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Why Swords Shouldn't Be Allowed to Damage Ark Fragments

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  • 01-27-2014, 12:08 PM
    Gale Klarnm
    Quote:

    Originally Posted by dahanese View Post
    drastically reduce "stand and shoot stationary target" arkfalls

    I was hoping this was just a side effect of the episode mission redos. I am so glad I have to grind out five stages of hellbugs at almost every minor now. How could anyone be complaining about getting two keycodes in fifteen seconds when it now takes almost five minutes for three. Have any of you people that endlessly complain learned anything? You stupidly wanted a nerf to somthing that could help everyone get keys faster, and now what we got not only kills that but also hinders ALL "legitimate" non blade using people. Thank you, thank you so very much.
  • 01-27-2014, 12:23 PM
    Storm58
    Quote:

    Originally Posted by Gale Klarnm View Post
    I was hoping this was just a side effect of the episode mission redos. I am so glad I have to grind out five stages of hellbugs at almost every minor now. How could anyone be complaining about getting two keycodes in fifteen seconds when it now takes almost five minutes for three. Have any of you people that endlessly complain learned anything? You stupidly wanted a nerf to somthing that could help everyone get keys faster, and now what we got not only kills that but also hinders ALL "legitimate" non blade using people. Thank you, thank you so very much.

    The change is actually a good thing. Regardless of what people might think, this game does have an economy based around jobs. The harder the job, the better the payout. It keeps things functioning.

    Why pay a guy a million dollars for picking up trash when you could get a minimum wage worker to do it (exaggerated)? See what I'm getting at? The arks weren't designed to go down in "fifteen seconds" so they (Trion) need to do something to fix the job vs. payout for that Ark.

    Frankly, I hate getting tons of stuff for doing nothing. I like earning what I deserve and showboating what I've managed to achieve. <---- This reason is actually why I haven't played Defiance in a long while, always something for nothing (Defiance is geared greatly towards socialism).
  • 01-27-2014, 12:24 PM
    Haffoc
    Quote:

    Originally Posted by Danke View Post
    Whats the problem you still got your keys, you just got them faster, move on and kill another.

    What's the point of using blade? You can't level blades and the loot from minor is random so you don't get anything for most damage. Plus destroying the arkfall that fast means less scrip, loot, etc.

    The problem is that with most of the red crystal the blades pretty much crit with every hit.
  • 01-27-2014, 01:39 PM
    Deunan
    Quote:

    Originally Posted by Gale Klarnm View Post
    ...How could anyone be complaining about getting two keycodes in fifteen seconds when it now takes almost five minutes for three...

    Because Arkfalls aren't just a resource for key codes. People use them to level weapons and get extra salvage from the item drops from the mobs. It's not all about you.

    If you're soloing an Arkfall and you slow your kill rate down you only have to do three waves and the time is still less than it takes to do five. If you're not soloing an Arkfall then you don't have to stick around until it's over to get your keys. That's actually a terribly inefficient way to use them if you only care about getting keys. Just tag one with some healing (you can even throw out a decoy and heal it) and a few kills and leave the rest for the other players who want to level their weapons. You'll still get your keys and you can get more of them over time by hitting multiple Arkfalls this way.
  • 01-27-2014, 02:57 PM
    Arsenic_Touch
    Quote:

    Originally Posted by dahanese View Post
    Talked to Trick on this one and here's the deal right now: he may make arkfalls melee resistant (TBD on that final verdict) but one thing we've done already is drastically reduce "stand and shoot stationary target" arkfalls, which will help overall but also in general make the world more alive and fun.

    So instead of fixing the problem (invisible crit spots) you're going to ruin one style of game play? nice job.
  • 01-27-2014, 03:39 PM
    N3gativeCr33p
    Quote:

    Originally Posted by dahanese View Post
    Talked to Trick on this one and here's the deal right now: he may make arkfalls melee resistant (TBD on that final verdict) but one thing we've done already is drastically reduce "stand and shoot stationary target" arkfalls, which will help overall but also in general make the world more alive and fun.

    So the developer(s) create(s) melee weapons, then the developer(s) decide(s) to have an in-game event where melee weapons are, for lack of a better term, useless?

    Sounds like the dictionary definition of the term counter productive, in my humble opinion.
  • 01-27-2014, 04:09 PM
    Trader Tori
    Thanks dahanese for getting us more information I really appreciate it.

    I'm all for no melee damage to ark fragments (again I've only been talking about the destroy the fragment arkfalls no the Dark Matter or Scrapper ones) but I guess I'm curious about Arsenic's comment about the hidden crit spot.

    Your melee weapons aren't useless N3gativeCr33p, they can still be used to kill enemies. I'm just sick of people not attacking enemies with them just spending the whole time accelerating the destruction of the arkfall and denying everyone else some fun. You don't level weapons by attacking an ark and charge blades don't level anyway so when you do this you're just a selfish key grabber (and don't even get max keys).
  • 01-27-2014, 04:20 PM
    Deunan
    Quote:

    Originally Posted by N3gativeCr33p View Post
    So the developer(s) create(s) melee weapons, then the developer(s) decide(s) to have an in-game event where melee weapons are, for lack of a better term, useless?

    They're not useless. You can still use them at Blue Arkfalls (unless you consider all weapons useless at Blue Arkfalls). The were never meant to do what they do at Red Arkfalls.
  • 01-27-2014, 04:27 PM
    Arsenic_Touch
    Quote:

    Originally Posted by N3gativeCr33p View Post
    So the developer(s) create(s) melee weapons, then the developer(s) decide(s) to have an in-game event where melee weapons are, for lack of a better term, useless?

    Sounds like the dictionary definition of the term counter productive, in my humble opinion.

    Pretty much everything they do is counter productive. For every step forward they take two or three back.

    Quote:

    Originally Posted by Trader Tori View Post

    I'm all for no melee damage to ark fragments (again I've only been talking about the destroy the fragment arkfalls no the Dark Matter or Scrapper ones) but I guess I'm curious about Arsenic's comment about the hidden crit spot.

    .

    On red crystals there's a crit spot that allows you to hit for massive damage. Use a brawler stim + a damage spike + blur and the charge blade can hit for 5k+ per swing when you're there with only a few people. If you swing at a non crit spot, it only hit for about 1k without any damage spike or brawler stim or blur. And you can hit around 2k with the brawler stim and damage spike and blur.

    The issue is that at a certain angle you can hit the crit spot even if it's not visible, that's why red crystal arkfalls get damaged so quickly.

    Now I can go to the same arkfall with a wolfhound, doesn't even need crit. Throw down a damage spike and use overcharge and crit for 5k+ a shot on every crit shot. Destroying the arkfall almost as fast as the charge blade

    So trion is being extremely counter productive and lazy as hell here because they need to fix the critical spot, not nerf the charge blade.
  • 01-27-2014, 05:40 PM
    rebtattoo
    Quote:

    Originally Posted by dahanese View Post
    Talked to Trick on this one and here's the deal right now: he may make arkfalls melee resistant (TBD on that final verdict) but one thing we've done already is drastically reduce "stand and shoot stationary target" arkfalls, which will help overall but also in general make the world more alive and fun.

    The entire arkfall instance will be "melee resistant", or just the crystal? Would be a shame if another one of your "fixes" destroyed another game play tactic.

    *Edited*

    Just fix the damned mistake. Get rid of the crit spot. Seems pretty simple. Fix what's broken.
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