Actually a good idea, those who don't have the dlc have to pay 10ķ to enter.
Sorted. :)
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There's already an incentive to own the DLC if you do a Arkbreak and you don't own it then you can't equip any weapons you earn. Some do Arkbreakers just for the keys/xp so maybe a further step would be that if they don't have the DLC they can participate in the fight but can't earn script/xp/weapons etc.. until they do.
i totally disagree with this because if you buy the dlc you have already paid for the right to enter the interiors, if you did not buy the dlc you never paid for the right to enter them so you should not be allowed to. as i have said a few times already why should people that did not pay for the dlc be allowed to do the same stuff the people that did pay for it? the only thing they are not doing as i have said before is the 45min missions that you have to do to be able to call down the arkfalls.
Yes, generally speaking, the [b]total[/bold] number of Arkfalls and the new "Arkbreak"(?) spawn points combined are about the same as pre-DLC. But if they lock out non-payers from the new Arkbreaks, they would in essense be reducing the amount of content available to to said non-payers because there would be a reduced number of Arkfalls available.
To explain it in more simple terms:
Lets say pre-DLC we had 20 Arkfalls going in the nothern area above S.F.
Now, post-DLC, we still have 20, but 7 of those might be the new minor/major spawn points for the new DLC Arkbreaks.
Thus a reduction in available pre-DLC Arkfalls. If they are going to lock out non-payers from the new DLC Arkbreaks (which I have no issue with), then they would need to bring up the number of pre-DLC Arkfalls to pre-DLC levels or it would be a reduction in content for the non-payers. If they didn't, they probably risk losing more players than they currrently are.
I can 100% agree and support this.
Dear lord, what do you expect for $10? A personalized song? Dance? What then? You have to remember that the playing-field must remain level and everyone be given the same opportunities as everyone else for success. Else the PVP in this game will quickly die which is a very large fraction of the population.
Secondly, free batteries for an unlimited amount of time, is indeed well worth the $10.00 -- perhaps not right this second, but a few months down the road when you're still getting the free batteries, you'll see the value in it.
big deal they can't equipe the weapons they get from them, they can still sell them.
i do agree with the one point you had:
"if they don't have the DLC they can participate in the fight but can't earn script/xp/weapons etc.. until they do."
at least it would either stop them from going to them taking a spot from a person that does own it, or maybe even get them to buy it?
im a strong believer in if you didn't pay for it you shouldn't be able to play it. take call of duty for example when they bring out a new map pack/dlc the only people that can play on the maps are the people that bought the dlc
I totally understand weasel....the problem will then be having enough people to actually beat the WM. I have the DLC and I place batteries whenever there is a need for one....but as I said before, I'm sure there are DLC owners that hold their batteries for as long as they can so they don't have to buy them. A few times I have placed more than one battery with a group of people standing around....and I'm sure some of them were DLC owners (I don't know this for sure to be honest....but I would bet on it).
I believe that you should get what you pay for.
No dlc, should equal No dlc.
And if anyone has a problem with that, then how's
about you trade me your orange weapon for nothing.
Do you see the similarities.
You can't buy the batteries either because they aren't available on the vendors. Nor do you get them in the daily/weekly gift box, as far as I can tell from personal experience.
And if this were so, why would they go inside at all?Quote:
Some do Arkbreakers just for the keys/xp so maybe a further step would be that if they don't have the DLC they can participate in the fight but can't earn script/xp/weapons etc.. until they do.
I can c something like that being good. I've put down a number of batteries and couldn't get in, or got inside and it's all but over.I don't think that the loot farmers should have a free ride, I paid, and don't even get to open my own loot boxes if I don't get bumped before the end.I wish there was a way to choose who can come into the break that I paid for[it would b all pass holders].And I hate to say this since I do love my surge bolter, but I can't get a good score because I play like one should, now u have what is becoming a great number of people useing them in the breaks and no one can get a good score but them and I think it makes the break go faster.I was told that the non pass people can't get or use the new weapons, I wonder if this is true, don't seem like it.
they would go in to Cause MORE Grief. that's what griefers do. which is whyQuote:
Some do Arkbreakers just for the keys/xp so maybe a further step would be that if they don't have the DLC they can participate in the fight but can't earn script/xp/weapons etc.. until they do.
And if this were so, why would they go inside at all?
non paid folk should NOT be able to enter. they could help with the fight outside though.
I'm fine with that.
Well it all comes down to the same thing loot farmers get more that a free ride.
well if I paid for the content (which I did) I am there to complete it and get the Loot
folks that Cannot get the loot and if they removed the exp, keys, etc. they would have naught to do
except griefing. trust me I worked for an MMO for 14 years and saw more griefers in a year then most ever meet.
I am in no way saying "Paid dlc folks don't grief" because that would be false
But I am sure the Majority of the griefers bought the digital version for 5 bucks
and are 8-13 years old and again have naught to do but cause trouble.
I'll be up front about this:
I do NOT have the DLC (yet).
I HAVE done a Major Ark Break already.
And I do have to say just being able to participate for Exp/Scrip/Scrap is worthwhile. HOWEVER, as a Non-DLC player, I did learn something: ALL WEAPONS found, picked up, rewarded, ect, in the Ark Break will be RED (as you cannot equip) UNTIL you buy the DLC. I learned this the hard way, earning a Volge Thunderer pistol in my first Ark Break and (painfully) discovering I can't use it, nor the TACC rifle, nor the double-barrel shotgun I earned after failing the Warmaster fight. Got EGO, but also a bunch of weapons I can't use. This is, in my opinion, a bit of a low-blow method of getting me to buy the DLC. Was gonna get it anyways, but now I have to in order to use weapons earned from the Warmaster.
Just goes to show that Non-DLC players in the Ark Breaks are basically there as free labor till they shell out. Enjoy the noobs that are trying to help while ya can guys. lol
No one is forcing you to use the weapons. I don't own DLC2 and I'm not sure I'll bother. The guns are better in some ways than the core game and DLC1 weapons but worse in others. Ultimately it doesn't matter to me because the content of the game, other than the Warmaster, is so easy now that the differences are trivial and meaningless from a practical point of view. I just use them for salvage or sell them to vendors.
Completely disagree.
The last thing you want to do is gate off the player base in sections.
In fact, Trion should go back to DLC1 and open the Arenas up for everyone when they make it co-op (or is it co-op now? lol). With the restriction being that they can't use the weapons from the Thorn rep.
Never ever split the player base up. It just kills an MMO.
That's why I hate MMOs with factions. It just cuts the player base in two, effecting cutting social aspects, grouping options and just the fun of the game by the same amount.
That's why I also hate it when servers are a restriction to players. It just cuts down the players even more.
Sure a game could have 5 million players, but if it's split between two factions and 30 servers, it doesn't sound as big a number now does it?
The more I think the more I wonder why we all bother pouring out effort into our opinions, if the biggest player base concerns are often put to the side.
well in order for trion to be able to keep the game running they need money, they make the money by selling the dlc, toon skins, vehicle skins, and bits. if a person is on the free ride and not buying any of those things why should they get the same things as people that are buying those thing to help keep the game running?
as i have said in a previous post people should get what they pay for, meaning if they don't pay for the dlc they should not be able to play any part of the dlc.
Of all the ideas I have seen I like this best. I would just add that Season Pass holders go in before the regular DLCers. Then you ONLY get non-DLC people if it is necessary to make up the numbers. That is maximum value for those who pay.
You can stand on principle and say no-pay-no-play but sometimes the numbers just aren't there and so it is the DLC people who do not get to play the content they paid for.
This is by far the most elegant solution. Kudos to you, jackdaws. Trion, take note!
FYI, I do not yet have DLC2 because I am on PS3. When I can buy it I will. I did not get the Season Pass because I could not see any advantage over buying the DLCs one at a time. Make it worth something -- like preferred entrance to arkbreaker -- and I still might buy it in spite of having DLC1.
Oh, and for groups, there should be an "All or none" setting. If "on" it says take our whole group or none. Then the whole group only goes if everyone makes the cut. Otherwise you could still have non-DLC people beating out DLC people for slots. But maybe also give those grouped with DLCers preference over non-DLCers NOT grouped with a DLCer.
Ok, that was confusing but it's not really that complex. Just a preference hierarchy for entrance based on simple conditions.
After the first shotgun nerf, the thundershock and firestorm nerf, the red scope take away, and lets not forget the 1.05 shotgun mag buff, It was very clear to me that we can indeed say pretty much whatever we want within the forum guidelines but this is more a place for us to vent or talk among ourselves rather than have any real impact or affect on the game in any way.
I have learned from them that this is their game and they (whoever "they" are) are not interested in any large way about the opinions of such a small percentage of their player base.
We do not represent in any way most of the people who buy or play this game. We are the few nerdy enough to want to talk about it ad nauseum.
the vast (I'm talkin VAST here) majority of players will never score over one million points with the warmaster yet we have a lot on these forums who do on a regular basis.
The biggest part of the bell curve that is the real player base is what Trion is attempting to cater to. We do not represent them. They do not take the game as seriously as much of us do. 95% ( yes I did just pull that number out of my arse but I think it's close enough) of them will never see these forums much less comment on the game.
However Trion keeps tabs on the great unwashed group that is it's real player base, this ain't it.
I think before the instance is locked, if a DLC owner shows up and tries to enter they should be able to replace a non-DLC owner. I don't at all mind that people who have not purchased the DLC can participate in the instances, but I don't think it's fair that they can take a paid player's spot.
Obviously this should only be allowed before the instance is locked because it would be even more unfair if a non-DLC player who had participated in the fight and contributed heavily was suddenly pulled during the fight. That would be a complete crock.
I also agree that if a player was part of a group led by a player who owns the DLC they should be exempt from the replacement rule because if groups start getting broken up then what's the point?
@Bonehead: Good points well made
... who is writing this code? a herd of wild hamsters (lol)
Actually its a pack of wild Corgis.
I never thought about this before but I suppose you're quite right. I have the feeling that somewhere in a room is a group of people with spreadsheets that say how much money is made off of each player on average and what behaviors/mechanics drive that revenue. Then they yank the dev team's leash and say, "Keep the wheel spinning, the ones who care enough to articulate their complaints are the ones who are already invested enough that they aren't going anywhere."