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Announcing Arktech Revolution, Defiance's Fifth DLC Pack

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  • 03-25-2014, 08:49 AM
    ironcladtrash
    Over all I like the sound of it. Finally a benefit to being high ego. However depending on how it's implemented in PVP it will make PVP even more unbalanced.

    It also sounds like there might finally be reason to use a weapon with out a Nano effect. Which is something else we have been saying for a while that non Nano guns shouldn't exist especially legendary's because there is 0 benefit to them. Now they will be the balanced gun.

    "Did we mention they drop better loot too? Because they do." - So any bets on how long it takes for this to get nerfed in a bug, denied for weeks and then said it was done on purpose because god forbid they do anything to lessen the horrible grind. I say 30 days.
  • 03-25-2014, 08:52 AM
    duction
    Non nano guns have a point now? Say what?
  • 03-25-2014, 08:57 AM
    ironcladtrash
    Quote:

    Originally Posted by duction View Post
    Non nano guns have a point now? Say what?

    It looks like they are tring to give a positive and negative reason to use a Nano. That way you have to think more about your load out. Not all of the effects say what the downside is to using them but I'd be willing to bet there will be.

    "
    We’re not done yet, wasteland warriors! Prepare to theorycraft because your equipment loadouts just got a little more complex. Defiance’s weapons damage types are getting a major overhaul to increase their impact on gameplay.
    Incendiary: Deals increased damage to health and less to shields.
    Electric: Deals increased damage to shields and less to health.
    Syphon: Steals some health from shield damage and lots from health damage.
    Radiation: Deals a percentage of damage directly, bypassing armor plates.
    Bio: Deals increased damage to armor plates.

    Wait, what are armor plates? We’re glad you asked! Armor is a new damage-mitigating buff granted passively by shield equipment and temporarily by perks, stims, or spikes. Unlike shields, armor does not regenerate when excessive damage breaks it but it can be repaired at extraction points"
  • 03-25-2014, 09:13 AM
    Rampage zR
    this update is cool and all but where is the DLC?
  • 03-25-2014, 09:14 AM
    spweasel
    I'm guessing the expert dungeons are DLC-exclusive, but if Armor Plates and the higher EGO/new Perks are also exclusive I'll be pretty upset. I plan on buying the DLCs eventually, but I don't want one of them to be a requirement in order to compete at all in non-DLC content.

    The other changes seem questionable. I'm all for the Consumable changes, but making EGO too much of a factor risks leaving lowbie players in the dust at large events - since there aren't leveled areas like other progression MMOs, it's going to be extremely difficult to balance leveled content.

    The nano-effect change seems like the worst change, though. Is my Electric Shotgun suddenly going to be next to worthless against Hellbugs since they don't have Shields? It's already hard enough to get an acceptable weapon to drop, so rendering some weapons strictly worse (by a wide margin) against certain enemy groups is a headache for people who generally don't sweat the min/max.
  • 03-25-2014, 09:18 AM
    bigguy
    My first thought is what have i already paid for as a season pass holder because it seems as if everything that has been mentioned is for the whole of the community and therefore i gave you money for something that everyone else is getting for free. So what are the season pass holders getting for their money?
  • 03-25-2014, 09:59 AM
    Arsenic_Touch
    Quote:

    Originally Posted by spweasel View Post
    The nano-effect change seems like the worst change, though. Is my Electric Shotgun suddenly going to be next to worthless against Hellbugs since they don't have Shields? It's already hard enough to get an acceptable weapon to drop, so rendering some weapons strictly worse (by a wide margin) against certain enemy groups is a headache for people who generally don't sweat the min/max.

    That's actually one of the best changes. They're actually given a purpose to nano effects. Your electric gun may end up being weaker towards hellbugs, but a radiation or bio may end up being even better against hellbugs than ever before. Your electric will also be even better against the hardest mob in the game (dark matter) so what's the issue?

    And it's not hard to get an acceptable weapon to drop, it's hard to get a great weapon to drop. You can buy acceptable weapons from the vendors and perform just fine.
  • 03-25-2014, 10:02 AM
    hardy83
    As long as the damage and power difference between an EGO 1 player and EGO 5000 player is not drastic like in most gear based MMOs, I'll be okay with it.
  • 03-25-2014, 10:10 AM
    DEATHBRINGER210
    still no map expansion
  • 03-25-2014, 10:10 AM
    Nefarious
    Quote:

    Originally Posted by duction View Post
    They haven't said ego 5000 weapons are getting a buff, it says the higher your ego the better you can upgrade/make your guns more powerful, good reason to work for ego 5000 or what ever that cap says, hence the salvage matrix being used to upgrade your weapons power.

    ^^this (I lean to think) for anyone who is worried about level 5000s just getting an automatic buff across the board. Its probably going to take a lot of resources to buff a single gun. And Im sure Trion thought of a cap of how powerful a gun can get. They probably don't go past Legendary stats.

    And I think from what Im guessing is that a player who lucks out and gets a Oj Assault Rifle at a beginner level of 243 for example can now keep that gun and level it up as they level up and earn those higher level rolls when they reach over a 1000. Whereas before they would out grow it and just throw it away.

    So if you have a really good blue or purple gun at any level you can upgrade it up to orange, then reset the master roll perhaps?? Then name it? I tend to think if it does work like this then once you upgrade a weapon to the next tier/color then those new rolls would be permanent unlike the ability to re-roll the master bonus? If this is indeed the case then lower tier guns white/green/blue would have something of value to those who have the resources to spend to take a shot to upgrade them to earn a set of desired/perfect rolls on them.

    Although the idea of all this is cool this is all hypotheticals on how I think how all this works and in no way the truth.
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