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A Q&A from Etaew's 7th March Livestream Answers Transcript.

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  • 03-08-2014, 07:48 AM
    crasher
    A Q&A from Etaew's 7th March Livestream Answers Transcript.
    tl:dr
    ::shrugg::, it's your time.

    http://forums.defiance.com/showthrea...12#post1425912

    "Does the new scoring system in Gunslinger punish solo players?

    We are actively punishing players who die a lot, so if you are a person who died a lot regardless of the
    strategy, it will be a painful update for you and you will have to get good at surviving."


    I understand that dieing isn't a very good strategy.
    • Some of us play on dead shards.
    • Some of us play in areas without a lot of population.
    • Some of us admit that the game, while being fun/great/wonderful, our most favoritest thing in the whole world, isn't real skruggin popular with a lot of the gaming community.
    • In fact, a lot of the game's player base has fled never to return and despite the churn, many newbs do the same thing.

    Totally not the players fault. I don't care WHY, it just IS, but:
    • MUCH of that blame lies at the feet of TRION for gutting The Dev team.
    • Much of that blame also lies squarely on "The Design Team's" shoulders for lame design of a lot of game areas, game ambiance, DLC subjects, and game mechanics, rewards, payments, penalties and costs all introduced since launch. And, to be honest, a fair amount of ham-fisted social engineering trying to influence player strategies to include tactics that are counterproductive by imposing fines and penalties..

    It leaves us with a shrinking player base.
    And TRION managed to do something to the code that puts a lot of people randomly on the population-density equivalent of a virtual traffic jam in some cases, or a deserted island in others.

    It's the players forced to and stuck on the deserted island thats going to be the problem with the Q&A in the topic.

    I end up playing alone for a lot of reasons.
    In addition to being stuck on a dead shard:
    • Some of us play at times there's just nobody around.
    • Some of us play alone because the grouping and cooperation in game mechanics is STILL pretty bad communication-wise. It aint natural, it aint easy, it aint efficient, and it just aint really working well enough for a lot of people to even want to try it anymore.

    So some of us end up in Minor ArkEvents alone, because there just isn't anyone else. We put out calls, nobody comes. We start a minor ArkBreak with several people - we end up alone inside of one.
    Hey: Design Team:
    Hows about the Huntmasters and drones don't camp on the ammo and respawn sites I rez to?
    You guys spawned me alone in there to begin with, hows about giving me a fighting chance before you pick my pocket and deem it my fault?
    Give that a ponder while you have your morning coffee.

    Some of us die at ArkEvents because we're alone. Some of us die at Hellion events, getting smashed into the ground over and over again, because there are fewer than 10 people for the hellion to chose from to stomp.
    NOT MY FAULT. NOT OUR FAULT.

    And now it's going to start costing us big if we play a deserted game, alone or in smaller groups.
    Dieing is going to cost big.
    Rewards playing alone will suxor.
    Hey: Design Team:
    You just designed a game mechanic insuring all those desolate areas remain desolate more of the time, while a lot of the player base solos places like Mt Tam, or IDR area.
    Who is going to go scout areas of southern SanFran HOPING to find enough people to play with, so that they don't quit the day with less than they started with?

    Well, swell, "Design Team".
    Good ideas.
    Lets make it more reasonable to log in, see no one or few people around, and just log back out.
    It sure isn't going to take people long to see that when it costs way too much to play many desolate areas compared to the slim/no rewards from winning an event alone, you just convinced all those people who solo while waiting for an alternative - to just log back out.
    Reducing the population density for anyone ELSE who logs in a moment later to see/chose from, and they log out.
    Case in point:
    • How long do players wait in queue's for PvP, and SW's anymore? I remember conversations of people waiting hours and then logging off before anyone shows up.
    • I remember conversation of reducing the required number for SW's and PvP areas because there just weren't enough people queuing to get one started.

    So:
    • I lose incentive to play alone when I'm forced to play alone because rewards for playing alone are nerfed.
    • My penalties for playing alone when I'm forced to play alone are buffed.
    • And it's going to now cost me a shtako-tonne to add slots to weapons or buy the keys I don't 'win' anymore in solo events to redeem for blue weapons that I immediately salvage for a whole skruggin lot less than it cost me to acquire them.

    See, THIS is why I mentioned "lame design of a lot of game areas, game ambiance, DLC subjects, and game mechanics all introduced since launch." about a half a page up above.

    Is there really a point to play, anymore, when "The Design Team" making the game just don't really understand the concept of 'compelling game play'?
    A lot of individual things in this game are 'hard' - not because it's challenging, but just because the game mechanics are designed to be repetitively annoying, because the 'challenging' part wasn't understood in the design phase.

    Just like another answer in Etaew's 7th March Livestream Answers Transcript:

    "Is there an update to the vehicles disappearing issue?

    We have been able to somewhat capture that in a controlled circumstance. We have a much better idea about what causes that will make it easier to fix, it points to a very hard to fix issue so could be some time."

    They can't fix the bug, because it's too hard to fix, so, forget it, they just aint gonna fix it in our lifetimes.
    Get over it.

    "The Design Team" just doesn't seem to be pulling in the same direction the player base who pays the bills is.
    And it's getting harder and harder for the declining player base to keep dragging this pow towards the finish-line.
    I'm already seeing some of my remaining friends logging in a whole lot less or 'not at all' since ESO weekend, and almost all of them say that they just don't see the point in it anymore.
    [Plebeian27, you're one of them.]

    I don't like it, my back is already against the wall, and that's a nasty badguy I'm about to fight alone, because... well, I'm alone.

    And it's going to cost me a lot to play, today.
  • 03-08-2014, 08:01 AM
    N3gativeCr33p
    Quote:

    Originally Posted by crasher View Post
    And it's getting harder and harder for the declining player base to keep dragging this pow towards the finish-line.
    I'm already seeing some of my remaining friends logging in a whole lot less or 'not at all' since ESO weekend, and almost all of them say that they just don't see the point in it anymore.

    This is the spot where I'm kind of at with the game... I login and play the game just long enough to open my daily/weekly reward box, and level up weapons just a bit in the Thorn Liro arenas.

    Contracts have become overly tedious.
    Laggy/overpopulated incursions are a complete PITA, and the post-incursion "rewards" are anything but exciting.
    Random vehicle despawns have turned into a MAJOR PITA.
    Finding a Marin or SF incursion is like trying to find a pot of gold at the end of the rainbow.

    "Long, fulfilling chase"... what a crock of shtako. :rolleyes:
  • 03-08-2014, 08:01 AM
    Lucent
    I think you made some great points. I honestly felt sad while listening to the Q&A because I want to keep enjoying this game and I worry that I won't be able to with the changes. I want to keep enjoying the game like it is. For example, I thought the idea of refreshing grenades was unique and interesting... and once it changed drastically, I don't really bother with them. The fact that they are refillable in the cash shop makes me think this is going in the way of F2P. So does the fact that the whole two 7th Legion outfits coming to the cash shop are $20 a piece.
    I know loot games are intended to be a time-sink but I don't want that fact rubbed in my face like a F2P game.
  • 03-08-2014, 09:43 AM
    Bonehead
    If I had to make up a reason why the scoring system was changed (and I do because Trion wont say why they did anything really beyond a bunch of random words that are hard to get real meaning out of) I would say it is a direct result of the Warmaster strategy that came from the alpha days of DLC 2. Trick was obviously not happy about the way we deal with the big monkey and since the creative team can do nothing simple and elegant the change had to be convoluted, complex and unwieldy.
    This is the lesson I have learned from this creative team. If you ask for change, expect something like the grenade fiasco.
    If they say they are changing something. expect the same.
  • 03-08-2014, 09:44 AM
    N3gativeCr33p
    What has two thumbs and WON'T pay $20 for a 7th Legion skin?

    <<< This guy.
  • 03-08-2014, 09:55 AM
    Bonehead
    Yea 20 bucks is a bit dear for an outfit.
  • 03-08-2014, 10:31 AM
    crasher
    Quote:

    Originally Posted by Bonehead View Post
    If I had to make up a reason why the scoring system was changed (and I do because Trion wont say why they did anything really beyond a bunch of random words that are hard to get real meaning out of) I would say it is a direct result of the Warmaster strategy that came from the alpha days of DLC 2. Trick was obviously not happy about the way we dely with the big monkey and since the creative team can do nothing simple and elegant the change had to be convoluted, complex and unwieldy.
    This is the lesson I have learned from this creative team. If you ask for change, expect something like the grenade fiasco.
    If they say they are changing something. expect the same.

    Good catch. Thanx for a connection I missed.
    Player is down.
    Other Players die rezzing.
    More DPS removed from fighting the WM.
    More failures.
    Fewer WMs get started by anyone who learned the above.

    What has two thumbs and WON'T play the WM anymore?
    Everybody who got tired of the skruggin shtako mechanics and penalties.

    'The Dev Team' standing there scratching head with fork wondering why nobody plays all that kewl stuff they designed....
  • 03-08-2014, 10:36 AM
    N3gativeCr33p
    I always know when people in the clan are trying to run a WM instance... thanks to those login/logout notifications.

    Verrrrr nice!
  • 03-08-2014, 10:39 AM
    Bonehead
    Quote:

    Originally Posted by crasher View Post
    Good catch. Thanx for a connection I missed.
    Player is down.
    Other Players die rezzing.
    More DPS taken from the WM.
    More failures.
    Fewer WMs get started by anyone who learned the above.

    What has two thumbs and WON'T play the WM anymore?
    Everybody who got tired of the skruggin shtako mechanics and penalties.

    'The Dev Team' standing there scratching head with fork wondering why nobody plays all that kewl stuff they designed....

    Okay, the fork part made me spit some food.Nicely done.
  • 03-08-2014, 10:51 AM
    hardy83
    Yes. I still don't think deaths should have a penalty with the WM, or any event where death has a high chance of happening due to complete randomness.

    That or they need to add 2-4 minutes to the timer now to give people a chance now that rezzing will be heavily encouraged.

    Of course...Due to the WONDERFUL RNG, I never get the weapons I need anyways, so I've already kind of stopped doing them.
    I hate hate HATE RNG, but man is the RNG bad in this game compared to many other MMOs.
  • 03-08-2014, 11:00 AM
    crasher
    Quote:

    Originally Posted by hardy83 View Post
    Yes. I still don't think deaths should have a penalty with the WM, or any event where death has a high chance of happening due to complete randomness.

    That or they need to add 2-4 minutes to the timer now to give people a chance now that rezzing will be heavily encouraged.

    Of course...Due to the WONDERFUL RNG, I never get the weapons I need anyways, so I've already kind of stopped doing them.
    I hate hate HATE RNG, but man is the RNG bad in this game compared to many other MMOs.

    Thats part of that whole 'We can't figure out how to make it challenging, so we'll make it crazystupidhard, instead, and call it good.' thinking that is in so many things here.
  • 03-08-2014, 11:02 AM
    Bonehead
    "but man is the RNG bad in this game compared to many other MMOs."


    I will take "yes" for 1000 Alex.
  • 03-08-2014, 11:26 AM
    drackiller
    But we paid for the fracking DLC in my case a season pass, and we have to pay what we should already have !?

    Not that i care for the stupid outfits, most of the times i use my initial survivalist outfif. Now i`m using the collective infiltrator, but I EARNED it.
  • 03-08-2014, 01:00 PM
    plebeian27
    Quote:

    Originally Posted by crasher View Post

    "The Design Team" just doesn't seem to be pulling in the same direction the player base who pays the bills is.
    And it's getting harder and harder for the declining player base to keep dragging this pow towards the finish-line.
    I'm already seeing some of my remaining friends logging in a whole lot less or 'not at all' since ESO weekend, and almost all of them say that they just don't see the point in it anymore.
    [Plebeian27, you're one of them.]

    My dear friend Crasher - what can I say that hasn't already been said...other than add my two cents worth.

    The ultimate problem I find with this game is that people like it. If we didn't like it we wouldn't still be here. And just like your best friend who keeps repeating the same mistakes over and over again, you sit back and hope they get it right this time. That's the point I feel like I am at with this game. Trion has made mistakes over and over again, some intentional, some not, but I still sit back and wait for them to get it right.

    I'm not stupid or naive by any means; I haven't pumped near the money into this game that others have. It is a F2P game where they try to make you pay more in the shop. I don't spend my hard earned in the bit shop so I feel I don't have a whole lot to say about the bugs and direction the game is going. Do I care about it? Yes. Do I see an answer down the road? No.

    I have made some lifelong friends during this year and will miss the game when I'm gone. I'll probably check back in from time to time but, in the long run, a game who has listened to me more and fixed more problems in the beta stages than this game has in a year is going to get my business.

    Love ya Crash!
  • 03-08-2014, 01:19 PM
    j3crow
    Quote:

    Originally Posted by N3gativeCr33p View Post
    What has two thumbs and WON'T pay $20 for a 7th Legion skin?

    <<< This guy.

    I agree. They've pretty much lost me as a customer at this point. It very much reminds me of another title by PWE. I won't play that game ether, because it's monetization model is extremely exploitive. And in some ways, that was a fun game. I am left very disappointed in the development of this game
  • 03-08-2014, 01:20 PM
    N3gativeCr33p
    Quote:

    Originally Posted by hardy83 View Post
    I hate hate HATE RNG, but man is the RNG bad in this game compared to many other MMOs.

    TESTIFY! Very very true words there, kind sir!

    http://24.media.tumblr.com/87fafdd8f...evt4o1_500.gif
  • 03-08-2014, 01:38 PM
    Riz
    Ah, the Warmaster... Yes, i remember him...

    That's the beast who's instance kicks half the clan when they try entering it's Arkfall. From the 25 people present and fighting outside only 12 actually make it through to the inside. Sadly, there is always a dumbazz amongst those 12 that doesn't understand it's better to wait for more players to return then to instantly break the locks the moment you may go down.

    That Warmaster, yes. 50% chance to actually enter, and if you actually make it in still 50% chance to fail due to lack of players present or having a r3t4rd present that spoils it all. Got the Trophy, mates! Succeeded once in being in right and lucky group and defeat the WM! Not ever i'm going to go it again. Simply not worth the trouble.

    ^^And then to think DLC 2 actually IS the best that was offered to us so far lol. We have a broken DLC topping the other 2, YEY!
  • 03-08-2014, 01:43 PM
    bigguy
    The fact that they called the salvage cost to open slots reduction a mistake is a COMPLETE LIE!!! , i remeber when it cost me 1mil ark salvage to open 8 mod slots and i was pissed. They are doing this on purpose and its COMPLETE BS!!! , over and over i keep thinking they want this game to fail. So to the wise people who keep saying they want this game to be challenging i hope you enjoy doing events for NO REWARDS. Oh and does anyone else feel like they are pumping out garbage dlc as fast as they can so that the season passes are fulfilled and they can try and charge everyone full price for the much wanted map expansion.
  • 03-08-2014, 01:55 PM
    Nefarious
    I happy there's penalties for getting killed. Its about time. This game since day 1 the events have been 'always win' situations. Enemies were never a threat since getting killed yielded no consequence, you could simply have a superman syndrome and run up to them all point blank and just unload your gun into them.

    Now players will be a bit more weary going into the least threating situations and very cautious of the most dire ones.

    The consequence of death is a good thing and it gives a much needed boost for the sociological effect enemies will now have. Enemies will now be looked at as a threat instead of just a target to shoot.
  • 03-08-2014, 02:18 PM
    r2nddan
    The most interesting thing about all these posts recently is the absence of the regular fanboys defending trion. Interesting maybe they are embarrassed or scared to try. Or, maybe they gave up trying.
  • 03-08-2014, 02:20 PM
    r2nddan
    Quote:

    Originally Posted by bigguy View Post
    The fact that they called the salvage cost to open slots reduction a mistake is a COMPLETE LIE!!! , i remeber when it cost me 1mil ark salvage to open 8 mod slots and i was pissed. They are doing this on purpose and its COMPLETE BS!!! , over and over i keep thinking they want this game to fail. So to the wise people who keep saying they want this game to be challenging i hope you enjoy doing events for NO REWARDS. Oh and does anyone else feel like they are pumping out garbage dlc as fast as they can so that the season passes are fulfilled and they can try and charge everyone full price for the much wanted map expansion.

    No doubt they did these last 2 dlcs at the same time. We are not as stupid as they think!
  • 03-08-2014, 02:24 PM
    Albion
    Oh, and then there is this - I paid 10 bucks for the 7th legion DLC, and so far I have gotten absolutely nothing from it because the RNG lottery ticket system that doles out the content sucks the big one.

    So, in response to our valid complaints, Trion is going to make this better. You can now directly access 2 of those 7th Legion outfits without the RNG nonsense for an additional 20 bucks. So now you are asking me to pay again to access the content I already paid for once and did not get. I swear, you could not make this up.
  • 03-08-2014, 02:27 PM
    crasher
    Quote:

    Originally Posted by r2nddan View Post
    No doubt they did these last 2 dlcs at the same time. We are not as stupid as they think!

    Apparently I am.
    I still play the game, so far.

    But I can say to them:

    http://www.youtube.com/watch?v=o9ZgnVb5Q7I
  • 03-08-2014, 02:40 PM
    N3gativeCr33p
    Quote:

    Originally Posted by crasher View Post
    But I can say to them:

    "Embedding disabled by request"? ;)
  • 03-08-2014, 02:43 PM
    crasher
    Quote:

    Originally Posted by N3gativeCr33p View Post
    "Embedding disabled by request"? ;)

    I'm a man of mystery.
    That's one of the mysterys.
  • 03-08-2014, 02:46 PM
    N3gativeCr33p
    Quote:

    Originally Posted by crasher View Post
    I'm a man of mystery.
    That's one of the mysterys.

    But are you an international man of mystery?

    That is the true mystery. :) lol
  • 03-08-2014, 03:01 PM
    Bonehead
    " I swear, you could not make this up."

    They did.
  • 03-08-2014, 03:27 PM
    j3crow
    Quote:

    Originally Posted by Albion View Post
    Oh, and then there is this - I paid 10 bucks for the 7th legion DLC, and so far I have gotten absolutely nothing from it because the RNG lottery ticket system that doles out the content sucks the big one.

    So, in response to our valid complaints, Trion is going to make this better. You can now directly access 2 of those 7th Legion outfits without the RNG nonsense for an additional 20 bucks. So now you are asking me to pay again to access the content I already paid for once and did not get. I swear, you could not make this up.

    This exactly. This has me seriously contemplating asking for a refund for my season pass.
  • 03-08-2014, 04:00 PM
    otonagamer
    Quote:

    Originally Posted by Nefarious View Post
    I happy there's penalties for getting killed. Its about time. This game since day 1 the events have been 'always win' situations. Enemies were never a threat since getting killed yielded no consequence, you could simply have a superman syndrome and run up to them all point blank and just unload your gun into them.

    Now players will be a bit more weary going into the least threating situations and very cautious of the most dire ones.

    The consequence of death is a good thing and it gives a much needed boost for the sociological effect enemies will now have. Enemies will now be looked at as a threat instead of just a target to shoot.

    Totally agreed. There's almost no penalty for death now and just be dead and respawn is better tactics then trying to survive in Minor Arkbreaks. this is ridiculous. Keep dying shouldn't be better tactics then trying to survive. Because of Protective Spike addition, Reviving someone is now quite a easy thing to do. It doesn't need much skill but social aspect that others should help each other. Just give some score for reviving someone and people keep searching for someone to revive. Noobs get popular.
  • 03-08-2014, 04:03 PM
    Amack
    The shard system was out of control for lack of a better term. They could not design a system to evenly distribute the population into the shards because there was literally too many shards. This is a process they must go through. First, they have to bring the shard system under control and then once that is accomplished they can design a way to evenly populate the shards. There won't be "quiet shards" anymore, and there won't be "lost players" either. Should this have been in the game long ago? Most definitely. I am not blindly defending them. I am just happy with the response I received regarding this issue. Did they respond back to me directly? No. I do see them making progress behind the scenes however, and I am content with better late than never.

    On the subject of the scoring system, I am concerned, yes. I am mostly a solo player unless it is a clan based event in the evening, etc. I am reserving judgement until the final release however. What I can tell you all, is that if it effects my gameplay in any negative way whatsoever I will be here beside all of you moaning and complaining, perhaps louder than many. Practice makes perfect, and I have practiced volge sieges so many times now that I rarely die. The warmaster encounter is very different however, and I believe we will all have to work together to redesign our strategies for it.

    The task that Trion has before them is not an easy one by any means of the word. The scoring system has to compliment the new shard system that is not even fully in place yet. That means they must all mentally have a common goal in mind, and multiple departments must work towards that common goal.

    I have witnessed them hot-fixing the shard system on the live server in the early AM hours. There was obviously an issue with the first hot-fix, so they reverted it back, and continued to work on it. I have no clue how it is running currently as I have not had time to play yet. I can say that they put the hot-fix back onto the live servers yesterday, but I do not know about today.

    The only reason I prefer to play this game solo many times, is simply because the system favors it currently. However, this is an MMO, and if people prefer to play solo, that is not good. That means something is not right, somewhere. If people want to play solo, they should not be playing an online game. I want the system fixed so that I have more fun, and more rewards for playing with my friends. That is what I believe they are attempting to make happen.

    The vehicle disappearing problem is a symptom of overloaded shards, I am almost positive about this, but don't quote me on it. Once the shard system is properly setup and populated, hopefully (crosses fingers) it will fix the vehicles as well.

    If we are truly very lucky indeed, once they get this worked out, it will increase PS3 game play ability.
  • 03-08-2014, 04:44 PM
    crasher
    Quote:

    Originally Posted by Amack View Post
    This thread has blown up and I was away from the computer.

    Before I finish reading the entire thread I would like to address one of the issues with the OP. (Subject to editing)

    The shard system was out of control for lack of a better term. They could not design a system to evenly distribute the population into the shards because there was literally too many shards. This is a process they must go through. First, they have to bring the shard system under control and then once that is accomplished they can design a way to evenly populate the shards. There won't be "quiet shards" anymore, and there won't be "lost players" either. Should this have been in the game long ago? Most definitely. I am not blindly defending them. I am just happy with the response I received regarding this issue. Did they respond back to me directly? No. I do see them making progress behind the scenes however, and I am content with better late than never.

    On the subject of the scoring system, I am concerned, yes. I am mostly a solo player unless it is a clan based event in the evening, etc. I am reserving judgement until the final release however. What I can tell you all, is that if it effects my gameplay in any negative way whatsoever I will be here beside all of you moaning and complaining, perhaps louder than many. Practice makes perfect, and I have practiced volge sieges so many times now that I rarely die. The warmaster encounter is very different however, and I believe we will all have to work together to redesign our strategies for it.

    They had a shard system that didn't do this before.
    It worked all along.
    They broke it some time in the recent past.
    Every day that it's not fixed after Tuesday is a day that somebody is going to be penalized for having no options, and that person won't let the door hit 'em ona butt on their way out, either.

    As far as the WM is concerned:
    Ancient history for the ppl who have won it.
    Big cost with little pay-off for the up-n-comers.
  • 03-08-2014, 05:05 PM
    Amack
    Crasher, we have 1 person.... 1 PERSON who believes the chat system was working previously... what does that tell you?
    It should tell you that perception is not the end all be all.

    What you are saying is very similar to what that 1 person says about the chat system.

    If chat was working, it would not have been modified in the way that it was, it is that simple. If the shard system was working previously, it would not have changed, and if it changed unintentionally it would have been restored just as it was this past week during the hotfixes.
  • 03-08-2014, 05:34 PM
    crasher
    Quote:

    Originally Posted by Amack View Post
    Crasher, we have 1 person.... 1 PERSON who believes the chat system was working previously... what does that tell you?
    It should tell you that perception is not the end all be all.

    What you are saying is very similar to what that 1 person says about the chat system.

    If chat was working, it would not have been modified in the way that it was, it is that simple. If the shard system was working previously, it would not have changed, and if it changed unintentionally it would have been restored just as it was this past week during the hotfixes.

    Amack, My 3rd best friend in the whole world (of online TRION forums, but I digress....)
    I respectfully submit 2 items for your perusal:

    1.)"If the shard system was working previously, it would not have changed, and if it changed unintentionally it would have been restored just as it was this past week during the hotfixes."

    2.)
    07-23-2013 08:14 PM
    Patch 1.025 - Patch Notes
    We are happy to announce the upcoming patch 1.025.

    DEFIANCE 1.025

    - Challenges: Hotshots & Rampages: You should no longer get stuck after repeatedly suiciding (for example, during the Crystal Defense Hotshot)
    - Fixed a rare crash that could occur during an Arkfall
    - Fixed a bug where you would lose ammo swapping weapons in the current loadout when the ammo pool was full.

    Both of those items are issues.
    The item highlighted in "2.)" was broken again on 08-09-2013 in patch 1.027, and has not yet been fixed again.
    I see zero reason, in light of the above statement "2.)" to assume that the items discussed in your statement highlighted in "1.)" is actually going to be fixed in the near term, and certainly not by the time DLC-4 goes live.

    AND wish to point out that in spite of claimed ".... it would have been restored just as it was this past week during the hotfixes." it is still clearly broken as we speak.

    Which does, kinda, if you think about it, put us exactly in the position I posited at the top of this thread.

    As always, I remain your boon companion.
    I trust I still hold a similar position on your friends list.

    p.s.
    That 'Chat System' comment/example you posted - while clever, is a red herring, and has nothing to do with this discussion.
  • 03-08-2014, 05:55 PM
    Amack
    Crasher you are one of the few people here that actually has good arguments and I respect that very much.

    I can not speak for Trion, all I can speak of is what I witness happening. I know the same applies for you as well.

    When I encounter something like the shard system problem, I never believe it until I verify it with multiple clan members / friends, etc.

    I am not the only person who has been watching their progress. I am one of the few who comes here and spends time trying to point out what is happening.

    I do not know how long the shard system was hurting us, nor do I know how long ago you found the shard system to be working. My question to you is, how did you determine it was working properly?

    The ammo swapping example, while aggravating, is not a good example because it is far from game breaking. My last Houston thread was pointing out a game breaking problem, and it was addressed in some way in less than 2 weeks. That cannot be argued with me. They are more concerned with game breaking issues than things like ammo missing and that is the way a game developer should always look at issues presented. The issues should always be prioritized appropriately and I see them doing that, or atleast they are trying and that is all I can ask.

    Should I or anyone else here have to bring game breaking issues to their attention? Heck NO! However, that is the situation we find ourselves in and we can decide to help, or we can decide to stop playing.
  • 03-08-2014, 05:59 PM
    crasher
    Quote:

    Originally Posted by Amack View Post
    Crasher .........................

    My question to you is, how did you determine it was working properly?

    'Was working properly'?
    As in, Dead shards are supposed to be the norm?

    No, sharding was discussed in the beginning of the game on many forum and websites as an efficient way to keep people in populated dimensions together without ending up overpopulated. Also it was explained how populations were averaged over shards, and how shards were recombined when populations dropped.

    1.) Because it started putting me into dead shards recently when it had not done so before to me or anyone of the people who I played with on a regular basis since April.

    2.) The clear absence on the forums all along of people mentioning/discussing/whining/b*tching about dead shards as has been the topic of late, and the discussion of how it is affecting people's play and enjoyment.

    While the ammo example may not be game breaking, it is a clear example of an issue that was important enough to be fixed once, clearly not understood as a game mechanic in conjunction with other mechanics by whoever was tasked with the fix, and then abandoned as a fixable issue in a most unprofessional display of defeat.

    You eather gots the chops to fix you're own damned software, or you don't.
    If you don't, 3 things come to mind:
    1.) Why not?
    2.) Who let it get to that point?
    3.) Who let it get to that point without fixing the issue of it BEING at that point already, that we're even still discussing it?

    I've said it before, me, and not a small number of people on this forum have been responsible for our own share of businesses, and some of them have been easily in the multi-million dollar range.
    We didn't suffer fools gladly when they worked for us and jeopardized our names and assets.

    TRION is huge compared to us?
    Fine.
    That don't mean they can lallygag and flounder about with no responsibility for production.
    It means they have a tighter control over the daily doings, or they aint doing it by skill but by luck.

    Are you trying to say they did it by luck, when we're trying to maintain that they did it by skill?

    I love the game.
    I'm begging TRION to please give me reasons to throw more money at them.

    Are they listening, or not?
  • 03-08-2014, 06:06 PM
    Amack
    That is where the perception comes into play. People were perceiving the game to be dead because they couldn't find anyone. This could have been going on forever and we would not know it, if people were not mentioning it because it was misperceived.

    I noticed a big jump in posts regarding this issue after I created that last Houston thread because they then realized, hey there are people playing this game somewhere and I just can't get to them for some reason.

    If for example they changed the sharding code to try and put you in the same shard with friends or clanmates, that could very well negatively affect people who are in dead clans, no clan at all, and/or have no one active on their friends list.
  • 03-08-2014, 06:41 PM
    crasher
    Quote:

    Originally Posted by Amack View Post
    That is where the perception comes into play. People were perceiving the game to be dead because they couldn't find anyone. This could have been going on forever and we would not know it, if people were not mentioning it because it was misperceived.

    I noticed a big jump in posts regarding this issue after I created that last Houston thread because they then realized, hey there are people playing this game somewhere and I just can't get to them for some reason.

    If for example they changed the sharding code to try and put you in the same shard with friends or clanmates, that could very well negatively affect people who are in dead clans, no clan at all, and/or have no one active on their friends list.

    People mostly claimed the game was dieing because they didn't find the throngs that once teemed.
    Some people resorted to hyperbole.

    If they changed the sharding system, several questions come to mind:
    1.) ANOTHER ninja change with no patch notes?
    2.) ANOTHER issue with borked software that is swept under the rug, and pleas for information, help and reason for hope fall on deaf ears?
    3.) Hey, hows about all thems people in clans who get stuck on the outside while maybe one person gets in to a break, or hows about them people who get disconnected?

    Have you glanced at a calender, my friend?
    It is now March -08
    We are now slightly over 3 weeks from the first year anniversary of launch, with arguably a smaller population or players than were betatesting this program.

    It aint rocket surgery. They didn't invent MMOs. They have an in-house MMO that's working, all they had to do was steal their own intellectual property rulebook and pie charts, and graphs to get it to work.

    We would, at this point in time, NOT be discussing things in this manner if TRION people had come into THIS forum at almost ANY time in the passed 2 months to lay down some info on us and treat us as adults who were making a conscious decision about where to spend time and money.
    And it's not as if we didn't beg them for month upon month upon month to treat us with respect.

    The same can be said for all the other issues that we begged for info about, and received nothing for.

    Am I stepping over the line by asking to be treated as an adult by a company that I've invested hundreds of dollars into?
    A company that, I am on record as advocating for, I would pay an additional subscription fee to, to give me the services that I'm contracting for?

    This is a 'Perception' problem?

    You're lucky I don't come to Florida, with Big Jim, and make you and reb buy us beer.
  • 03-08-2014, 06:52 PM
    Amack
    I'm not trying to argue with you Crasher. You are not wrong, and many things you say could not be more correct.

    Case in point...

    1.) ANOTHER ninja change with no patch notes?
    2.) ANOTHER issue with borked software that is swept under the rug, and pleas for information, help and reason for hope fall on deaf ears?
    3.) Hey, hows about all thems people in clans who get stuck on the outside while maybe one person gets in to a break, or hows about them people who get disconnected?

    I don't particularly "like" the way that North Korea treats its own people... but I am resigned to the fact that I can do nothing about it and don't waste my time trying.

    I don't particularly "like" the way that Trion treats its own players when it comes to Defiance... but I am resigned to the fact that I can do nothing about it and don't waste my time trying.

    If North Korea and/or Trion wants their people to be happy, they will change their procedures, it is that simple.
    I can't force either of them to make it so.
  • 03-08-2014, 06:53 PM
    N3gativeCr33p
    As I've read through a few of the most recent posts in this thread, I'm reminded of that age old statement...

    "Perception is reality."
  • 03-08-2014, 06:55 PM
    Bonehead
    Quote:

    Originally Posted by N3gativeCr33p View Post
    As I've read through a few of the most recent posts in this thread, I'm reminded of that age old statement...

    "Perception is reality."

    Damn straight Skippy.
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