Pretty sure score is only counted once you are inside the Arkbreak. Not like score is a big factor though as the only difference you will see in loot is if you kill the Warmaster or not.
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agreed. my reply would have been the same. the aim of this game isnt gear. play long enough you will have an excess of weapons. you can grind for pretty casti weapons that are utterly useless. all of it is content that entertains. and once u hit 5k ego thats all you'll play for.
That and the post you quoted are opinions not facts. People can be entertained by different things and that could be beating a boss (with very little reward) or chasing loot to get something better. I play to better my character not just beat the same boss over and over because I can.
I do respect both opinions but those arent facts and no one is playing the game wrong because they dont follow them.
Everybody is crying about Volge Warmaster, because of his bad drops. You are all spoilt of success ! His drops like they were now are total correct, because it's no challenge to beat him !!! So stop whining and flaming all the time about PvE
I think a big problem is that up until the Warmaster came along, there was no real challenge. And now that he isn't that much of a challenge anymore for groups that play the instance correctly, there really isnt much anymore.
I still argue that if they gave us reason to explore the map, whether its to find loot hidden at random, or secret enemies, think of uniques or something to that extent, to give us something else to do.
Honestly, I'd say ramp up the overall game difficulty.
Honestly I'm not sure what this game needs anymore, but whatever it is, it needs cranked to 11.
I was talking with a friend a few days ago, that I wished orange weapons had some unique aspect to them to set them apart from any other tier weapon, other than an additional stat roll. Like chance at dual synergies, or absolutely incredible boost to a single stat, or chance at a free mag refill on reload ( like you reload, and instead of using your ammo, it just "procs" a fresh mag without depleting from your ammo pool)
If they got rid of the ridiculous crystal **** on the warmaster, but spawned in say, a dozen huntmasters with him, wouldn't that be a pain in the *** lol
Honestly, I'd also like to see any enemy with "ELITE" in their title, have a decent chance to drop Epic tier gear as well.
Perhaps, even new zones you can go to, that you hold off against wave after wave of normal enemies, rather than simply Volge, or Afflicted, without a time limit. You simply survive until you are overran. Period. Because sometimes, I just want to mow through hundreds of enemies at a time, and I think outside of sieges, the largest group you can come across is an afflicted roadside emergency.
Artifacts do a great job of this in Rift... one of the few features from that game that I wish this one had... Rift also has hidden puzzles and stuff like that, which Defiance would definitely benefit from... though I honestly hope they fix the broken levels, freezes, and mid-arkfall kicks before adding any new features.
i have helped kill him 3X now since the last patch and i have gotten 2 green and 1 purple all 3 times, but when i was in groups that wouldn't kill him i would get 2 purple and 1 green.
i have been in groups before and after the patch many time and have not seen a single orange from the warmaster
i see i didnt make my comment clear.
since there is no endgame, no gear to grind for but instead an abundance of weapons randomly ranging from pretty sweet to utter garbage i wouldnt go so far as to say the game is gear driven. because we have no choices, gear is allocated randomly (these days limited by whatever the hell they are doing to the loot table)
of course you can trade weapons but theres no ingame market, id assume this was intended.
of course you can grind rep for a few weapons but seriously they are substandard.
if there was something to work towards at endgame to better my abilities id consider it a bonus. (note to trion: this actually wouldnt take much to implement. new weapons, shields for high ego players with specific contracts - tweaking stats and skinning is what you guys do best so far).
so traditionally speaking, id have moved onto something else by now but for the entertainment i get from the combat itself.
gear is not what i keep loggin on for.
if others disagree i respect that, but you will probably move on once you have completed the storyline.
play this game as you will, but for me personally (and this is just an opinion) its about the fight, i wouldnt have maxed my levels if it was for anything else.
but i would outline that my opinion i from an "endgame" point of view.
i would welcome the added benefit of endgame gear. even if it was cosmetic!!! but alas ark hunters are destined to never stop hunting arks.