Ok so what the hey, why do ALL Orange Respark Shields have a 2.4 Delay?
What kind of benefit is a Respark V - which is the ONLY Respark that should have a 2.4?
Why would you change this across the board? It makes absolutely no sense.
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Ok so what the hey, why do ALL Orange Respark Shields have a 2.4 Delay?
What kind of benefit is a Respark V - which is the ONLY Respark that should have a 2.4?
Why would you change this across the board? It makes absolutely no sense.
it was posted a while back this would happen, and its been asked on the forum what would happen to the respark 5, but the issue was ignored and the question unanswered.
wait so my survivor respark ARK had a 3 second delay...is it now 2.4????
Because Grenades
kinda like when all legendays grenades got a 0.0 set time or whatever, and yes this question was asked many times what about respark v.....it went ignored and they were hoping no one noticed, although good for my respark regen v ark. The original idea with resparks was the higher the number the faster the delay, hurricanes got a recharge % upped and rhinos had higher caps, but this news doesn't make sense
I guess this is good news for my Respark Booster V ARk. :)
Sold a respark V in game for 600k the other day. Still seems pretty valuable to me!
It was all the V shields and it was clear they didn't understand the problem on the alpha server either. This is my post in a thread before
http://forums.defiance.com/showthrea...ield-Bug/page2
Meant to post in this thread about the extra life shields.
"speaking of shields..." yeah extralife shields are the same as other shields.
What does this mean? You gave the same Legendary "Buff" to all Orange Resparks. So it means NOTHING.
The Respark V has ZERO Benefit now over ANY other orange Respark.
You could have had 25% HP Regen coupled with a 2.7 second delay and a Nano Resistance or you could have a 3 second delay coupled with Nano resistance and 50% HP Regen or you could have a 3 second delay, no nano resistance and 100% HP Regen.
Do you not see the progression that has now been wiped out?
This warrants an answer. Scapes - you there?
As TekRunner put it, Trick's explanation was very confusing:
I find it a bit disturbing that the lead developer may not have had a firm grasp of how shield rarity functioned and had the development team implement a change that has basically turned the whole thing upside down. While it requires no small amount of humility to make that admission, I hope it is done and the change reversed.
This is complete and utter ridiculousness.
Where is the response to this?
Scapes - your response makes no sense in context of my query and in no way addresses my concern.
Yeah that trick huh? I think instead of fixing this "copy paste error" the gave the shields a delay based on rarity so a legendary was always "better" than a purple. Think about it, they're not "lying".
I know at this point saying something like this is old hat and boring, but seriously folks: the devs don't play the game. If this were not more obvious than it is now. I think we have reached a point where it is undeniable that almost no one affiliated with the making or maintenance of the game actually plays it on a routine basis as a player. If they do then we are faced with two distinct possibilities: either the segment of Trion who do play Defiance literally don't care how the game plays, only if it runs properly on a technical level OR they do actually care about the mechanics and level of fun and entertainment, but no one higher up on the chain cares.
Yes! Or go off on a tangent that didn't answer the question. Or laugh off good questions. I had to stop watching them because I honestly felt disrespected as a player of the game to be so disregarded.
At one point on a live stream, someone was arguing about what BMG stood for. KNOW YOUR GAME! Apparently it is now a biomechanical gun, according to the stream.
Oh no, they think the new content is GREAT, and have been told so:
https://twitter.com/TrickDempsey/sta...69267935707136
I'd let them know how you feel otherwise...
if you want the devs to respond to you then state your question followed by six or seven cus words..so its like if you get infracted then i know you read the question so answer it son!
Overall I don't actually mind the changes this time. It's different and gives me something to do at higher EGO. Although I can't drink as many beers as I used to and still play. What drives me crazy and always has since the launch is all the bugs we constantly report, they constantly ignore, and when they finally admit the problem and fix it something else breaks.
Typo? It never seemed like a typo to me...
http://forums.defiance.com/showthrea...69#post1107869
This guide is old but explains the old shield "token" system as Tek called it. It seemed like a pretty well thought out and balanced system to be a typo.
I guess orange shields that have a stat boost below at least DX are pretty much gimped then. I haven't tested nano resistances yet but I wonder if those changed again too...
I PMed Scapes about it on the 4th and asked a few times in threads but was ignored. The pic ironcladtrash posted shows the problem. Is this really working as intended?
Exactly - a simple fix would be for all "V" shields to have extra Armor Plates - simple.
Now make it so Trion.
So Trion, easy fix for this - without messing up the "system" you've implemented - just make is so that Shields that have a "V" have double the armor plates.
This is easy and would go a long way to making this better.
This means an orange Respark IV is better than or equal to a Respark V...lol that makes total sense. I cant remember if IV has a nano resistance its been a while since I had one.
IV's would also require a fix - they get a nano resistance but would need x1.5 Armor plates.
So there you go devs...on all IV (Orange) shields - add x1.5 Armor Plates and on all V (Orange) shields - add x2 Armor Plates.
respark 4/rebel 4 = 2.0 delay
respark 5/rebel 5 = 1.6 delay
tachyon 4/hurricane 4 = 95% recharge rate
tachyon 5/hurricane 5 = 100% recharge rate
rhino 4/ironclad 5 = +250 cap
rhino 5/ironclad 5 = +500 cap
So this now means if you have or pull a V of any shield, you just pulled the worst shield in the game.
I have a Respark V and a Contender both the same EGO. No way I equip a V with no perk and no resistance over a shield that gives me fire resistance and melee damage.
The fact that IV is now better than a V is just silly and makes no sense.
There were no typos from the original set-up. It was well thought out and implemented. Now it is neither.
Seriously Trion, Scapes, Trick, whoever - this needs to be addressed.
Just do as I suggested and add Armor Plates to IV (+2) and V (+4) shields and problem solved without altering any shield delay times or recharges or unbalancing what you have built.
At least respond...