Originally Posted by
crasher
Just so you understand how things work:
BEFORE they spend 2 months of programming time and money - they can decide to do something different if they find out the customers don't want it.
AFTER they spend 2 months ignoring the customers, and spend that 2 months of Time and money programing stuff the customers don't want - IT'S ALREADY TOO LATE. The money and time is already gone, and we're stuck with it. They can't unburn the house down. They ain't gonna write off the 2 months, they're gonna spend 2 MORE months 'modifying' it, but we're still stuck with something we didn't want and now it's *6* months later, because those additional 2 months were in the middle where they denied there was an issue.
Flaming them for "Or to bury the last patch and flame the team after they tried to fix a bunch of issues we've been dealing with for quite some time... "
You mean where they get around to fixing stuff AFTER they spend 2 months creating a grenade system we didn't want, creating a salvage mode that doesn't work, and an INV system that has eaten months worth of work some players put into the game? Sorry, too late, move along... yer outta luck.
There's an issue with creativity and Dev work in the game.
Deny it if you want, but if they were making 'Better' decisions, the game would be thriving, and the player base would be strong.
If they make poor decisions and implement them badly, people play other games instead.
I want them to make this a game lots of people want to stick with.
They want to make this a game people shrugg and walk away from.
"
or another example, Trick says the chat will probably be fixed with DLC3 and people answer "a DLC is not meant to fix things"... I mean gimme a break, do we want things done here or are we just trolling?"
DLC: Down Loadable Content - Content... New Stuff.
Hot Fix: The place where you fix the shtako you broke, or the shtako you jekked up the first few times.
We *BUY* the DLCs.
They *OWE* us the Hot Fixes.