Powered by vBulletin

New grenade system is lame as hell

Printable View

Show 40 post(s) from this thread on one page
Page 5 of 7 FirstFirst Previous ... 3 4 5 6 7 Next LastLast
  • 01-06-2014, 04:55 PM
    Atticus Batman
    Quote:

    Originally Posted by Maixx View Post
    Not a fan of the new grenade system, the mechanics are fine, I just hate all the F'n around with grenade ammo drops, maintaining a supply before any event.
    If they wanted grenades to use ammo then they should have refreshed with ammo box and ammo drops.
    Same with time and spikes....

    Wonder what the upcoming shield change will have for us...

    I wouldn't be surprised if you will have to start buying batteries to recharge your shield!

    Anyway I am fine with the finite supply of nades, but the stack should be increased to 10. Or start at 5 and increase by 2 with each upgrade in rarity. IE:
    White = 5
    green = 7
    blue = 9
    purple = 11
    orange = 13

    They should also be dropped like ammo piles, so they are an autopickup on walking over them. And no longer a usable source for scrip or ark salvage. If that is done they could make the grenade stacks diff rarities, that way if you have a purple cluster and there is an orange cluster around, walking over it will upgrade and refill your clusters.
  • 01-06-2014, 05:28 PM
    crasher
    Quote:

    Originally Posted by Zugo View Post
    I posted a how to when the whole thing went live and it was promptly removed from view. We'll see what happens this time.

    Most of the time I pick up a 'nade <when I have none of that varity> it gets favorited.

    • So I run around, grab one of everything,
    • Stop,
    • Open inventory,
    • Scroll to near the bottom of the list.
    • Unfavorite a 'nade,
    • <list automatically scrolls>,
    • Rescroll to 'nades,
    • Unfavorite a 'nade,
    • <list automatically scrolls>,
    • Rescroll to 'nades,
    • Unfavorite a 'nade,
    • Hit mass breakdown,
    • Start again running around picking up one of everything.
    • Repeat.
    This methods means I have exactly one and only one variety of 'nade equipped in all my loadouts, and it's not always the best one for the job, so I just don't bother using nades at all anymore. And the cumbersome breakdown takes so long that I'm just glad Trick told us this was to help cut down on the amount of time we spend in inventory breaking down stuff, cuz, gosh... the other way was so... you know....
    Trick made a point of mentioning in a LiveStream on this subject that we were ArkHunters, and not accountants, so we shouldn't be spending time in the inventory.
    Yeah, that's working out as designed....

    If I'm lucky, and/or fast, I can actually make it to the next Arkfall in the series before it's over. Otherwise, I make it to a whole lot fewer Arkfalls in the series or I leave a lot of loot on the ground.

    And since I frequently am soloing Arkfalls lately, or at best have one other player who just might be counting on a little back-up so THEY don't have to solo it.... And well, with that whole working chat system and all, it's so .... you know.... much of a process to take even MORE time to try to open aNOTHER window to try to communicate intentions with someone who MAY or MAYNOT read the communications some time before an hour from now, because THEY are kinda busy too.

    I see a lot of Arkfalls fail now, because we just run out of time. There's nobody on my friends list playing most of the time, and when I get killed at an Arkfall, there's just nobody to port back to. Get killed twice, and you've lost enought time it's barely worth it to drive back for the 3rd time, so most of the time I end up soloing anyway, even if I HAD somebody working with me through the first one or two....

    This is about as jekked up as a game can get and still be playable, but hey, it's not like we need:
    • Communications with the community to get any sort of a hint that they know there's a problem,
    • Have the feeling that they know what the problem is, <it's not like there have been other times when they completely misunderstood the problem we were repeatedly telling them about because they were that unfamiliar with the mechanics of their own game that they hadn't a clue what was being discussed..... for weeks, and weeks.>
    • Know that they need to fix the problem,
    • Know HOW to fix the problem, and,
    • Know that we'd like to know that any of the above even registers on their radar.
    I'll bet there is a certain amount of discussion in the boardroom about how all of this will just blow over if we have to just get used to it, or when the next wave of F2P Arkhunters move in to replace us and don't have a clue whats gone on up til now.
  • 01-06-2014, 05:41 PM
    Halfmystic
    I think what Trion failed to realize when they made this new grenade system is that it just discourages the majority of players from using grenades in the first place.

    The game went from a weapon firing, nade throwin' spam fest into a number counting annoyance. How was this change even passed?
  • 01-06-2014, 05:53 PM
    Market
    Quote:

    Originally Posted by crasher View Post
    I'll bet there is a certain amount of discussion in the boardroom about how all of this will just blow over if we have to just get used to it, or when the next wave of F2P Arkhunters move in to replace us and don't have a clue whats gone on up til now.

    They'll still have to deal with a huge inventory list full of favorites that takes far too much time to sort through to find the item they just picked up and a constant flashing "Claim Items" message and have to wonder how long they'll have to deal with it. They will likely also question a giant list of those items in claim and wonder if it's worth the time to sort and break down or waste it all refilling used items when buying them from vendors is so much easier in the grand scheme of things.

    Quote:

    Originally Posted by Halfmystic View Post
    How was this change even passed?

    That is a 1,000,000 Scrip question right there...
  • 01-06-2014, 06:03 PM
    Manstan
    Because people gripped about the way others were defeating them using grenades.

    Seriously, we had the usual bunny hoping cannoeers dominating the shadow wars. The flare gun was a quick cure for that because it caused the area to burn. Bunny hopping was no protection. So the AE effect of the flair gun was removed and effectively made it useless.
    So some bunny hopper gripped about people dropping dozens of pyro grenades effectively nullifying the advantage of bunny hopping. And now we are limited to 5.

    Simple as that.
    All 1 can say one of the devs must be a bunny hopper.

    Yet we still have those over the top voltan multihead launchers that white out a screen and drop my FPS to 4.
  • 01-06-2014, 10:42 PM
    TigrisMorte
    grenades as a resource? Fine, even great.
    Max. stack of 5? Stupid beyond the "insult to stupid people" level.
    Somewhere near, "running for Mayor of Toronto?", stupid.
  • 01-06-2014, 10:54 PM
    Maixx
    Quote:

    Originally Posted by Atticus Batman View Post
    I wouldn't be surprised if you will have to start buying batteries to recharge your shield!

    Anyway I am fine with the finite supply of nades, but the stack should be increased to 10. Or start at 5 and increase by 2 with each upgrade in rarity. IE:
    White = 5
    green = 7
    blue = 9
    purple = 11
    orange = 13

    They should also be dropped like ammo piles, so they are an autopickup on walking over them. And no longer a usable source for scrip or ark salvage. If that is done they could make the grenade stacks diff rarities, that way if you have a purple cluster and there is an orange cluster around, walking over it will upgrade and refill your clusters.

    I'd like to see the # increased based on ego.
    Start with 5 and add 1 for each 1k ego.
    They already increase in strength with rarity, give us back something ego related.
  • 01-06-2014, 11:11 PM
    Seizan
    Quote:

    Originally Posted by TigrisMorte View Post
    grenades as a resource? Fine, even great.
    Max. stack of 5? Stupid beyond the "insult to stupid people" level.
    Somewhere near, "running for Mayor of Toronto?", stupid.

    Lmao...oh Ford, you and your exploits have even made their way to the Defiance forums.
  • 01-07-2014, 01:18 AM
    Jug
    The grenade change is one of the reasons why I got rid of this poor excuse of a game, just like you said why the hell do they have to change something that's working fine, I don't have any ideas that I want to mention here but I do have a few ideas in mind though.
  • 01-07-2014, 04:18 AM
    Tsort
    Quote:

    Originally Posted by Halfmystic View Post
    I think what Trion failed to realize when they made this new grenade system is that it just discourages the majority of players from using grenades in the first place.

    The game went from a weapon firing, nade throwin' spam fest into a number counting annoyance. How was this change even passed?

    I'll tell you how it was passed. There is a thread even longer than this one about the then-upcoming grenade system rework as experienced by alpha test server players. 98% of them told Trion how bad it was, and that it should be cancelled, because nobody even asked for a change in the first place. Other agreed based on their reports.

    Then Trion made the change.
Show 40 post(s) from this thread on one page
Page 5 of 7 FirstFirst Previous ... 3 4 5 6 7 Next LastLast
All times are GMT -7. The time now is 05:16 PM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.