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Fix to stop early lock breakers on WM

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  • 12-31-2013, 01:43 PM
    Zugo
    Quote:

    Originally Posted by TASHINKA View Post
    WOW that is terrible luck; I've participated in about 30 killings and received 10 leg (much better return rate than my 1% pull at lockboxes). What system are you on? - I will give you a couple, you deserve it (I'm on PS3)

    I did have two T4 lockboxes grant me two OJs each a few days ago. I think I'm due for a dry spell.
  • 12-31-2013, 04:59 PM
    DragonForza
    I managed to get 6 oranges today, 4 from the WM and spent the day rolling them all. Makes up for the nothing I got last night when I was playing a lot better it has to be said. Today I got oranges for just breaking a million rather than balls to the wall 1.7m that I should be getting and improving. Although today we had a very good team and I had server luck. I only DCed twice and got in on second try for both.

    But there was one time when someone broke the locks early and they were in a 'reputable' clan so whatever their intention, something needs to be done. There are some good ideas about a minimum number to start or one lock per person, although the latter might start a new cult of troll teams perhaps. People just don't surprise me anymore :P

    I think 15 or 16 is a good minimum.
  • 12-31-2013, 05:22 PM
    Arsenic_Touch
    Gotta wonder who's brilliant idea it was to place mechanics in a fight that can be ruined/trolled by other players.

    Probably the same guy who decided the ego boost at dark matter arkfalls was a good idea.
  • 12-31-2013, 06:09 PM
    DanteYoda
    Honestly even if there are five people start the warmaster and you fail you still get trash loot, generally better than a win too.

    If i happen to be in a win i get 3 greens and a feeling of wasted life..
  • 12-31-2013, 06:24 PM
    Telemachus
    I average about an orange in every third WM kill, and a purple on a failure.




    edit. tonight5 kills zero orange
  • 12-31-2013, 10:42 PM
    samuelsinn
    i bleave, i have compleated 10 WMs and 7 of them maybe 8 i got ornge or was it 15 WMs and 8 - 10
    ojs o.o i cant recall i like to stalk my clanys alot from WMs to WMs . almost all of them we win.
  • 12-31-2013, 10:57 PM
    twitch reflex
    Quote:

    Originally Posted by DanteYoda View Post
    Honestly even if there are five people start the warmaster and you fail you still get trash loot, generally better than a win too.

    If i happen to be in a win i get 3 greens and a feeling of wasted life..

    The OJs you get from the warmaster have a higher base damage than the regular OJs you get from lockboxes. Some of the weapons are actually really good. I get an OJ for like every 4 or 5 warmasters I do. They are definetly worth trying to win.
  • 01-01-2014, 03:19 AM
    DanteYoda
    Quote:

    Originally Posted by twitch reflex View Post
    The OJs you get from the warmaster have a higher base damage than the regular OJs you get from lockboxes. Some of the weapons are actually really good. I get an OJ for like every 4 or 5 warmasters I do. They are definetly worth trying to win.

    Ok i understand what you are saying, i really do, i've done over 100 Warmasters and killed him about 9-12 times of this I've received two Oj's a Clusterdrop and a Rocket Launcher. Zero Achievements.

    Of the Fails i've received maybe 80+ Purples etc
  • 01-01-2014, 09:53 AM
    herrbishop x
    I forgot. Why is it trions responsibility to "fix" this?
    Why can't ppl just not shoot locks off early or if they do
    Everybody leave. If they have to fight a warmaster alone enough times
    I'm sure they'll get the picture
  • 01-01-2014, 11:59 AM
    Whippersnapper
    You cant control people. All you can do is maybe get your like-minded clan/friends over at the place before you start the arkfall.

    Another reason is that people may be newbs or don't understand. I didn't understand some things until I read in a warmaster thread that:
    -You gotta hit the WMs right arm.
    -I later learned it was best to use an AR/LMG with large clip or nade launchers
    -I later learned that BMGs were near useless
    -Later I realized that Overcharge was the only effective perk.
    -I learned to use explosive nades or pyro. I still see ppl lobbing Bio nades!
    -I learned to self-rezz and run back instead of waiting for a revive
    -I learned to use the ammo spike to save time getting ammo

    One last thing: How long do you wait for more people before you say "Ok look: There's 10-12 ppl here, we can't wait around all day. Let's start this biatch!"
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