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Why do ALL Resparks have a 2.4 Delay now???!?!??

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  • 04-15-2014, 07:28 PM
    Chump Norris
    I PMed Scapes about it on the 4th and asked a few times in threads but was ignored. The pic ironcladtrash posted shows the problem. Is this really working as intended?
  • 04-15-2014, 08:00 PM
    Overtkill21
    Exactly - a simple fix would be for all "V" shields to have extra Armor Plates - simple.

    Now make it so Trion.
  • 04-15-2014, 08:46 PM
    ironcladtrash
    Quote:

    Originally Posted by Chump Norris View Post
    I PMed Scapes about it on the 4th and asked a few times in threads but was ignored. The pic ironcladtrash posted shows the problem. Is this really working as intended?

    They have a special list of people they respond to and we aren't on it.



    Quote:

    Originally Posted by Overtkill21 View Post
    Exactly - a simple fix would be for all "V" shields to have extra Armor Plates - simple.

    Now make it so Trion.

    I like this idea, but there are a lot more stats and rarities too. Like regeneration shields that can be 25/50/75/100.
  • 04-15-2014, 08:52 PM
    Overtkill21
    So Trion, easy fix for this - without messing up the "system" you've implemented - just make is so that Shields that have a "V" have double the armor plates.

    This is easy and would go a long way to making this better.
  • 04-15-2014, 09:43 PM
    Chump Norris
    This means an orange Respark IV is better than or equal to a Respark V...lol that makes total sense. I cant remember if IV has a nano resistance its been a while since I had one.
  • 04-15-2014, 09:55 PM
    Overtkill21
    IV's would also require a fix - they get a nano resistance but would need x1.5 Armor plates.

    So there you go devs...on all IV (Orange) shields - add x1.5 Armor Plates and on all V (Orange) shields - add x2 Armor Plates.
  • 04-15-2014, 10:04 PM
    SxB_xPUDDYTATx
    respark 4/rebel 4 = 2.0 delay
    respark 5/rebel 5 = 1.6 delay

    tachyon 4/hurricane 4 = 95% recharge rate
    tachyon 5/hurricane 5 = 100% recharge rate

    rhino 4/ironclad 5 = +250 cap
    rhino 5/ironclad 5 = +500 cap
  • 04-16-2014, 05:25 AM
    N3gativeCr33p
    Quote:

    Originally Posted by Chump Norris View Post
    I PMed Scapes about it on the 4th and asked a few times in threads but was ignored.

    PAX East 2014 > answering PMs
  • 04-16-2014, 05:33 AM
    Combo Breaker
    So this now means if you have or pull a V of any shield, you just pulled the worst shield in the game.

    I have a Respark V and a Contender both the same EGO. No way I equip a V with no perk and no resistance over a shield that gives me fire resistance and melee damage.

    The fact that IV is now better than a V is just silly and makes no sense.

    There were no typos from the original set-up. It was well thought out and implemented. Now it is neither.
  • 04-16-2014, 08:05 AM
    Overtkill21
    Seriously Trion, Scapes, Trick, whoever - this needs to be addressed.

    Just do as I suggested and add Armor Plates to IV (+2) and V (+4) shields and problem solved without altering any shield delay times or recharges or unbalancing what you have built.

    At least respond...
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