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Does the fire nano help for the icy warmaster?

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  • 12-18-2013, 06:33 PM
    Traxx
    Does the fire nano help for the icy warmaster?
    Part 2:Are infectors any good against a warmasters?
  • 12-18-2013, 06:35 PM
    Arsenic_Touch
    No and no.
  • 12-18-2013, 06:35 PM
    Traxx
    Decisive, and thanks for the quick response.
  • 12-18-2013, 06:44 PM
    hardy83
    It's not made of ice, even though it kind of looks like it.
  • 12-18-2013, 06:51 PM
    WhiteF8ng
    Yah, that is gulanite...
  • 12-18-2013, 06:52 PM
    GridSufer
    And Infectors are one of the big no no's, next to BMGs, and waiting for revival
  • 12-18-2013, 07:49 PM
    crasher
    Quote:

    Originally Posted by GridSufer View Post
    And Infectors are one of the big no no's, next to BMGs, and waiting for revival

    He spent most of the battle half covered in ticks from infectors a little bit ago, and I don't think we got 12% total damage on him, if that good.
    But the BMGs made up for it, by obscuring him as a target with the glow.

    If I could track down the guys who insist on using spanner-protectors, and figure out how to make their patcher boot them into TROVE.... so help me I'd do it.
  • 12-18-2013, 10:10 PM
    DanteYoda
    I don't think any nanos affect the warmaster, i've tried them all nothing seems too, not even seeing extra damage from radiation personally.
  • 12-18-2013, 10:36 PM
    jackdaws_1999
    I have definately seen him take damage from fire weapons, and I have seen my damage boost when people hit him with radiation. Granted I think radiation is a good idea, that or syphon, fire is still worth a shot if people have no other option.

    My fiance for instance uses a fire VBI Assault, it kicks out more dps than my orange saw with syphon, and gets the fire tick damage as well.

    I dont know if this small damage boost is worth it since the tick damage from the fire is so small in comparison to his overall health, or whether the fire damages his armour or his health. Either way any extra damage a gun can kick out is good. I would like this to be confirmed or denied by the GMs.

    If indeed the elements are affecting him (except lightning which as everyone knows does nothing to Volge anyway other than a measly 7 damage tick), then using radiation, syphon and fire would surely be benificial. As long as everyone is using the correct weapons, shooting his right arm, respawning when they get dropped etc of course.

    Now slow on the other hand, I would love to see if that actually reduces his damage output or slows him lol That would be pointless, but amusing. Especially as who ever used it would no doubt get the same attention that all the other bosses give people who use slow. Why is slow the biggest agro to bosses? I di-volge.

    I would like to see people working more as a team to beat him as well, more co-ordination, even if its just "has anyone put a damage spike down? no I shall" or "oh there are already 12 damage spikes out, I shall save mine until they run out".
  • 12-18-2013, 11:40 PM
    Nightmare Walkin
    Quote:

    Originally Posted by jackdaws_1999 View Post
    I would like to see people working more as a team to beat him as well, more co-ordination, even if its just "has anyone put a damage spike down? no I shall" or "oh there are already 12 damage spikes out, I shall save mine until they run out".

    I use ammo spikes since there seems to be 3 to 6 damage spikes out and nothing else while i'm in
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