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Warmaster loot is going to stay bad.

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  • 02-05-2014, 04:32 AM
    JEMINAI
    Quote:

    Originally Posted by Drewbud View Post
    One thing that doesn't fit with comparing defiance lego's to any other game is the amount of legos you throw away immediately. The ones with craptastic roll. These shouldn't even count, but you count them as obtained lego's. You want to compare this to standard raiding? Then compare how many time you need to run WM to get a Lego that fits your play-style and has good rolls. I am sure that you spend more time throwing away Defiance legos then killing trash mobs in a different style of raid system.

    oh! they have some idea about "other MMOs'???
    /faints
  • 02-05-2014, 07:33 AM
    DanteYoda
    The whole loot system (outside of lockboxes) is trash, if its not fixed asap i think i'll search another game, i have an invite from Everquest Next i might take that up...
  • 02-05-2014, 08:17 AM
    KylieDog
    Did they nerf him? Killed him a bunch of times last night including when we only had 11 or so people (but it was close...4 seconds left when he died).
  • 02-05-2014, 08:25 AM
    Rienen
    Quote:

    Originally Posted by KylieDog View Post
    Did they nerf him? Killed him a bunch of times last night including when we only had 11 or so people (but it was close...4 seconds left when he died).

    Not that I've noticed. Then again, out of the half a dozen groups I've been in since the DLC dropped, only one was focused on a single breakpoint. The rest split the damage between arm and back leading to him escaping.
  • 02-05-2014, 10:18 AM
    Alariea
    Quote:

    Originally Posted by BIEBERyoloSWAG View Post
    6% means that 1 in every 16 victories you get an orange...i have been in a winning warmaster group over 30 times since patch and have yet to see this...that 6% is false and is realistically at a 0%

    You don't understand how this binomial (heads/tails, pass/fail, legendary/no legendary) statistic works. By your thinking, if I flip a coin twice I am guaranteed a head, since its a 50% chance to get a head. That's not how it works. You have a 75% chance of getting at least one head, if you flip a coin twice (heads tails, tails heads, heads heads) and a 25% chance of getting no heads at all (tails tails). With 3 coin tosses there is still a non-negligible chance of getting no heads (.5 to the 3rd power or 12.5%).

    the 6% chance just denotes the percentage of "successes" over a large number of samples (i.e. hundreds of wm kills). 30 times on a binomial test is a pitifully small sample size to make your "0%" claim, especially when testing for something that only has a 6% "success" rate. If I did my math correctly there is a 15.6% chance for 1 person to get no legendaries over 30 wm kills at a 6% success rate (basically the chance of getting a non legendary 30 times or (.94) to the 30th power). So you would have a better chance of getting no legendaries in 30 WM kills than you would to get no heads in 3 coin tosses.

    So while it still is possible that the drop rate is not what they initially claimed (as it has happened on occasion in the past), your experience with 30 WM kills is in no way valid proof of it.
  • 02-05-2014, 11:09 AM
    TASHINKA
    Quote:

    Originally Posted by KylieDog View Post
    Did they nerf him? Killed him a bunch of times last night including when we only had 11 or so people (but it was close...4 seconds left when he died).

    What system are you on? I'm on PS3 & have been unsuccessful many times recently (at least 20) even with the room completely full. Some guy was telling me to shoot the back last night - so I tried that - didn't even break the armor. Problem with that is everyone needs to concentrate on the same area - otherwise, some on back, some on right arm = armor not breaking. Maybe others on PS3 are killing him & I'm in the wrong groups lol
  • 02-05-2014, 04:25 PM
    Giren
    Quote:

    Originally Posted by TrickDempsey View Post
    The issues with Warmaster loot started with its release. Initially, the special loot roll for defeating the Warmaster contained Uncommon and Rare weapons, as well as incorrectly doling out the credit for defeating him. (Only the player who scored the final shot received the token for killing the Warmaster. This meant the pursuit was very hard to complete.) Additionally, the Legendary weapon rewards were weighted ALMOST evenly with the other rarities. This lead to a lot of players getting garbage greens from completing the Warmaster fight, and between 16% and 25% of players that were present for defeating the Warmaster getting Legendary weapons.

    These two fixes went in at the same time:
    • Defeating the Volge Warmaster now correctly gives credit to all ark hunters in the encounter.
    • Cleaned up loot table for Warmaster and arkbreaks to include base versions of cold fire weapons. Their chances of rolling were very low. (In the case of the battle rifle, non-existent.)
    The first was accomplished by splitting up the “Win” and “Lose” tables into entirely separate tables. (Rather than adding a roll to a different table.) At this time, the Uncommons and Rares were pulled from the “Legendary Chance” loot roll.
    The second was done simultaneously and went in with the loot pass which made charge weapons, infectors, rocket launchers, and BMGs less common in loot. (And made certain specific weapons incredibly uncommon as an effect.)

    The effects of these two checkins compounded to make the legendary drop from the Warmaster not a 1 in 20, but a 1 in 100 chance. Since the intention was that each full group of players fighting the Warmaster see between one and two players receiving legendary weapons, this balance was unsustainable. With the 7th Legion update, the legendary drop rate goes to 6%.

    I’ve seen a lot of talk of the legendary drop rate needing to be much higher than 6% for the Warmaster to compare to other “Raid” content. Comparing the Warmaster fight to a Raid in this fashion is plainly incorrect. You will not find a raid which can be completed in under 15 minutes. While the Warmaster is a “Raid-style” boss, he and his instance do not require near the time investment of a traditional raid. Were the Warmaster to require multiple hours to complete AND something which could only be completed a maximum of once per week, we’d definitely up the rewards. However, given that it is entirely possible to, through clever timing or luck, defeat the Warmaster several times in a single hour, we have no intention of making its rewards comparable to the raid content in other MMOs.

    On a rewards per hour measure, the Warmaster is still a contender for the most efficient way to earn legendary weapons. You are still earning keycodes, which buy lockboxes, and you are also running a not-insignificant chance of earning legendary weapons which have a boost over similar weapons earned from lockboxes. (As lockboxes never drop the Arkbreaker exclusive weapons.) Also, if you defeat the Warmaster, you are guaranteed an epic Arkbreaker weapon. It has an incredibly generous reward-to-time ratio.

    Hey trick what BS will you spout when the game is dead in 2 months(pc)/4 months(console). You saw the mass exodus when diablo 3 came out to consoles. Yet you still feed us with this same BS. What will your excuse be when ESO comes out? heck what about destiny? You know your day of reckoning is coming. Yet you still treat the players like ****. I am guessing that you re just trying to rush out any crap and call it dlc to avoid being sued by the season pass owners. After that I am either guessing you are planning to shut this thing down. It's the only logical conclusion to come from your, an trion's actions.

    But guess what time is not on your side. you only have 2 more months to release 2 more dlcs before you default on the season pass owners. I can't wait for the **** storm that will bring. All I can say is tick tock, tick tock the clock is about to run out. I can't wait to see how you hang yourselves this time
  • 02-05-2014, 04:30 PM
    Albion
    For what its worth, I just got an orange Zagger from the WM, first time in with him since the patch.
  • 02-05-2014, 04:39 PM
    Amack
    Public service announcement.
    Communicate with each other before a WM fight by using /team blah blah blah.
  • 02-05-2014, 04:56 PM
    Overtkill21
    Quote:

    Originally Posted by Amack View Post
    Communicate with each other before a WM fight by using /team blah blah blah.

    Yeah, it'd be nice if that actually worked on PS3 - it doesn't.
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