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Why do ALL Resparks have a 2.4 Delay now???!?!??

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  • 04-15-2014, 12:05 PM
    Overtkill21
    Why do ALL Resparks have a 2.4 Delay now???!?!??
    Ok so what the hey, why do ALL Orange Respark Shields have a 2.4 Delay?

    What kind of benefit is a Respark V - which is the ONLY Respark that should have a 2.4?

    Why would you change this across the board? It makes absolutely no sense.
  • 04-15-2014, 12:08 PM
    SxB_xPUDDYTATx
    it was posted a while back this would happen, and its been asked on the forum what would happen to the respark 5, but the issue was ignored and the question unanswered.
  • 04-15-2014, 12:11 PM
    BIEBERyoloSWAG
    wait so my survivor respark ARK had a 3 second delay...is it now 2.4????
  • 04-15-2014, 12:13 PM
    ConcreteSnake
    Because Grenades

    kinda like when all legendays grenades got a 0.0 set time or whatever, and yes this question was asked many times what about respark v.....it went ignored and they were hoping no one noticed, although good for my respark regen v ark. The original idea with resparks was the higher the number the faster the delay, hurricanes got a recharge % upped and rhinos had higher caps, but this news doesn't make sense
  • 04-15-2014, 12:15 PM
    Midori Oku
    I guess this is good news for my Respark Booster V ARk. :)
  • 04-15-2014, 12:16 PM
    Scapes
    Quote:

    Originally Posted by Overtkill21 View Post
    Ok so what the hey, why do ALL Orange Respark Shields have a 2.4 Delay?

    What kind of benefit is a Respark V - which is the ONLY Respark that should have a 2.4?

    Why would you change this across the board? It makes absolutely no sense.

    Believe this was communicated in the patch notes, the previous delay was a typo. We've corrected it to the legendary buff that it should be.
  • 04-15-2014, 12:20 PM
    SxB_xPUDDYTATx
    Quote:

    Originally Posted by Scapes View Post
    Believe this was communicated in the patch notes, the previous delay was a typo. We've corrected it to the legendary buff that it should be.

    still doesnt answer why you ruined the respark 5. it was one of the most valuable shields in game because of the unique delay. now its garbage.
  • 04-15-2014, 12:20 PM
    ConcreteSnake
    Quote:

    Originally Posted by Overtkill21 View Post
    Ok so what the hey, why do ALL Orange Respark Shields have a 2.4 Delay?

    What kind of benefit is a Respark V - which is the ONLY Respark that should have a 2.4?

    Why would you change this across the board? It makes absolutely no sense.

    any chance your strait V has a higher capacity?
  • 04-15-2014, 12:23 PM
    BIEBERyoloSWAG
    Sold a respark V in game for 600k the other day. Still seems pretty valuable to me!
  • 04-15-2014, 12:25 PM
    SxB_xPUDDYTATx
    Quote:

    Originally Posted by BIEBERyoloSWAG View Post
    Sold a respark V in game for 600k the other day. Still seems pretty valuable to me!

    that was probably to someone who didnt read path notes or forums and had no clue what was about to happen,
  • 04-15-2014, 12:25 PM
    Midori Oku
    Quote:

    Originally Posted by BIEBERyoloSWAG View Post
    Sold a respark V in game for 600k the other day. Still seems pretty valuable to me!

    But you were playing a different game yesterday!
  • 04-15-2014, 12:28 PM
    ironcladtrash
    It was all the V shields and it was clear they didn't understand the problem on the alpha server either. This is my post in a thread before
    http://forums.defiance.com/showthrea...ield-Bug/page2

    Quote:

    Originally Posted by ironcladtrash View Post
    Here is what I saw today with my shields on the Alpha Server. So Rhino Vs aren't good compared to other shields since they get less bonuses and the same stats.

    http://i.imgur.com/R210EtK.jpg

  • 04-15-2014, 12:47 PM
    Arsenic_Touch
    Meant to post in this thread about the extra life shields.

    "speaking of shields..." yeah extralife shields are the same as other shields.
  • 04-15-2014, 12:56 PM
    Overtkill21
    Quote:

    Originally Posted by Scapes View Post
    Believe this was communicated in the patch notes, the previous delay was a typo. We've corrected it to the legendary buff that it should be.

    What does this mean? You gave the same Legendary "Buff" to all Orange Resparks. So it means NOTHING.

    The Respark V has ZERO Benefit now over ANY other orange Respark.

    You could have had 25% HP Regen coupled with a 2.7 second delay and a Nano Resistance or you could have a 3 second delay coupled with Nano resistance and 50% HP Regen or you could have a 3 second delay, no nano resistance and 100% HP Regen.

    Do you not see the progression that has now been wiped out?
  • 04-15-2014, 12:58 PM
    N3gativeCr33p
    Quote:

    Originally Posted by Overtkill21 View Post
    Do you not see the progression that has now been wiped out?

    Oh yeah...

    http://i141.photobucket.com/albums/r...ps0942b3ae.gif
  • 04-15-2014, 12:58 PM
    Overtkill21
    Quote:

    Originally Posted by ironcladtrash View Post
    Here is what I saw today with my shields on the Alpha Server. So Rhino Vs aren't good compared to other shields since they get less bonuses and the same stats.

    http://i.imgur.com/R210EtK.jpg


    Well if picture might help then THIS RIGHT HERE IS THE PROBLEM.

    How can video game developers not see this?
  • 04-15-2014, 01:00 PM
    Overtkill21
    This warrants an answer. Scapes - you there?
  • 04-15-2014, 01:22 PM
    Deunan
    As TekRunner put it, Trick's explanation was very confusing:

    Quote:

    Originally Posted by Tekrunner View Post
    Quote:

    Originally Posted by TrickDempsey View Post
    It appears that the Extra Life shields got shuffled when we updated the values to the shields in Arktech Revolution. We discovered a long-lasting copy-paste error across many of the shields in the game that caused many even legendary shields to have common, uncommon, and rare stats. This made many high rarity shields to be WORSE than the lower rarity versions.

    We'll be fixing this issue with the Extra Life shields before the DLC release.

    I am confused by this post. Right now on live shield rarity determines the size of a pool of "tokens". These tokens are distributed between, on the one hand, the major stat bonus (recharge delay for Resparks and Rebels, recharge rate for Tachyons and Hurricanes, capacity for Rhinos and Ironclads) + the level of nano resistance, and on the other hand the level of the shield's mod (regen, contender, etc). So an orange Respark Regen ARK has a 3 sec delay, no nano resist and +100% regen, whereas an orange Respark Regen D has a 2.6 something delay, a 80% nano resist and +25% regen.

    Right now on alpha it looks like all shields of a given rarity have the same major stat bonus. Does this mean that the token system only distributes between nano resist and mod now? In which case, did no resist + no mod shields (purple Tachyon IV or orange Rhino V for example) just get the shaft ?

    I find it a bit disturbing that the lead developer may not have had a firm grasp of how shield rarity functioned and had the development team implement a change that has basically turned the whole thing upside down. While it requires no small amount of humility to make that admission, I hope it is done and the change reversed.
  • 04-15-2014, 01:25 PM
    Overtkill21
    This is complete and utter ridiculousness.

    Where is the response to this?

    Scapes - your response makes no sense in context of my query and in no way addresses my concern.
  • 04-15-2014, 01:28 PM
    ConcreteSnake
    Yeah that trick huh? I think instead of fixing this "copy paste error" the gave the shields a delay based on rarity so a legendary was always "better" than a purple. Think about it, they're not "lying".
  • 04-15-2014, 01:52 PM
    StanleyPain
    I know at this point saying something like this is old hat and boring, but seriously folks: the devs don't play the game. If this were not more obvious than it is now. I think we have reached a point where it is undeniable that almost no one affiliated with the making or maintenance of the game actually plays it on a routine basis as a player. If they do then we are faced with two distinct possibilities: either the segment of Trion who do play Defiance literally don't care how the game plays, only if it runs properly on a technical level OR they do actually care about the mechanics and level of fun and entertainment, but no one higher up on the chain cares.
  • 04-15-2014, 02:01 PM
    ironcladtrash
    Quote:

    Originally Posted by Deunan View Post
    As TekRunner put it, Trick's explanation was very confusing:



    I find it a bit disturbing that the lead developer may not have had a firm grasp of how shield rarity functioned and had the development team implement a change that has basically turned the whole thing upside down. While it requires no small amount of humility to make that admission, I hope it is done and the change reversed.


    I'd be more surprised at this point if this wasn't the case. To me this is why the live streams were frustrating. Trick would wrongly answer questions dahanese misunderstood anyway. It was a non fun version of the Telephone Game.
  • 04-15-2014, 02:37 PM
    Lucent
    Quote:

    Originally Posted by ironcladtrash View Post
    Trick would wrongly answer questions dahanese misunderstood anyway. It was a non fun version of the Telephone Game.

    Yes! Or go off on a tangent that didn't answer the question. Or laugh off good questions. I had to stop watching them because I honestly felt disrespected as a player of the game to be so disregarded.

    At one point on a live stream, someone was arguing about what BMG stood for. KNOW YOUR GAME! Apparently it is now a biomechanical gun, according to the stream.
  • 04-15-2014, 02:53 PM
    Quebra Regra
    Oh no, they think the new content is GREAT, and have been told so:
    https://twitter.com/TrickDempsey/sta...69267935707136

    I'd let them know how you feel otherwise...
  • 04-15-2014, 02:56 PM
    N3gativeCr33p
    Quote:

    Originally Posted by Quebra Regra View Post
    Oh no, they think the new content is GREAT, and have been told so:
    https://twitter.com/TrickDempsey/sta...69267935707136

    One of those token fluffy feelgood tweets, if I've ever seen one. :rolleyes:
  • 04-15-2014, 03:06 PM
    MAMGRIZZLY
    Quote:

    Originally Posted by StanleyPain View Post
    I know at this point saying something like this is old hat and boring, but seriously folks: the devs don't play the game. If this were not more obvious than it is now. I think we have reached a point where it is undeniable that almost no one affiliated with the making or maintenance of the game actually plays it on a routine basis as a player. If they do then we are faced with two distinct possibilities: either the segment of Trion who do play Defiance literally don't care how the game plays, only if it runs properly on a technical level OR they do actually care about the mechanics and level of fun and entertainment, but no one higher up on the chain cares.

    You had me until this part. What game are you playing I'd like to join you?
  • 04-15-2014, 03:12 PM
    BIEBERyoloSWAG
    if you want the devs to respond to you then state your question followed by six or seven cus words..so its like if you get infracted then i know you read the question so answer it son!
  • 04-15-2014, 03:21 PM
    ironcladtrash
    Quote:

    Originally Posted by Quebra Regra View Post
    Oh no, they think the new content is GREAT, and have been told so:
    https://twitter.com/TrickDempsey/sta...69267935707136

    I'd let them know how you feel otherwise...

    Overall I don't actually mind the changes this time. It's different and gives me something to do at higher EGO. Although I can't drink as many beers as I used to and still play. What drives me crazy and always has since the launch is all the bugs we constantly report, they constantly ignore, and when they finally admit the problem and fix it something else breaks.
  • 04-15-2014, 06:06 PM
    maverick07
    Quote:

    Originally Posted by Scapes View Post
    Believe this was communicated in the patch notes, the previous delay was a typo. We've corrected it to the legendary buff that it should be.

    Typo? It never seemed like a typo to me...
    http://forums.defiance.com/showthrea...69#post1107869

    This guide is old but explains the old shield "token" system as Tek called it. It seemed like a pretty well thought out and balanced system to be a typo.

    I guess orange shields that have a stat boost below at least DX are pretty much gimped then. I haven't tested nano resistances yet but I wonder if those changed again too...
  • 04-15-2014, 06:55 PM
    Bonehead
    Quote:

    Originally Posted by Deunan View Post
    As TekRunner put it, Trick's explanation was very confusing:



    I find it a bit disturbing that the lead developer may not have had a firm grasp of how shield rarity functioned and had the development team implement a change that has basically turned the whole thing upside down. While it requires no small amount of humility to make that admission, I hope it is done and the change reversed.

    That made me LOL.
  • 04-15-2014, 07:28 PM
    Chump Norris
    I PMed Scapes about it on the 4th and asked a few times in threads but was ignored. The pic ironcladtrash posted shows the problem. Is this really working as intended?
  • 04-15-2014, 08:00 PM
    Overtkill21
    Exactly - a simple fix would be for all "V" shields to have extra Armor Plates - simple.

    Now make it so Trion.
  • 04-15-2014, 08:46 PM
    ironcladtrash
    Quote:

    Originally Posted by Chump Norris View Post
    I PMed Scapes about it on the 4th and asked a few times in threads but was ignored. The pic ironcladtrash posted shows the problem. Is this really working as intended?

    They have a special list of people they respond to and we aren't on it.



    Quote:

    Originally Posted by Overtkill21 View Post
    Exactly - a simple fix would be for all "V" shields to have extra Armor Plates - simple.

    Now make it so Trion.

    I like this idea, but there are a lot more stats and rarities too. Like regeneration shields that can be 25/50/75/100.
  • 04-15-2014, 08:52 PM
    Overtkill21
    So Trion, easy fix for this - without messing up the "system" you've implemented - just make is so that Shields that have a "V" have double the armor plates.

    This is easy and would go a long way to making this better.
  • 04-15-2014, 09:43 PM
    Chump Norris
    This means an orange Respark IV is better than or equal to a Respark V...lol that makes total sense. I cant remember if IV has a nano resistance its been a while since I had one.
  • 04-15-2014, 09:55 PM
    Overtkill21
    IV's would also require a fix - they get a nano resistance but would need x1.5 Armor plates.

    So there you go devs...on all IV (Orange) shields - add x1.5 Armor Plates and on all V (Orange) shields - add x2 Armor Plates.
  • 04-15-2014, 10:04 PM
    SxB_xPUDDYTATx
    respark 4/rebel 4 = 2.0 delay
    respark 5/rebel 5 = 1.6 delay

    tachyon 4/hurricane 4 = 95% recharge rate
    tachyon 5/hurricane 5 = 100% recharge rate

    rhino 4/ironclad 5 = +250 cap
    rhino 5/ironclad 5 = +500 cap
  • 04-16-2014, 05:25 AM
    N3gativeCr33p
    Quote:

    Originally Posted by Chump Norris View Post
    I PMed Scapes about it on the 4th and asked a few times in threads but was ignored.

    PAX East 2014 > answering PMs
  • 04-16-2014, 05:33 AM
    Combo Breaker
    So this now means if you have or pull a V of any shield, you just pulled the worst shield in the game.

    I have a Respark V and a Contender both the same EGO. No way I equip a V with no perk and no resistance over a shield that gives me fire resistance and melee damage.

    The fact that IV is now better than a V is just silly and makes no sense.

    There were no typos from the original set-up. It was well thought out and implemented. Now it is neither.
  • 04-16-2014, 08:05 AM
    Overtkill21
    Seriously Trion, Scapes, Trick, whoever - this needs to be addressed.

    Just do as I suggested and add Armor Plates to IV (+2) and V (+4) shields and problem solved without altering any shield delay times or recharges or unbalancing what you have built.

    At least respond...
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