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Fix to stop early lock breakers on WM

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  • 12-31-2013, 12:10 AM
    tony montana
    Fix to stop early lock breakers on WM
    If you put down a battery you can break one lock at anytime or if 10mins time passes anybody can break the locks. do it trion stop this madness.
  • 12-31-2013, 12:46 AM
    nathanpbutler
    Ten minutes? That's a bit excessive. I've NEVER seen an Arkbreak need that long to fill.

    And isn't the obvious result of something like this to end up with Arkbreaks taking longer to get going every time. How many of those people who put down a battery will end up booted instead of getting into the instance, thereby removing a necessary person for unlocking the Warmaster for however many minutes such a fix would give?
  • 12-31-2013, 12:57 AM
    tony montana
    i would rather wait 10mins per arkfall, than waste all day doing fails because people start them when only 5 people are in the room, id say at least 5mins or mabey the locks just can't be broke until a min number of people are in the room.
  • 12-31-2013, 01:22 AM
    Raiithe
    I can see your argument, and you are right. Something needs to be done, A time lock on the locks? maybe 2-3min, 5 or 10 no, pretty sure entry can not be given from outside Major arkbreaks after entry points have been there a few minutes. Though we can be added to an already inprogress one on a different shard/server/whatsit for some reason, gotta love arriving with only 30seconds left.

    My PoV would be to have WM and the rewards for it scale according to the number of players involved. That way if i/anyone enter a low population server and do a WM then they don't have to wait as you mention for what could be many minutes and it will actually give them something better than AFKing themselves or lvling up weapons.

    Regardless of what Trion chooses to do, something needs to be done. I doubt much will be though. Most gameplay problems would be reduced if chat worked after all....
  • 12-31-2013, 03:07 AM
    Dacarian
    My 2 cents, just give the locks a MASSIVE hp boost so one guy with a volge rifle can ruin it for everyone.
  • 12-31-2013, 03:15 AM
    Clarity Page
    perhaps make it that the locks wont break until there are at least 15 players in the WM room, from what i gather 15 is the minimum it takes to beat him (as long as you are organised)
  • 12-31-2013, 04:37 AM
    Sonic7870
    Unfortunately there are those who don't understand english and start attacking the locks straight away which results in unpleasant language being used in zone chat what I don't see is why not have an entry point to the warmaster chamber only open when a minimum of 15 players are present like the entry point to the coop map boss maybe the best choice

    Also it wouldn't hurt if people were organised and not just shoot at it's head when people attack it's right arm
  • 12-31-2013, 04:44 AM
    Critical Errors
    Or perhaps you can add friends to your lists/clans and start trying to get organized? Trion might not make it easy to do, but we find ways to do it all day long on Xbox NA. Run a couple of groups to an ArkBreak and set a specific time to enter. Seems to work well for us. Post up in game chat certain strategies for beating the monkey. If all else fails, you're getting some keycodes and Scrip from the deal, so your efforts are always rewarded.
  • 12-31-2013, 05:14 AM
    Killuquick
    All you need to do is shoot all 4 locks at once to unlock boss, so if 1 or 2 players shoot nothing happens.
  • 12-31-2013, 05:30 AM
    Critical Errors
    Quote:

    Originally Posted by Killuquick View Post
    All you need to do is shoot all 4 locks at once to unlock boss, so if 1 or 2 players shoot nothing happens.

    This is not true. One person could go around and destroy each lock with 8 charged shots from a slipshot......
    *other weapons too, just not as fast....
  • 12-31-2013, 06:01 AM
    Nightmare Walkin
    Quote:

    Originally Posted by Critical Errors View Post
    This is not true. One person could go around and destroy each lock with 8 charged shots from a slipshot......
    *other weapons too, just not as fast....

    I could be wrong, but I believe he is saying they should implement "4 diff ppl to break locks" not saying that is the case now. Or maybe I'm reading into his post more than he meant. If not, then it's my idea. It might work since there aren't usually more than one or two lock breaking Noobs/trolls per instance.
  • 12-31-2013, 07:44 AM
    Kibblehouse
    I have to disagree here. This is not something which needs to be "Fixed". This is what happens when they FINALLY give us a more difficult boss which actually requires some strategy and tactics to beat. Its a timed event so getting enough people in the room before you start it is something which needs to be done if you want a better chance of beating the boss.

    Those who truly want to beat him find clans or groups who do this and follow the other strats well. Or they need to be lucky enough to draw a good random group when they enter the Arcbreak (like me). Those who dont care will just continue to blow the locks as soon as they drop down so they can get their keys as fast as possible.

    In my opinion "Fixing" things so the locks cant be opened without a minimum of people would be dumbing things down again.

    Oh and before anyone screams about Eliteist players. Know that I am one of the players Dumbing Down would help greatly. I don't want or need it, its nice to have a boss where the question is "IF" he dies, not just "when"
  • 12-31-2013, 08:02 AM
    Nightmare Walkin
    Quote:

    Originally Posted by Kibblehouse View Post
    I have to disagree here. This is not something which needs to be "Fixed". This is what happens when they FINALLY give us a more difficult boss which actually requires some strategy and tactics to beat. Its a timed event so getting enough people in the room before you start it is something which needs to be done if you want a better chance of beating the boss.

    Those who truly want to beat him find clans or groups who do this and follow the other strats well. Or they need to be lucky enough to draw a good random group when they enter the Arcbreak (like me). Those who dont care will just continue to blow the locks as soon as they drop down so they can get their keys as fast as possible.

    In my opinion "Fixing" things so the locks cant be opened without a minimum of people would be dumbing things down again.

    Oh and before anyone screams about Eliteist players. Know that I am one of the players Dumbing Down would help greatly. I don't want or need it, its nice to have a boss where the question is "IF" he dies, not just "when"

    Spoken like any non ps3 player. If I get in at all, then I have to worry about idiots breaking the locks before people from clan, group, friends, etc. can get in. Preparing does jack. We don't play as stupidly as everyone seems to think. It's just that the morons seem to get in while half the clan is logging back in.
  • 12-31-2013, 08:35 AM
    Archangel
    Since i have yet to take part in a WM arkfall i would think the easiest solution would be to require a "X" number of players to stand in a circle like most co-op maps require before the event could get started.

    If there are not enough players then there aren't enough to finish the fight. Easiest solution imo.

    I would not want them to nerf the fight down to where just 4 or 5 people could finish it. It will take people time to figure this out just like it took time for them to figure out about the Hellbug Arkfalls. Screams and shouts of "DON'T SHOOT THE SKITTERLINGS!!!!!" After a while people got the idea and those arkfalls are going much better.
  • 12-31-2013, 08:48 AM
    N3gativeCr33p
    Quote:

    Originally Posted by Archangel View Post
    After a while people got the idea and those arkfalls are getting facerolled.

    Fixed that for you. ;)
  • 12-31-2013, 08:56 AM
    Archangel
    Quote:

    Originally Posted by N3gativeCr33p View Post
    Fixed that for you. ;)

    hehehe

    Yeah they are getting rolf stompped but its better than what it used to be which included but was not limited to foul language, hair pulling, giving your monitor the bird ,|,,( ' - ' ),,|, or any other expression of anger. lol

    But yes. Facerolled indeed thanks for fix.
  • 12-31-2013, 09:01 AM
    Etaew
    The arkbreak exterior and interior are essentially the player gathering phase, by the time you jump down the holes you "should" have enough players. Experience tells me that isn't enough. Maybe a few more waves on the outside and inside stages is the answer.
  • 12-31-2013, 09:02 AM
    Telemachus
    Arkbreak earlier today. YES that's a 3 player leaderboard, came in first 1mil + I didn't shoot the lock.


    Actually, I spoke in /team mentioning to one other player not to shoot the locks politely at first... another guy dropped in mid break. Nice that they rezzed other another, we may not still not had a chance to succeed, the use of an infector was a nice touch I thought.


    There was a full group outside when we ported into the first floor, I guess picked the wrong entrance to queue in ?


    Next arkbreak had 8 players, the next had 20 and a chance but everyone got booted toward the end *blip* outside .. asking each other what just happened? The following one took the WM down, 20 players too, who'd a thunk it.
  • 12-31-2013, 10:13 AM
    crasher
    Quote:

    Originally Posted by Telemachus View Post
    Arkbreak earlier today. YES that's a 3 player leaderboard, came in first 1mil + I didn't shoot the lock.


    Actually, I spoke in /team mentioning to one other player not to shoot the locks politely at first... another guy dropped in mid break. Nice that they rezzed other another, we may not still not had a chance to succeed, the use of an infector was a nice touch I thought.


    There was a full group outside when we ported into the first floor, I guess picked the wrong entrance to queue in ?


    Next arkbreak had 8 players, the next had 20 and a chance but everyone got booted toward the end *blip* outside .. asking each other what just happened? The following one took the WM down, 20 players too, who'd a thunk it.

    • A lot of newbs who can't/don't communicate with other players to find out whats going on besides what they just assume.
    • A lot of people who assume that it's just like a siege, and they are gonna solo it one day come hell/high-water.
    • A lot of people who just don't give a Votan rat's azz about anybody else.

    You can make it take 4 people each simultaneously shooting a lock, but even 5 people aren't enough... what are you going to do? 20 separate simultaneous locks?

    Sure maybe you don't get Orange from a failed WM, but you get crap loot either way. The only things different are the (failed/broken, with a promise to fix) pursuit to kill a WM, and a warm/fuzzy feeling.

    And what are you going to do when 4 people put down ArkSpikes, and only 17 people show up, when it takes a minimum of (pulled a number out of the air) 18 people to start it? Nobody is showing up at minor/majors NOW in enough force of numbers to ensure more than 3 people at an event inside sometimes as you already showed. What happens when those 3 people who are thinking of quitting this week actually do, and there aren't enough people on the server to start a Break, much less show up AT the Break to start it?

    These are perplexing times, my friends.... I never thought I'd live so long to see it all come to this.
    I blame the parents....
  • 12-31-2013, 10:50 AM
    TASHINKA
    Quote:

    Originally Posted by tony montana View Post
    i would rather wait 10mins per arkfall, than waste all day doing fails because people start them when only 5 people are in the room, id say at least 5mins or mabey the locks just can't be broke until a min number of people are in the room.

    I have never really got mad at anyone ingame until couple days ago when the same idiot (saw him open 2 others early) opened the locks with about 6 people in room. I became enraged and threw my new controller at the TV (I know stupid). I left the event & hope that guy spends (40 deaths x 180 sc) at least 7k on extractions & buys me a new controller! such a wasted opportunity (if he waited 2 more minutes I could have filled the room with people from my friends list - all great players btw) instead everyone gets a green gun - yaaaa
  • 12-31-2013, 10:55 AM
    TASHINKA
    Quote:

    Originally Posted by Nightmare Walkin View Post
    I could be wrong, but I believe he is saying they should implement "4 diff ppl to break locks" not saying that is the case now. Or maybe I'm reading into his post more than he meant. If not, then it's my idea. It might work since there aren't usually more than one or two lock breaking Noobs/trolls per instance.

    This is the best idea I've heard for fixing this issue. Nightmare is right, it's usually one person doing this, be it out of spite or ignorance
  • 12-31-2013, 11:05 AM
    bigguy
    i agree with nightmare walkin and tashinka only allowing one person to break one lock each sounds good i just dont know how this could be programmed in the eassiest thing would be for stupid people to just use thier brains and realize that noone wins when the locks are broken early , how can you not know what you are doing is wrong when eight people are meleeing you in the face
  • 12-31-2013, 11:11 AM
    ten4
    Just make it so the locks are invulnerable unless there is at least 20 people on the bottom floor.
  • 12-31-2013, 12:21 PM
    plebeian27
    Quote:

    Originally Posted by Etaew View Post
    The arkbreak exterior and interior are essentially the player gathering phase, by the time you jump down the holes you "should" have enough players. Experience tells me that isn't enough. Maybe a few more waves on the outside and inside stages is the answer.

    Arrived at a major arkbreak this morning terribly excited because there were still Volge to kill on the inside meaning no 30 second failure waiting for me down below. Dropped down, was getting in position, when a newb started firing. We melee'd him and got him to stop and there we stood...13 of us...waiting. We communicated through /team asking everyone to call in their friends if they could. A full 5 minutes later we finally got close to 20 people and someone started breaking the locks. I think there was a full crew by the time we beat him and I received my green proliferator. *sigh*

    Not sure than any more time inside or out could have fixed that!!
  • 12-31-2013, 12:36 PM
    TASHINKA
    Quote:

    Originally Posted by plebeian27 View Post
    Arrived at a major arkbreak this morning terribly excited because there were still Volge to kill on the inside meaning no 30 second failure waiting for me down below. Dropped down, was getting in position, when a newb started firing. We melee'd him and got him to stop and there we stood...13 of us...waiting. We communicated through /team asking everyone to call in their friends if they could. A full 5 minutes later we finally got close to 20 people and someone started breaking the locks. I think there was a full crew by the time we beat him and I received my green proliferator. *sigh*

    Not sure than any more time inside or out could have fixed that!!

    If you killed him, some of the others probably got legendaries, just not you this time. If the OP had successfully opened the locks early - greens for everyone!! - keep killing him you will get your legendaries eventually
  • 12-31-2013, 12:38 PM
    ten4
    Quote:

    Originally Posted by TASHINKA View Post
    If you killed him, some of the others probably got legendaries, just not you this time. If the OP had successfully opened the locks early - greens for everyone!! - keep killing him you will get your legendaries eventually

    Nope, over 60 kills now...and I usually place top three...infact it's often first and total amount of OJs I have earned = zero. 99% time I get three greens. I have come to the conclusion that WM isn't worth the effort; I can get 10x the loot doing other things.
  • 12-31-2013, 01:24 PM
    Kibblehouse
    Just to irk ten4, I have been in 3 successfull WM kills and got 2 Oranges (tripleshot fragger, and blast fragger) probably not in top ten for any of those (its a really bad run if I am in top ten). Its all random.

    Yeah there may be better loot elsewhere, but I like a boss that can kill me, I like a boss that sometimes wins.
  • 12-31-2013, 01:27 PM
    Archangel
    Sounds like i need to try one of these WM encounters. Would be interested in seeing all this play out in person.
  • 12-31-2013, 01:35 PM
    Zugo
    Quote:

    Originally Posted by ten4 View Post
    Nope, over 60 kills now...and I usually place top three...infact it's often first and total amount of OJs I have earned = zero. 99% time I get three greens. I have come to the conclusion that WM isn't worth the effort; I can get 10x the loot doing other things.

    I don't know how many kills I have in but it's lower than 15 and I have 5 OJs from him.
    Splitshot
    Precise Chaos
    Precise Chaos
    Monitor sidearm
    some BMG
  • 12-31-2013, 01:39 PM
    TASHINKA
    Quote:

    Originally Posted by ten4 View Post
    Nope, over 60 kills now...and I usually place top three...infact it's often first and total amount of OJs I have earned = zero. 99% time I get three greens. I have come to the conclusion that WM isn't worth the effort; I can get 10x the loot doing other things.

    WOW that is terrible luck; I've participated in about 30 killings and received 10 leg (much better return rate than my 1% pull at lockboxes). What system are you on? - I will give you a couple, you deserve it (I'm on PS3)
  • 12-31-2013, 01:43 PM
    Zugo
    Quote:

    Originally Posted by TASHINKA View Post
    WOW that is terrible luck; I've participated in about 30 killings and received 10 leg (much better return rate than my 1% pull at lockboxes). What system are you on? - I will give you a couple, you deserve it (I'm on PS3)

    I did have two T4 lockboxes grant me two OJs each a few days ago. I think I'm due for a dry spell.
  • 12-31-2013, 04:59 PM
    DragonForza
    I managed to get 6 oranges today, 4 from the WM and spent the day rolling them all. Makes up for the nothing I got last night when I was playing a lot better it has to be said. Today I got oranges for just breaking a million rather than balls to the wall 1.7m that I should be getting and improving. Although today we had a very good team and I had server luck. I only DCed twice and got in on second try for both.

    But there was one time when someone broke the locks early and they were in a 'reputable' clan so whatever their intention, something needs to be done. There are some good ideas about a minimum number to start or one lock per person, although the latter might start a new cult of troll teams perhaps. People just don't surprise me anymore :P

    I think 15 or 16 is a good minimum.
  • 12-31-2013, 05:22 PM
    Arsenic_Touch
    Gotta wonder who's brilliant idea it was to place mechanics in a fight that can be ruined/trolled by other players.

    Probably the same guy who decided the ego boost at dark matter arkfalls was a good idea.
  • 12-31-2013, 06:09 PM
    DanteYoda
    Honestly even if there are five people start the warmaster and you fail you still get trash loot, generally better than a win too.

    If i happen to be in a win i get 3 greens and a feeling of wasted life..
  • 12-31-2013, 06:24 PM
    Telemachus
    I average about an orange in every third WM kill, and a purple on a failure.




    edit. tonight5 kills zero orange
  • 12-31-2013, 10:42 PM
    samuelsinn
    i bleave, i have compleated 10 WMs and 7 of them maybe 8 i got ornge or was it 15 WMs and 8 - 10
    ojs o.o i cant recall i like to stalk my clanys alot from WMs to WMs . almost all of them we win.
  • 12-31-2013, 10:57 PM
    twitch reflex
    Quote:

    Originally Posted by DanteYoda View Post
    Honestly even if there are five people start the warmaster and you fail you still get trash loot, generally better than a win too.

    If i happen to be in a win i get 3 greens and a feeling of wasted life..

    The OJs you get from the warmaster have a higher base damage than the regular OJs you get from lockboxes. Some of the weapons are actually really good. I get an OJ for like every 4 or 5 warmasters I do. They are definetly worth trying to win.
  • 01-01-2014, 03:19 AM
    DanteYoda
    Quote:

    Originally Posted by twitch reflex View Post
    The OJs you get from the warmaster have a higher base damage than the regular OJs you get from lockboxes. Some of the weapons are actually really good. I get an OJ for like every 4 or 5 warmasters I do. They are definetly worth trying to win.

    Ok i understand what you are saying, i really do, i've done over 100 Warmasters and killed him about 9-12 times of this I've received two Oj's a Clusterdrop and a Rocket Launcher. Zero Achievements.

    Of the Fails i've received maybe 80+ Purples etc
  • 01-01-2014, 09:53 AM
    herrbishop x
    I forgot. Why is it trions responsibility to "fix" this?
    Why can't ppl just not shoot locks off early or if they do
    Everybody leave. If they have to fight a warmaster alone enough times
    I'm sure they'll get the picture
  • 01-01-2014, 11:59 AM
    Whippersnapper
    You cant control people. All you can do is maybe get your like-minded clan/friends over at the place before you start the arkfall.

    Another reason is that people may be newbs or don't understand. I didn't understand some things until I read in a warmaster thread that:
    -You gotta hit the WMs right arm.
    -I later learned it was best to use an AR/LMG with large clip or nade launchers
    -I later learned that BMGs were near useless
    -Later I realized that Overcharge was the only effective perk.
    -I learned to use explosive nades or pyro. I still see ppl lobbing Bio nades!
    -I learned to self-rezz and run back instead of waiting for a revive
    -I learned to use the ammo spike to save time getting ammo

    One last thing: How long do you wait for more people before you say "Ok look: There's 10-12 ppl here, we can't wait around all day. Let's start this biatch!"
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