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So You've Wiped Out Shield Progression...Wow, Why? Because Grenades?

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  • 04-22-2014, 02:10 PM
    Bonehead
    Quote:

    Originally Posted by Overtkill21 View Post

    The true fact would be that shield progression, not unlike grenade mechanics, are beyond the ability of the current developers to comprehend and as such, we are, once again, the beneficiaries of an amateur's attempts to improve a system built by professionals.

    Hate to say it but I think you hit the nail on the head there my friend.

    http://i1375.photobucket.com/albums/...sdc004964.jpeg
  • 04-22-2014, 02:34 PM
    Overtkill21
    Quote:

    Originally Posted by Bonehead View Post
    Hate to say it but I think you hit the nail on the head there my friend.

    Yes and now we have this...

    http://forums.defiance.com/attachmen...5&d=1398202418
  • 04-22-2014, 02:37 PM
    Bonehead
    On topic, yes, because grenades.
  • 04-22-2014, 03:21 PM
    Olaf
    to be honest with ya im not too fussed about this atall.. i can see why some of you guys are though. ive always been a respark user so the change is welcome to me as i like to run about with my respark regen v ark at 2.4 delay lol.... did you consider they altered the system to help deal with the buff'd enemies? obviously its a lie that it was a 'fix' for an unintended bug but it could be they done it to give the players a chance. opinions? oh yeah btw ive also got a respark v ego 5000 that ill never use again because of this so dont think my opinion is biased =)
  • 04-22-2014, 04:57 PM
    Overtkill21
    I think this change is best summed up:

    Grenades were originally a very ingenious system - that utilized a timer to recharge our grenades - then our perks and weapon rolls could reduce this recharge time -however- you had to trade off certain other perks and weapon rolls in order to fulfill a role as a "Grenadier".

    This was changed to a convoluted, amateur-hour system that we have in place today. Rolls were made obsolete. Perks were made obsolete. Only now, months later do they begin to see how failed the grenade system truly is and add "Grenade Ammo" (something they were so vehemently against when they implemented the horrid change, btw).



    Now allow me to rework it a bit:

    Shields were originally a very ingenious system - that utilized a tradeoff of key stats (Delay, Recharge Percentage, & Capacity) - then a subclass could be added to that shield -however- you had to trade off certain other key stats in order to gain that subclass and have your shield fulfill a role as a grenade recharger - "Grenadier", fire rate booster - "Berserker", hp regenerator "Regenerator", etc.

    This was changed to a convoluted, amateur-hour system that we have in place today. Entire classes of shields were made obsolete. Others were made far too overpowered.
  • 04-22-2014, 07:06 PM
    B_Draco
    Quote:

    Originally Posted by Overtkill21 View Post
    I think this change is best summed up:

    Grenades were originally a very ingenious system - that utilized a timer to recharge our grenades - then our perks and weapon rolls could reduce this recharge time -however- you had to trade off certain other perks and weapon rolls in order to fulfill a role as a "Grenadier".

    This was changed to a convoluted, amateur-hour system that we have in place today. Rolls were made obsolete. Perks were made obsolete. Only now, months later do they begin to see how failed the grenade system truly is and add "Grenade Ammo" (something they were so vehemently against when they implemented the horrid change, btw).



    Now allow me to rework it a bit:

    Shields were originally a very ingenious system - that utilized a tradeoff of key stats (Delay, Recharge Percentage, & Capacity) - then a subclass could be added to that shield -however- you had to trade off certain other key stats in order to gain that subclass and have your shield fulfill a role as a grenade recharger - "Grenadier", fire rate booster - "Berserker", hp regenerator "Regenerator", etc.

    This was changed to a convoluted, amateur-hour system that we have in place today. Entire classes of shields were made obsolete. Others were made far too overpowered.

    I miss my 55Z cluster 'nade and 55Z flash 'nade... And now shield varieties are screwed up? Trion, stop trying to even out everything that is meant to have variety!
  • 04-22-2014, 07:41 PM
    Overtkill21
    Quote:

    Originally Posted by B_Draco View Post
    I miss my 55Z cluster 'nade and 55Z flash 'nade... And now shield varieties are screwed up? Trion, stop trying to even out everything that is meant to have variety!

    Well you know their motto:

    If It Ain't Broke - Just Give Us a Patch.
  • 04-22-2014, 08:10 PM
    Ironhide
    Quote:

    Originally Posted by Bonehead View Post
    On topic, yes, because grenades.


    Because the Silly Rabbit loves Trixx



    ...;)


    (sorry had to change it or I would have got another weeks ban)
  • 04-23-2014, 01:41 AM
    drackiller
    Ok, this is off topic but i need to say it anyway, my shields are still glitching at WM , they don`t regen after the estimated time, they don`t regen when using heal stims or while cloaking.
    The main reason i die against the big monkey is because when i`m hit with is bombs i have ZERO health and shields.

    Sorry for the off topic.
  • 04-23-2014, 04:16 AM
    Olaf
    Quote:

    Originally Posted by drackiller View Post
    Ok, this is off topic but i need to say it anyway, my shields are still glitching at WM , they don`t regen after the estimated time, they don`t regen when using heal stims or while cloaking.
    The main reason i die against the big monkey is because when i`m hit with is bombs i have ZERO health and shields.

    Sorry for the off topic.

    +1 this is happening for me too.
    I have also noticed sometimes the Respark Regenerator shields stop giving their bonus (it stops giving your HP regen) which can only be fix'd by unequiping and reequiping the regenerator shield. This happens everywhere/anywhere and I am unable to figure out a pattern as to what causes it to bug out.
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