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  • 12-26-2013, 11:09 AM
    Saminator
    You know the server you're in is dead when....
    You play a full game of Siege against the volge and have no other player turn up to the siege.

    http://i39.tinypic.com/2j6ajbq.png
  • 12-26-2013, 11:28 AM
    crasher
    Good one.

    At least you didn't get an assist score.
    I always hated losing to turrets, myself.

    :)
  • 12-26-2013, 11:31 AM
    inox2980
    This scene is becoming more and more common. On the PC side, I think people would rather do Arkbreaks instead of Sieges, especially due to the horrible rewards (grenades) with Sieges. I know I stopped doing Sieges for the most part.
  • 12-26-2013, 11:34 AM
    Chump Norris
    Yep this is what its come to. The raised the DMG needed for max rewards and added new stuff. Im also guilty of passing up sieges (now) because my time could be better spent doing other things.
  • 12-26-2013, 11:39 AM
    Storm58
    Quote:

    Originally Posted by inox2980 View Post
    This scene is becoming more and more common. On the PC side, I think people would rather do Arkbreaks instead of Sieges, especially due to the horrible rewards (grenades) with Sieges. I know I stopped doing Sieges for the most part.

    No fun doing Sieges when you realize that it's just a DPS race. Takes all the fun out of having different perks/loadouts/weapons/playstyles when the end result is to get 27K/40K from damage.

    Major Arkbreaks suck for the about reason (see WM) and because I still can't place a battery without lagging out trying to enter the interior. And nobody fights the WM the "right way" anyways.

    Minor Arkbreaks are fun because they are cheap, easy to get into, offer more bad guys inside (from what I've experienced) and less lag.
  • 12-26-2013, 11:39 AM
    Storm58
    Quote:

    Originally Posted by Chump Norris View Post
    Yep this is what its come to. The raised the DMG needed for max rewards and added new stuff. Im also guilty of passing up sieges (now) because my time could be better spent doing other things.

    Use a Surge Bolter. 3 - 5 minutes, max score. *Sad*
  • 12-26-2013, 11:40 AM
    vizibledog
    I think Surge Bolters are causing some people to stay away from sieges too.
  • 12-26-2013, 11:45 AM
    GridSufer
    I'm avoiding major Arkbreaks due to an excessive amount of idiots, AFKers, griefers and people who just don't know what to do...

    Sieges I join as many as I can, start off with my pistol/launcher combo, and if someone's using a surge Bolter I whip mine out, which I'd rather not do...
  • 12-26-2013, 11:47 AM
    inox2980
    Quote:

    Originally Posted by Storm58 View Post
    No fun doing Sieges when you realize that it's just a DPS race. Takes all the fun out of having different perks/loadouts/weapons/playstyles when the end result is to get 27K/40K from damage.

    Major Arkbreaks suck for the about reason (see WM) and because I still can't place a battery without lagging out trying to enter the interior. And nobody fights the WM the "right way" anyways.

    Minor Arkbreaks are fun because they are cheap, easy to get into, offer more bad guys inside (from what I've experienced) and less lag.

    Agreed on all your points. The WM is becoming easier to kill as more people understand how to fight him. The rewards could be WAY better, but there is a certain satisfaction I get from putting the final bullet in that bastards head (arm) and seeing "Critical Kill, Power Kill and Avenger Kill" all pop up at the same time.
  • 12-26-2013, 11:48 AM
    alienstookmybeer
    Quote:

    Originally Posted by vizibledog View Post
    I think Surge Bolters are causing some people to stay away from sieges too.

    Yep, most definitely.

    I have a suspicion that more servers are being kept running and leaving more instances of the gameworld open due to the arkbreaks. I don't think it's dwindling server population so much as people being spread across more servers.
  • 12-26-2013, 11:52 AM
    Chump Norris
    Quote:

    Originally Posted by Storm58 View Post
    Use a Surge Bolter. 3 - 5 minutes, max score. *Sad*

    Yeah I did that a few times and got my 40k then spent the rest of the match dropping spikes and distracting enemies for others. It got boring fast but it was a nice chance to be more of a support role.
  • 12-26-2013, 11:55 AM
    Storm58
    Quote:

    Originally Posted by alienstookmybeer View Post
    Yep, most definitely.

    I have a suspicion that more servers are being kept running and leaving more instances of the gameworld open due to the arkbreaks. I don't think it's dwindling server population so much as people being spread across more servers.

    Quite possibly... but it appears like a less populated (dead) world and that appearance and those assumptions would be more than enough to make new players quit, as well as older players too, I would suspect.

    It's not good when a good chunk of content (PvP, Sieges, Major Arkbreaks) is being avoided due to game "destroying" (read annoying, upsetting, etc) problems. Hell, Co-Ops are still sometimes difficult to get into as well.
  • 12-26-2013, 11:56 AM
    GridSufer
    http://youtu.be/1WhhSBgd3KI
  • 12-26-2013, 12:04 PM
    TremerChrist
    They need to make it possible to get legendarys from all Major Arks and co-op maps. Just did a major hell bug by myself, had one guy show up get a few kills and left. Same amount of friends on they're just off killing the WM. Maybe after they flood the market with WM weapons they'll go back to arks.
  • 12-26-2013, 12:07 PM
    Saminator
    I believe if it was based on damage and not points then it would be a little better. As most of the points are awarded upon a kill, rather than points being awarded upon how much damage you have dealt, like on arkfalls. So because of this, snipers that are good at kill stealing, will often score 1st place because of how the point system works on siege, and this is bad.
  • 12-26-2013, 12:07 PM
    Saminator
    This is Xbox EU by the way
  • 12-26-2013, 12:15 PM
    MOi
    I'm on EU PC atm and it is dead, seen two people in 1hr
  • 12-26-2013, 12:26 PM
    Saminator
    I'd like if Siege was more rewarding and changing the point system to be like arkfalls overall damage dealt. I've done about 40+ sieges and never received a legendary =/
  • 12-26-2013, 12:42 PM
    Bentu
    Quote:

    Originally Posted by Saminator View Post
    So because of this, snipers that are good at kill stealing, will often score 1st place because of how the point system works on siege, and this is bad.

    Well in that case use a weapon that will make it more of a challenge.
  • 12-26-2013, 12:50 PM
    Saminator
    Quote:

    Originally Posted by Bentu View Post
    Well in that case use a weapon that will make it more of a challenge.

    I don't use snipers, and I'm not asking for a challenge, I'm asking for the point system to be more fair on others.
  • 12-26-2013, 01:01 PM
    GridSufer
    Quote:

    Originally Posted by Saminator View Post
    I don't use snipers, and I'm not asking for a challenge, I'm asking for the point system to be more fair on others.

    It's not the point system what your problem is is seeing Surge Bolters abused, things'll change when they're fixed
  • 12-26-2013, 01:30 PM
    Storm58
    Quote:

    Originally Posted by Saminator View Post
    I'd like if Siege was more rewarding and changing the point system to be like arkfalls overall damage dealt. I've done about 40+ sieges and never received a legendary =/

    Same here, never gotten a legendary. Not really worried about it though as I don't do any of the events to try and get a legendary. However, I wish that the Sieges had a much better overall feel to them. They are supposed to be co-op where players work together to get to higher stages for better overall rewards, yet what we get are kill steals, selfish thinking, lack of co-op (being FORCED to all have the same objective (kill Afflicted/Volge) is NOT co-op), etc. has put Sieges on the back burner for me.

    Sure would be nice if perhaps they did away with the scoring altogether. Maybe they should base it on time spent in the Siege + number of waves completed. Example: Player A gets to the Siege at the beginning and Player B gets to the Siege with 5 minutes left. At the end of the Siege (after 10 stages), Player A gets 750 Scrip (15 min * 10 stages * base 5 Scrip), 5000 XP (15 min * 10 stages * 33.33 base), and a Weapon Cache (however they want to do that) with a 5% chance of getting an OJ (15 min * 10 stages * .03 base).

    Player A: 750 Scrip, 5000 XP, +5% OJ Chance. -- 15 Min, Stage 10.
    Player B: 250 Scrip, 1700 XP, +2% OJ Chance. -- 5 Min, Stage 10.
    Player X: 1500 Scrip, 10000 XP, +9% OJ Chance. -- 15 Min, Stage 20.
    Player Y: 500 Scrip, 3400 XP, +3% OJ Chance. -- 5 Min, Stage 20.

    Just an example. Surely numbers could change and/or the stages used for the math could be the total number of stages that each player was involved with, rather than how many total stages were completed. Anyways, just trying to show that there is a *potentially* better way of doing scores to make them more co-op friendly and less of a darn kill-shot-dps race.
  • 12-26-2013, 01:32 PM
    Nefarious
    Quote:

    Originally Posted by Saminator View Post
    You play a full game of Siege against the volge and have no other player turn up to the siege.

    http://i39.tinypic.com/2j6ajbq.png

    Keep in mind ain't you PS3 UK?

    That might as well be in the farthest reaches of the universe bordering along the edge of the phantom zone. I would be shocked for anyone to expect to see life anywhere there.
  • 12-26-2013, 01:36 PM
    Bentu
    Quote:

    Originally Posted by Saminator View Post
    I don't use snipers, and I'm not asking for a challenge, I'm asking for the point system to be more fair on others.

    As GridSurfer said its not the point system, I consider myself to be a mediocre player and I can hit the 40 k required, obviously with more players there, there's less points to go around.
  • 12-26-2013, 01:42 PM
    ten4
    Correct me if I am wrong but...higher the siege goes in stages...the more chances at better rewards? Unless this has changed.

    Basically, Surge bolters are the only reason why sieges go past stage 9-10 atm.

    W/e, they will nerf surge bolter into the ground eventually and make all you happy for while...then it will be off to complain about the next 'OP' weapon and the nerf cries will begin anew; it's an endless cycle.
  • 12-26-2013, 01:56 PM
    Deunan
    Quote:

    Originally Posted by ten4 View Post
    Basically, Surge bolters are the only reason why sieges go past stage 9-10.

    Sieges were going to wave 10 long before they buffed the Surge Bolter. It just depended on whether you had enough players that knew what they were doing. Having more targets for points is a diminishing return unless you're using a Surge Bolter yourself because most of the damage is being done with Surge Bolters before other weapon load outs can do any significant damage on the target. It's what typically happens if you have 2-3 players using Surge Bolters at the same cap point.
  • 12-26-2013, 04:30 PM
    SuicideRun
    Why is everyone whining about the Surge Bolters? Sure they do a ton of damage, so if you wanna compete with people that use them you need to use one as well. If you choose not to, then don't complain about the guy that wants to kill the enemy as fast has possible and uses the most effective gun for the job.
  • 12-26-2013, 04:35 PM
    Deunan
    Quote:

    Originally Posted by SuicideRun View Post
    Why is everyone whining about the Surge Bolters? Sure they do a ton of damage, so if you wanna compete with people that use them you need to use one as well. If you choose not to, then don't complain about the guy that wants to kill the enemy as fast has possible and uses the most effective gun for the job.

    Yes because a game that has one weapon that so imbalances the entire weapons system that there's no point in using any other weapon is really good for the game. :rolleyes:
  • 12-26-2013, 04:44 PM
    ten4
    Quote:

    Originally Posted by Deunan View Post
    Sieges were going to wave 10 long before they buffed the Surge Bolter.

    Could of fooled me, before surge bolters became OP (which I agree)....I never seen a siege go past wave 11...usually it stops at wave 9. PC NA is bad though, next to no players and the ones that are left are generally newbies using sub par weapons to level up. Can't blame them though, Seiges are expfests and the rewards always suck so no real down sides.

    You will get your wish, though: surge bolters will get nerfed into the ground.

    But that's ok, I do have a few other sniper rifle types that can two-four shot volge as back up. Can't wait for yall to QQ about those too!
  • 12-26-2013, 05:28 PM
    Deunan
    Quote:

    Originally Posted by ten4 View Post
    Could of fooled me, before surge bolters became OP (which I agree)....I never seen a siege go past wave 11...usually it stops at wave 9.

    I've been to many where it's reached wave 10. Like I said it depends on who is there but whenever it did there would always be in the neighborhood of half dozen people who broke 20k with one or two scoring at least twice that amount. A pre-patch well attended Volge Bathhouse or Mutant District Siege always hit at least wave 10 and often 11.
  • 12-26-2013, 06:36 PM
    Bonehead
    Quote:

    Originally Posted by Chump Norris View Post
    Yep this is what its come to. The raised the DMG needed for max rewards and added new stuff. Im also guilty of passing up sieges (now) because my time could be better spent doing other things.

    Not to mention the new loot tables (what new loot tables?) suck the ROOT!
  • 12-26-2013, 09:06 PM
    DanteYoda
    Yea i had a siege like that too, was the one right at the bottom...only player there...at least i came first.
  • 12-27-2013, 02:49 AM
    PTR47
    Quote:

    Originally Posted by DanteYoda View Post
    Yea i had a siege like that too, was the one right at the bottom...only player there...at least i came first.

    You totally came in last. :P
  • 12-27-2013, 06:20 AM
    Saminator
    Did I come last too then? :(
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