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Green (common) warmaster loot

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  • 12-19-2013, 08:29 AM
    bigguy
    @ Holy Bahamut since the dlc the volge sieges drop an increases number of non battle rifle legendaries , 4 days ago i received a heavy assault carbine , the next day my clan mate got a mazu , and the next day another friend got a surge bolter . Now back on topic green loot should never be handed out in an instance which requires so much effort if they can make tier 4 lockboxes drop better than green loot then they can adjust this
  • 12-19-2013, 08:43 AM
    Angeleus09
    Quote:

    Originally Posted by Bonehead View Post
    I can't disagree wit anything in that post.
    I miss wanting to do emergencies.

    I know, right? I remember when I started playing I did them so often and they were worth it. Not even just for the keys but for the XP as a newer player. I cannot, for the life of me, figure out why in the hell they didn't go with their original plan of awarding Keycode fragments for emergencies to make them worth doing. I know they tweaked the scrip rewards for them but it really just didn't cut it.

    As for the Warmaster.... PS3 player here and yeah, it's a freaking mess. I got killed during the first minute in an encounter last night and extracted... and loaded.... and loaded......... and loaded................. and finally re-spawned with less than 40 seconds on the clock. Not only that, but when I re-spawned I actually had to use my self-revive (which had refreshed during the loading time) or choose to extract again!

    I really like the concept of Defiance and the direction they're going in general, but at this point I'm just praying for a next-gen version that is actually capable of running properly on decent hardware with stable code.
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