event scoring - what should have been done
the new scoring system was put in place to promote teamwork, but it still rewards players on individual score at large events, while making small events useless (minor hellbug/raider arkfalls). i know im gonna get blasted for the following, but this is my opinion on teamwork based scoring should have been done.
minor arkfalls (hellbug/raider/scrapper)
should have remained unchanged. 3 keys, 5000 xp
volge sieges
-event should be scored by stages completed (promotes teamwork as a whole)
-a player must get at least 1 assist per stage to get credit for stage (keeps players from sitting idle in event)
-players recieve 2 keys per stage completed
-event lasts 15 minutes, or 13 rounds, whichever comes first
-all cap points open at round 1. 1 key awarded for each point held by players at conclusion of event. if a point is lost during event, it cannot be retaken, and key for that point is lost
1-4 rounds complete = tier 2 lockbox
5-8 rounds complete = tier 3 lockbox
9-12 rounds complete = tier 4 lockbox
13th round complete = legendary lockbox
afflicted sieges
-event should be scored by stages completed (promotes teamwork as a whole)
-a player must get at least 1 assist per stage to get credit for stage (keeps players from sitting idle in event)
-players recieve 1 keys per stage completed
-event lasts 15 minutes, or 25 rounds, whichever comes first
-all cap points open at round 1. 1 key awarded for each point held by players at conclusion of event. if a point is lost during event, it cannot be retaken, and key for that point is lost
1-8 rounds complete = tier 2 lockbox
9-16 rounds complete = tier 3 lockbox
17-24 rounds complete = tier 4 lockbox
25th round complete = legendary lockbox
incursions and major arkfalls (hellbug/srapper/dark matter)
-make incursions more like a major arkfalls. one large yellow circle with 6-8 smaller circles that must be completed to advance to finale. remove the "traveling" circles. this will create fewer stalled incursions. also, make these twice the size of major arkfalls, with more distance between lead events
-set time limit for arkfall/incursion at 30 minutes from the time it appears on the map
-arkfalls final bosses remain the same. incursions would have a set number of stages to complete (approx. half the number in a siege)
-rewards based on amount of time left at conclusion of final event