Grenade mods/ stims / getting favored automaticly
I had a legendary 0 sec grenade mod before the change with dlc2, i still use those grenades with every loadout. So i never use anyother, but somehow if i pick up a white - blue mod from another type it goes sometimes to "favorite" and will not get salvaged by mass salvage.
That can go extremly fustrating when u have 2-3 lets say pyro grenades on the field and want to salavage them. You pick up one hit inventory and then you have to scroll down, deselect favorite and then mass salvage. For each type mod on the field. When u have 5-6 in a coop map after a bigger fight it on the ground it sux. the same goes for stims too but at least they dont drop that often.
I counted my last 5 coop games, I had to defavorite 37x times to get everything salvaged, and i already see the time when i missclick and defavorite my orange frag mod.
Suggestion:
I am willing to keep from every type of grenade 1 in my inventory, but if your grenades are full (5/5) from any type, and if you try to pick up the same type then you should automaticly get the salvage value for it, unless it is not from a higher tier.
The less elegant methode is that mods dont get "autofavorited" if you pick up one that you dont use, so you dont have to stop and micromanage by every single grenade mod or at least not so often since u still have to mass salvage stuff.
Most probably non of this will get implemented, still i tried to get voice to my fustration. Still the perfect system would be that mod and the consumable should be different items and not the same. Like the one that Borderlands uses.
I am using a PC to play this game but this could be i gues even more fustrating on a console.
BTW why do we have the favorited stuff on the top? we have to scroll down for each new gun technicaly to compare( and deselect favorite), after an inventory space of 60-70+ it gets tiresome.
Non-Favorite stuff should be on the top.
Write your toughts about it, or do only I have this problem.