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Mod slots costs tens of thousands of salvage again....

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  • 03-11-2014, 04:58 PM
    EternalRain
    Mod slots costs tens of thousands of salvage again....
    Just noticed I need 37k salvage to put a 3rd mod slot on an oj.....wtf..I didn't read this was happening anywhere...
  • 03-11-2014, 05:00 PM
    Sliverbaer
    Bug or intentional? Ark salvage costs reverted - Gunslinger Trials - DlC 4
  • 03-11-2014, 05:03 PM
    Nalai
    You mean it isn't in the patch notes. Weird. Trion never makes changes that aren't in the patch notes.
  • 03-11-2014, 05:06 PM
    Goth Angel
    Sigh... There really trying to kick out their few remaining loyal players aren't they.. :(
  • 03-11-2014, 05:11 PM
    Raiithe
    Why are they reverting one of the few GOOD changes they had made? In the start mod slots or altering weapons cost a small fortune then after a few months of complaints reduced it.... so why make it worse again?

    Is trion trying to empty the defiance servers to open them up to a new game?


    Please Trion, if you are going to make changes then 1/ Tell us, 2/ if a large part of the community hates it then don't add it.
  • 03-11-2014, 05:19 PM
    Goth Angel
    Agreed! Completely right on your two points.
    I really think there doing this on purpose to annoy people to make us leave, and for the most part. It succeed.
  • 03-11-2014, 05:34 PM
    OttawaREDBLACKS
    This was one of the things brought up in the alpha server discussions, not sure who else does this but I also bought the computer version for something like $8, was fun for a while but ended up finding a bunch of good deals on steam. But the big positive was seeing both DLC 3, 4 before they were released somewhat spoiling the content added but also finding out about the little things and the things that didn't get fixed. .
  • 03-11-2014, 05:47 PM
    KylieDog
    Add mod slots for only 80 bits! - Coming soon!
  • 03-11-2014, 07:28 PM
    maverick07
    At least when mod slots used to cost this much, in the first few months in the game, converting salvage into keycodes didn't cost scrip. As a lower EGO player and in that 2000 to 3000 range, I looked forward to being able to reach the 4000s, and ultimately 5000 where each weapon I would recieve would come with all slots open. I saw it as a reward for reaching higher EGO. I didn't have to use my salvage with mod slots as much anymore, and I could use my salvage to open more lockboxes instead, I saw it as a benefit of reaching that higher EGO level.

    I can deal with mod slots costing a bit more again. But this combined with converting salvage to keys eating all of your scrip it's just too much for me and I won't be converting salvage anymore. Why even have the option to convert salvage now. Unless I'm on Xbox sitting on 10 or 20 mil in scrip with their economy I would never think of converting salvage to keys anymore.
  • 03-11-2014, 08:38 PM
    Ebyl
    Yet another idiotic change to the game by a company that appears to be actively trying to kill it off. Brilliant... Take a bow, whoever is responsible for this. You win the award for one of the worst changes (reversions, even worse) to a game I've ever seen.
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