Originally Posted by
Amack
This thread has blown up and I was away from the computer.
Before I finish reading the entire thread I would like to address one of the issues with the OP. (Subject to editing)
The shard system was out of control for lack of a better term. They could not design a system to evenly distribute the population into the shards because there was literally too many shards. This is a process they must go through. First, they have to bring the shard system under control and then once that is accomplished they can design a way to evenly populate the shards. There won't be "quiet shards" anymore, and there won't be "lost players" either. Should this have been in the game long ago? Most definitely. I am not blindly defending them. I am just happy with the response I received regarding this issue. Did they respond back to me directly? No. I do see them making progress behind the scenes however, and I am content with better late than never.
On the subject of the scoring system, I am concerned, yes. I am mostly a solo player unless it is a clan based event in the evening, etc. I am reserving judgement until the final release however. What I can tell you all, is that if it effects my gameplay in any negative way whatsoever I will be here beside all of you moaning and complaining, perhaps louder than many. Practice makes perfect, and I have practiced volge sieges so many times now that I rarely die. The warmaster encounter is very different however, and I believe we will all have to work together to redesign our strategies for it.