are ending up in major boss fights that are in progress the same way we'd end up in the last segment of the Motherlode boss fight when one of the 4 was disconnected. But in this case there are so many people involved at once as a coordinated group going in, and so many are disconnecting from existing instances that the infill is what's breaking up the groups coming in.
You guys are being used for replacements.
- The only way to solve it as I see so far is to make case #1 have to accept that as people disconnect - the group is NOT replenished and you just have to get by with a smaller squad as time goes by.
2.) The other issue with going in as a group/clan and not staying together probably has it's roots in some dev not considering it, and/or then not being able to reconcile it with some of your clan members independently going in as parts of separate groups of their friends and not as a clan event. In that case - you'd have them pulled out of those separate groups and put in with clan member groups they hadn't grouped with in the first place.
- Solving this would require groups entering in to the 1st phase at the start to be ABLE to OPT TO be prioritized as a squad, and that they become at least a core group that doesn't split up as it progresses through the event. That means that people who just come in as 'one'sies and 'twos'ies' would have to take the chance of filling in at the final stage, or getting assigned randomly.
3.) People have mentioned requiring 20 people inside before the floor opens to advance to the War Master.
- This is almost exactly the same issue as the one raised about "Not being able to start a siege unless there are 'XX' number of people there", and what if there are only 'XX + 1' people playing on that server at that time of day/night?
- This has the added bork built in of it costing 40K total to even start the thing. If the Major fails for some reason, there should be a mechanism to reimburse the original battery holders the cost of the battery.
Whattaya think?
Leave it to Trion to **** something relatively simple up...
They deploy a DLC, split SW in half so they can host the Arkbreaks on the half, the half takes too much CPU so SWs shut down, they don't increase server capacity and the servers start ****ting connections etc.
They ignored basic process when it comes to deployment. Rookie mistake, any other MMO would be up in arms and their forums would be burnt to the ground, but I can't say that we could have expected anything more from this group of developers.... so the community isn't surprised enough to be up in arms.