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@ CM Kiwibird: Gamers Request to revamp Scrip/Salvage Cost:

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  • 03-30-2014, 12:25 PM
    charmXalor
    https://pbs.twimg.com/media/Ba1fV66CMAAvYb_.jpg

    That's what hearing kiwibird makes me think of.
  • 03-30-2014, 12:28 PM
    Deirachel
    Quote:

    Originally Posted by CM Kiwibird View Post
    If this is a concern that you guys want me to bring up, I'll be more than happy to bring it up. :o

    My only problem with the change is the drop was BECAUSE of player feedback in the first place. I don't really have a problem with it, but when you make a change because enough people are asking for it, then why would you later change it back?
  • 03-30-2014, 12:41 PM
    Amun Ra
    Quote:

    Originally Posted by drackiller View Post
    Sorry to ear that m8, there are only two reasons to take that narcotic and none of them good.

    If for therapy it`s pretty extreme and you must be in great pain. I wish you well.

    Most kind, thank you.
  • 03-30-2014, 12:53 PM
    DIS
    Quote:

    Originally Posted by Deirachel View Post
    My only problem with the change is the drop was BECAUSE of player feedback in the first place. I don't really have a problem with it, but when you make a change because enough people are asking for it, then why would you later change it back?

    If you are referring to buying keycodes from lockboxes, that change was not due to player feedback. They started out charging 1000 scrip for one keycode AND 1000 scrip for 10 keycodes. This was not intended, the price per keycodes should not change based on how many you buy. They took the scrip charge off for a time to fix this issue and re applied the scrip charge when they had fixed the pricing. Why it took them sooooo long to fix a numerical error is beyond me, but this is the explanation they have already given as to the cost of keycodes from lockboxes.
  • 03-30-2014, 01:35 PM
    maverick07
    Doubt anything will change. Trick already explained that this is what he wanted with the new system. He wants a risk/reward system, where people can buy a few keys to possibly get to 64 for a T4, or lose potential keys by maxing them out in an event. He said they originally lowered costs for mod slots too much and that they couldn't apply scrip to converting salvage correctly before.

    Mod slot costs doesn't bother me much, another reason to level up, because once you get around 4000 to 4500 you'll have all slots open on weapons anyway. And you will want to level up with the coming changes in DLC 5. I am not sure I agree on salvage to keys costing scrip again though. Being able to dump salvage into lockboxes was a nice benefit to being high EGO, back when slots used to cost a bunch, and salvage to keys didn't cost scrip. But we don't know all the details on DLC 5 yet. We might need some salvage for doing some of the new stuff as well as Arkforge.
  • 03-30-2014, 04:07 PM
    Overtkill21
    Quote:

    Originally Posted by charmXalor View Post
    https://pbs.twimg.com/media/Ba1fV66CMAAvYb_.jpg

    That's what hearing kiwibird makes me think of.

    Whoa, Kiwis eating Kiwis, and I suppose they are likely owned by a couple of Kiwis. Meta.
  • 03-30-2014, 04:55 PM
    Deirachel
    Quote:

    Originally Posted by DIS View Post
    If you are referring to buying keycodes from lockboxes,

    No, I am talking about the changes to costs in the Salvage Matrix.

    At launch, they were based on EGO level of the weapon and High cost. Due to player feedback, they changed the cost to Weapon Rarity and LOWERED the Cost dramatically. DLC4 returned the High Cost.

    It sounds disingenuous for Trick to say the reduction of cost in the Salvage Matrix was "too much, by mistake" this late in the game. This is a very minor fix and could have been coded quickly for any of the 23 patches between DLC1: CCP and DLC4: GS. (Just grab the section of patch code which reduced the price of the Salvage Matrix and change the numerical values to fit what you meant for it to be.)

    To me, it's starting to feel like all of these changes we've gotten since Trick took over are concepts he proposed before he was made Lead and got declined/shot down/overridden on. Now, he's lead on the project so he's putting in what he thought it should be, regardless of what the general community does or says.

    The point is this:

    Trion made a change based on feedback without the Test Server (as in what the players were requesting, through the forums and livestream questions, not as a bug report), then they reversed the change, against player feedback.

    Repeatedly, we hear, from the Community Managers (Sledgehammer, Dahlanese, Kiwi, Scapes, all of them) and even each of the Executive Producers, Trion wants the feedback. Yet, one of the VERY FEW non-PTS feedback changes was reverted. There are constant complaints stating the company is not listening to feedback. Due to this example, why should we feel like this is not true?
  • 03-31-2014, 04:55 AM
    DIS
    Deirachel, thanks for clarifying for me. We are on the same page now. I agree with you and hope the Community Team is reading this stuff. I hope they make it right, but I won't hold my breathe.
  • 03-31-2014, 09:04 AM
    Z0mb1E
    Quote:

    Originally Posted by Amun Ra View Post
    As many a post afore, people are not happy with the latest change (some Patch wee back).
    The cost for Keys for example: many players find it insane.

    For me, I am stuch with the Salvage Cost in the Matrix.
    Few times I had to start grinding for hours, just to Unmaster a weapon.
    I did not get my season pass to start grinding for Salvage.

    Last weekend with the Boosts, I made 400.000'ish Salvage, but adding a Mod slot costs like 40.000 Salvage.
    I have a few weapons to do, thus, 400.000ish salvage is gone before I even started.

    For the entire community, I ask that you ask the Devs to revamp the costs (Salvage for me personally and many others, Scrip for most), OR that the Scrip/Salvage income be raised.

    Since, as it is, the Scrip and Salvage economy is a disaster...

    We, the community, thank you.

    Every single epic and legendary drop I've had within the past few weeks has had EVERY single MOD slot open, am I somehow just very lucky? I understand the complaints as outlined, but am not experiencing any issues with Salvage/script because I'm just not having to pay 40k to open a slot (occasional 25k for re-mastery only).
  • 03-31-2014, 10:51 AM
    Albion
    Quote:

    Originally Posted by Deirachel View Post

    To me, it's starting to feel like all of these changes we've gotten since Trick took over are concepts he proposed before he was made Lead and got declined/shot down/overridden on. Now, he's lead on the project so he's putting in what he thought it should be, regardless of what the general community does or says.

    I wonder how true this really is? We'll never know, but it sure seems like someone is pulling the strings behind the scenes on this game and doing exactly the opposite of what the players want. Just about every recent change is designed to make the game less friendly to players, is it not? Why would we all of a sudden have to pay scrip to convert salvage? Why is it that every time an event starts to become fun because it has a decent shot at legendary gear, it gets nerfed? This new scoring system really benefits no one, and if you play solo it really hurts. Half the content in the game goes unplayed now, thanks to this.

    We asked for so many things since last year, like an auction house, a bank so we can share gear between toons, a map expansion, new story content, and so much more. What we got instead was very different.
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