I did have two T4 lockboxes grant me two OJs each a few days ago. I think I'm due for a dry spell.
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I managed to get 6 oranges today, 4 from the WM and spent the day rolling them all. Makes up for the nothing I got last night when I was playing a lot better it has to be said. Today I got oranges for just breaking a million rather than balls to the wall 1.7m that I should be getting and improving. Although today we had a very good team and I had server luck. I only DCed twice and got in on second try for both.
But there was one time when someone broke the locks early and they were in a 'reputable' clan so whatever their intention, something needs to be done. There are some good ideas about a minimum number to start or one lock per person, although the latter might start a new cult of troll teams perhaps. People just don't surprise me anymore :P
I think 15 or 16 is a good minimum.
Gotta wonder who's brilliant idea it was to place mechanics in a fight that can be ruined/trolled by other players.
Probably the same guy who decided the ego boost at dark matter arkfalls was a good idea.
Honestly even if there are five people start the warmaster and you fail you still get trash loot, generally better than a win too.
If i happen to be in a win i get 3 greens and a feeling of wasted life..
I average about an orange in every third WM kill, and a purple on a failure.
edit. tonight5 kills zero orange
i bleave, i have compleated 10 WMs and 7 of them maybe 8 i got ornge or was it 15 WMs and 8 - 10
ojs o.o i cant recall i like to stalk my clanys alot from WMs to WMs . almost all of them we win.
I forgot. Why is it trions responsibility to "fix" this?
Why can't ppl just not shoot locks off early or if they do
Everybody leave. If they have to fight a warmaster alone enough times
I'm sure they'll get the picture
You cant control people. All you can do is maybe get your like-minded clan/friends over at the place before you start the arkfall.
Another reason is that people may be newbs or don't understand. I didn't understand some things until I read in a warmaster thread that:
-You gotta hit the WMs right arm.
-I later learned it was best to use an AR/LMG with large clip or nade launchers
-I later learned that BMGs were near useless
-Later I realized that Overcharge was the only effective perk.
-I learned to use explosive nades or pyro. I still see ppl lobbing Bio nades!
-I learned to self-rezz and run back instead of waiting for a revive
-I learned to use the ammo spike to save time getting ammo
One last thing: How long do you wait for more people before you say "Ok look: There's 10-12 ppl here, we can't wait around all day. Let's start this biatch!"