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Camelot Unchained Kickstarter day 1 - 1/4th of the way there!

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  • 04-02-2013, 07:44 PM
    Mkilbride
    Camelot Unchained Kickstarter day 1 - 1/4th of the way there!
    http://www.kickstarter.com/projects/...elot-unchained

    Quote:

    This game is built upon three main pillars of gameplay, RvR, crafting and housing. These will receive all the development love they need to be great, and all these systems will be in place when we go LIVE. What differentiates Camelot Unchained from other games with similar systems is that we will tightly intertwine these pillars with each other. Here are some key elements for crafting and housing:

    ·Camelot Unchained features a totally player-driven economy. There won’t be drops from the NPCs, no redeemable tokens or anything like that.

    ·There will be a “pure” crafter class with its own unique leveling track.

    ·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.

    ·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.

    ·Our housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.

    ·Players will be able to build structures throughout the world, in both safe and contested areas.

    We will go into more detail about these systems, but in the meantime, for more information about them, please refer to the Foundational Principles on our website (www.camelotunchained.com)
    Quote:

    Mark has always called his online games evolutionary with a mix of revolutionary features. This one will be no different, as it will draw a lot of inspiration from “old school” games and MMORPGs while also mixing in some new features. In the rush to cash in on the WoW phenomenon, publishers/designers tried to simply “out-WoW WoW”, leading to most MMORPGs becoming more risk-averse, more “casual player”-focused, and overall, less challenging. This produced, among other things, a loss of the pride and sense of accomplishment that came from succeeding in the older, more difficult titles. We're not talking about spawn-camping for 24 hours straight, but rather the sense of pride from succeeding in a challenging game rather than one which hands you everything on a silver platter. In CU, you will have to earn your skills by deeds, and they will increase slowly over time. Magical items will not be found everywhere like road-kill on highways, so gamers won’t feel the pressure to “keep up with the Gandalfs.”

    GO GO GO!
  • 04-02-2013, 08:52 PM
    Protonix
    lol this community wouldn't survive in such a pvp environment.
  • 04-03-2013, 08:05 PM
    Mkilbride
    Ah, saying they're to casual for it, then?
  • 04-04-2013, 03:15 AM
    Fiancee
    Darkfall is light year ahead of it, and even more when it actually comes. Yep, I stick with Darkfall.

    I might check that Richard Garriot's games, because hes THE man.
  • 04-04-2013, 09:38 AM
    Protonix
    Quote:

    Originally Posted by Mkilbride View Post
    Ah, saying they're to casual for it, then?

    I just haven't seen anything yet to believe that the community here as a whole would endorse or thrive in a pvp oriented game.
  • 04-04-2013, 09:39 AM
    Protonix
    Quote:

    Originally Posted by Fiancee View Post
    Darkfall is light year ahead of it, and even more when it actually comes. Yep, I stick with Darkfall.

    I might check that Richard Garriot's games, because hes THE man.

    I waited so many years for that game to be so, so utterly let down. I still pop on their forums occasionally though.
  • 04-05-2013, 07:00 PM
    Mkilbride
    Darkfall was terrible.

    Camelot is going to be nuts.

    Everything about it shows it is going to be the game people have been waiting for since WoW released and killed the MMO Market.
  • 04-05-2013, 07:48 PM
    JMadFour
    I swore I'd never buy/build another gaming desktop ever again, and I'd stick to consoles for my primary gaming.

    I'll probably buy a gaming PC for Camelot Unchained, though.
  • 04-05-2013, 07:49 PM
    JMadFour
    Quote:

    Originally Posted by Mkilbride View Post
    Darkfall was terrible.

    Camelot is going to be nuts.

    Everything about it shows it is going to be the game people have been waiting for since WoW released and killed the MMO Market.

    as much hate as internet people have for WoW these days (it seems to be the "cool" thing to hate WoW now), it was an amazing game for its time. it really was. talking Vanilla WoW here, of course.
  • 04-05-2013, 08:29 PM
    Mkilbride
    Vanilla WoW, 2006ish and before, was pretty damn good.

    Everything after...just went down hill. TBC was decent, but they just kept...kept making the game worse. Then it became so god damned popular, they kept making the game easier, and easier, until you could max out in a couple days with hardly any effort.

    Not asking for a super impossible, spend 5 years of my life to get the good gear MMO...just ya know, a couple months.
  • 04-06-2013, 07:25 AM
    toxical
    The original Dark Ages Of Camelot (DAOC) was and still is the best of all the mmo's for player that dont want fluffy cartoon characters that can only do player v player in small instance based games. There hasn't been anything since DAOC to touch the magnitude of realm vs realm, I mean what other mmo since has devoted an entire continent to pvp? you could build warships to get your warband across the seas to raid enemy castles. I remember being with my guild and laying siege to cear benowych (old daoc players will recognise that name lol). Once we took it the guild set up about 8 trebuchets inside the courtyard,we had crafters repairing the main gates when over TWO HUNDRED enemy player controlled players turned up and laid siege to the castle,this epic battle went on for over 2hrs until the 40 of us defending finally fell to the bigger force,nothing since has been able to create this kind of epic scale battle. Ive pledged some cash on kickstarter and am looking forward to seeing this game because if its half as good as the original its still going to be better than anything out there :))))
  • 04-06-2013, 08:25 AM
    PhoenixFire
    Oh wow! I used to play DAoC like... a decade ago now? It was very fun. I like this new idea to skip the PvE element and go straight to the RvR (best part of that game anyways) Memories.. Me a college freshman staying up until 5 am running around in a large melee assist train watching the hibs fall like dominoes. The Mids were the best and everyone knew it. (left axe was a beast). The albs sometimes showed up but were never a threat. (except those ridiculous friars) Oh look its a nice tasty mag....oh god it's a friar.
  • 04-06-2013, 10:51 AM
    Protonix
    Shadowbane was similar to DAoC, it was open PVP except for a couple starter cities, inventory loot, equipment could break but the best thing of all were the "banes" which routinely had 50+ vs 50+ or even greater and could last hours and hours. I think my longest bane was 8 hours long.

    Banes were basically the declaration of war between guilds on player built cities allowing asset destruction, you set a bane and the defending city got a couple days to prepare by building trebuchets etc and rally the guild/alliances to be able to defend. The object of the bane was to destroy the "Tree of Life" which all cities were based around and the defender had to knock down the bane stone. Whichever went down first was the loser. It was all PVP and man was it the greatest time I've had in video games, trying to knock down someone's city that they could've spent months building, guilds constantly fighting over cities that had good locations next to leveling zones etc. Some cities stood for years, others only days.

    Everyone always makes a big deal about full loot and to me it's crap. Who gives a **** about full loot when you can destroy someone's city? Asset destruction is way better than any loot could be.
  • 04-06-2013, 09:27 PM
    Mkilbride
    110$ here. Offers the best value.
    Several friends on my Vent have gotten the 1000$ tier and one guy is gonna buy an Island. Shocked at how many rich friends I have and never new it.

    :P
  • 04-10-2013, 10:48 AM
    Mkilbride
    Just hit the 1,000,000 half-way point!
  • 04-10-2013, 02:08 PM
    PhoenixFire
    I'd probably get the $25 or $30.. it gives you the full game on release and beta 3 access. So you get an mmo for below cost of most games. I can't really justify anything else to promises. After Warhammer I can't really throw any more money than that. He was lead designer on that and it was just terrible.
  • 04-10-2013, 06:15 PM
    Mkilbride
    @Above poster.

    Warhammer also released 8 months earlier than Mark Jacobs wanted it to be. He wanted three realms, and alot more. However, EA said he had to release now. So Warhammer wasn't his idea of a good game, either. He says this on his FP's at being "really angry" with EA and publishers, "owning your IP, not allowing you to do what you want"

    He quit EA. He wasn't fired. He left the company he helped make. EA, and the company themselves were shocked at this. It was a big deal. He left a comfy job, with stock options, and a big salary.

    He left all that...to make CU...and put in 2M of his own money. So he's betting everything on CU. It's his love child.
  • 04-10-2013, 06:23 PM
    PhoenixFire
    Good on him. Still like I said I don't mind putting 25-30 dollars down. It's not worth it for myself to put in any more. I've been let down by so many MMO's even by legendary studios that it's too risky. Besides getting a game for $25 with beta access is a great bargain. Supporting dev for little risk. I really hope this works out. I'm cautiously optimistic.
  • 04-29-2013, 01:53 AM
    Mkilbride
    Last home stretch here. Let's do this.
  • 04-30-2013, 08:59 AM
    Sanguinesun
    Im so very wary of kickstarter games for ironically one of the very reason devs go to kickstarter. I just cant pledge to most of those games knowing the sad state of how games are published these days, be it from a major publisher or an indie. People being willing to throw down 10,000 cash for tours of a developer's house, an ingame house and some other junk to a game that may or may not have a future past a few years if that? It just has very little worth and a whole lot of potential for disappointment. (Granted that's Garriot's BS not Camelot Unchained).

    Sure most dont do that and just a 40-100 dollar pledge with some game bells and whistles but to me its just another "pre-order" with special bonuses and just like the current games, no way to really feel/know if it would be a dud or not until after released.

    Camelot Unchained is just another one trick pony like most of the other games on kickstarter. I'd love to be excited about what they're "saying" the game will have but years of dev promises that end up empty make me highly skeptical and more willing to just wait for a few months after its been published. The industry is doing a good job of jading its consumers.
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