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Since Weapon Balance is No Longer a Concern...

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  • 01-17-2014, 09:55 PM
    Overtkill21
    Since Weapon Balance is No Longer a Concern...
    Since it appear weapon balance has gone the way of the dodo, here are some things that Trion should Undo:
    1. Can we have Rocket Launchers returned to Day 1 damage levels? Those that remember - those were REAL Rocket Launchers. A Semi Auto Sniper Rifle does Damage that makes current Rocket Launchers look like Tickle Launchers.

    2. Can we have Sawed Offs get increased Mag Capacity again? I mean with 0.0 Reload Zaggers and Surge Bolters dominating PvP - who're we kidding about an FRC Sawed-Off with 10 Rounds being OP?

    3. Can you return the Northstar Flare to it's former glory? It used to do over 1000 DMG.

    4. Can you un-nerf the FRC SAW? I believe it used to sit at 424 Base DMG at a full LMG skill level.

    These aren't suggestions, these are needed "fixes" in the face of overwhelming evidence that weapon balance is no longer a concern.

    (What's funny is with the current state of weapon balance these might actually help to balance it out. LOL)
  • 01-17-2014, 11:20 PM
    four
    i agree with all of them except the sawed off. maybe 4 or 6 rounds max on those i would think is good
  • 01-17-2014, 11:50 PM
    Nefarious
    On the live stream they talked about weapon balancing. The Surge Bolter was mentioned in that its still stronger then it should be. And that sometime down the line SMGs and high rate of fire pistols will have their own ammo pool they will share.

    I don't agree with changing all the guns to match up better to be able to compete with the over powered weapons. Its better to fix the few over powered guns then to try and fix everything else to be as strong as them.

    Fixing the Guns is defiantly something that's in Trions sights.
  • 01-17-2014, 11:56 PM
    Overtkill21
    Quote:

    Originally Posted by four View Post
    i agree with all of them except the sawed off. maybe 4 or 6 rounds max on those i would think is good

    Oh, c'mon a 0.0 Reload Zagger has effectively a 252 Round Magazine.
  • 01-18-2014, 12:14 AM
    ironcladtrash
    Quote:

    Originally Posted by Overtkill21 View Post
    Oh, c'mon a 0.0 Reload Zagger has effectively a 252 Round Magazine.

    That's actually kind of interesting. If it had more bullets in the mag it would nerf it, since you wouldn't constantly get the reload benefits. Also I wonder if the fire rate delay with more bullets in the clip would be slower then reloading and shooting?
  • 01-18-2014, 12:47 AM
    yue
    Canker back to day 1 damage would b nice
  • 01-18-2014, 01:01 AM
    Bonehead
    I miss the day one shotguns for sure.
  • 01-18-2014, 01:05 AM
    Ned Kelly
    How about updating the BMG, the least used weapon in the game, and the one of the most unique. In my opinion, it is the poorest weapon to either be used as combat support, or used in a healing function, quite simply as it currently stands it's only use it to get eighty ego for leveling the weapon and to close out a pursuit.

    It's time to buff the BMG to the max!
  • 01-18-2014, 01:09 AM
    Maixx
    Immunizer.....
  • 01-18-2014, 01:18 AM
    Maixx
    Quote:

    Originally Posted by Ned Kelly View Post
    How about updating the BMG, the least used weapon in the game, and the one of the most unique. In my opinion, it is the poorest weapon to either be used as combat support, or used in a healing function, quite simply as it currently stands it's only use it to get eighty ego for leveling the weapon and to close out a pursuit.

    It's time to buff the BMG to the max!

    Bmg's are not bad, agree they could use a boost to both healing and dps, but they are very skill (level not player) dependant, at level 20 they're not bad, just not near a strong dps weapon.
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