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WE Need Threat Level 15-20

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  • 04-19-2014, 01:37 PM
    mr8liner
    WE Need Threat Level 15-20
    Like the title say , the treat levels to to go up. There are times when your doing something and the threat level is 10, but the gys are easy to kill. Then other times it is at 10 and the enemies take 3 mags to kill then.

    Going to at least 15 or 20 would give us a better idea of the actual threat
  • 04-19-2014, 01:52 PM
    Siafu
    That's actually really clever. I was just talking to another player about how the level 10 threat seems to mean nothing. Sometimes you're fine, other times you run out of ammo shooting ONE baddie. That might help quite a bit, although I don't think bullet sponge is the way to ramp up the difficulty in any game honestly.
  • 04-19-2014, 01:55 PM
    Hopeisdead
    maybe the problem is not in difference between threat level 10 and 10 but in UI not updating correctly. But i agree with the notion
    threat level
    10 single spawns

    11 double spawns in zero timeframe without any feedback if previous wave got at least to an fraction of what it was when it spawned and it will get to 11 only when TRION employees are in area :p

    or more reasonable doublespawn in timeframe based upon the number of spawned creatures still alive. *edited
  • 04-19-2014, 01:56 PM
    CM Kiwibird
    I'm open to dialing it up to 11.

    Just kidding. We are working on balancing the difficulty, though.
  • 04-19-2014, 02:06 PM
    Nefarious
    You know whats going to happen when the threat level gets utterly nerfed to meet low ego players needs...

    Let me use my clairvoyance...
    http://upload.wikimedia.org/wikipedi.../21/Carnac.jpg

    I see... everyone being happy... players are excited about the game getting easier...

    ..they are thanking Trion with praise...

    ...wait..

    ..they are pissed again...

    ..they are complaining about something new...its..its about...

    ...its about high rating Ego players killing everything....

    ..low level players are pissed about high level Ego players coming around and taking all the kills...

    ..one player says..its hazy but I can kind of make it out...it says.. "Yesterday when I was doing a mission an high level Ego player came by and killed everything since it only took him a couple bullets to kill enemies! When it was all said and done I only had 2 kills and he had 48! How is this supposed to be fun!?!?" ... ..

    ..With an higher threat level cap needed to be reached high level Ego players are reeking havoc on the good times of low Ego players both knowingly and unknowingly by taking all the kills and good times for themselves. In turn leaving low level Ego players feeling more worthless and non contributing then ever before.
  • 04-19-2014, 02:10 PM
    Hopeisdead
    Quote:

    Originally Posted by Nefarious View Post
    /snip
    Yesterday when I was doing a mission an high level Ego player came by and killed everything since it only took him a couple bullets to kill enemies! When it was all said and done I only had 2 kills and he had 48! How is this supposed to be fun!?!? /snip

    Yep well problem is that at current state it is exactly the same way. Done several sites where i bumped the threat level to 7 and ended up with 120+ kills when other two lower EGO players ended up with 31 and 22 which were probably kills before i joined them. Sure fight took longer but that is not exactly enjoyable for some.
    But lower EGO players will get preferable scaling that probably means more boost for them which i am perfectly happy with.
  • 04-19-2014, 02:14 PM
    CM Kiwibird
    Nefarious, this isn't going to be a simple fix. I think you know that balancing doesn't just mean nerfing something. It's much more involved.
  • 04-19-2014, 02:23 PM
    thejx4
    Quote:

    Originally Posted by CM Kiwibird View Post
    Nefarious, this isn't going to be a simple fix. I think you know that balancing doesn't just mean nerfing something. It's much more involved.


    Basically a series of patches/hotfixes based on feedback from the effects of patches/hotfixes.
    Which I don't have a problem with, it's just the speed of which they are deployed that may trouble me.

    One thing I hope devs are looking at, is to bring back cannon fodder. Every enemy doesn't need to have armor. Find the balance between "mini" bosses and target practice. Anyways, everyone just needs a few sips of patience at this point. I've never been this excited about the future of Defiance, hence my return from a many month long hiatus. Think about how much they can focus on NEW content once all this core stuff is done.
  • 04-19-2014, 02:26 PM
    Iceberg
    Quote:

    Originally Posted by thejx4 View Post
    Basically a series of patches/hotfixes based on feedback from the effects of patches/hotfixes.
    Which I don't have a problem with, it's just the speed of which they are deployed that may trouble me.

    One thing I hope devs are looking at, is to bring back cannon fodder. Every enemy doesn't need to have armor. Find the balance between "mini" bosses and target practice. Anyways, everyone just needs a few sips of patience at this point. I've never been this excited about the future of Defiance, hence my return from a many month long hiatus. Think about how much they can focus on NEW content once all this core stuff is done.

    I thought we had a test server for this?
  • 04-19-2014, 02:27 PM
    CM Kiwibird
    Quote:

    Originally Posted by thejx4 View Post
    the speed of which they are deployed that may trouble me.

    It's something they're working diligently on. We've had 3 patches since the Arktech Revolution was deployed, I do think we're doing pretty good on time there. I know the wait is rough.
  • 04-19-2014, 02:29 PM
    Iceberg
    Quote:

    Originally Posted by CM Kiwibird View Post
    It's something they're working diligently on. We've had 3 patches since the Arktech Revolution was deployed, I do think we're doing pretty good on time there. I know the wait is rough.

    Not only that, but the server stability is still pretty darn good too. Only talking from my personal experience on the PC NA server, ps3 players might have different results.
  • 04-19-2014, 02:34 PM
    Ironhide
    Quote:

    Originally Posted by thejx4 View Post
    Basically a series of patches/hotfixes based on feedback from the effects of patches/hotfixes.
    Which I don't have a problem with, it's just the speed of which they are deployed that may trouble me.

    One thing I hope devs are looking at, is to bring back cannon fodder. Every enemy doesn't need to have armor. Find the balance between "mini" bosses and target practice. Anyways, everyone just needs a few sips of patience at this point. I've never been this excited about the future of Defiance, hence my return from a many month long hiatus. Think about how much they can focus on NEW content once all this core stuff is done.


    No offence all the Core stuff was done or they wouldnt have released it last year like it was. If the game was ment to be like it is now, it would have been like this last year at launch. They are breaking the core stuff and changing it to be an entirely different feeling game, and tbh not doing a good job at it. Yes i know it needs tweeks, but for those tweeks they should have listened to their alpha testers. Why have alpha testers if they are not going to heed their feedback.
  • 04-19-2014, 02:40 PM
    Ironhide
    Quote:

    Originally Posted by Iceberg View Post
    Not only that, but the server stability is still pretty darn good too. Only talking from my personal experience on the PC NA server, ps3 players might have different results.


    Yeah ps3 stability is pretty much crap right now. I had 3 hard freezes yesterday and countless disconnects, not to mention the game was way laggy, it took about 2 minutes for a vendor interface to load. One of my hard freezes came as I choose "quit game" from the ps3 xmb, after I had soft quit the game from inside the game and had gone back to the title screen. Nothing but black screen with white lines, I had to hold down my power button to shut down my ps 3 and restart and do the system scan.
  • 04-19-2014, 02:42 PM
    HeatherQc
    Quote:

    Originally Posted by CM Kiwibird View Post
    I'm open to dialing it up to 11.

    Just kidding. We are working on balancing the difficulty, though.

    Give us the choice to CHOOSE the difficulty WE want to enjoy the game and keep playing
  • 04-19-2014, 06:31 PM
    tandrisa
    much appreciated
    Quote:

    Originally Posted by CM Kiwibird View Post
    It's something they're working diligently on. We've had 3 patches since the Arktech Revolution was deployed, I do think we're doing pretty good on time there. I know the wait is rough.

    kiwi I want to express my gratitude to you guys for all the hard work you do,i would like to express my concern for us players who play only on the casual level, we normally could get on before work and do a daily , but with the new changes if a high level ego just passes thru suddenly the level jumps to ego 4950 and it turns into a 45 minute grind if were lucky. also since I am a casual player I haven't invested in the dlc packs so my puny weapons are no match for the monsters at that level. sorry didn't mean to hijack this thread. I still think the game is awesomeand up until this recent update was enjoyable, I can only hope you continue with the patches and bring it back to us . thanks again for your attention
  • 04-19-2014, 08:42 PM
    thejx4
    Quote:

    Originally Posted by CM Kiwibird View Post
    It's something they're working diligently on. We've had 3 patches since the Arktech Revolution was deployed, I do think we're doing pretty good on time there. I know the wait is rough.

    oh I know. I was more or less referring to the fact that they may come too fast. I'm sure there extensive factors involved in this scaling system. The hotfixes were much smaller issues, I don't want you guys rushing to fix the bigger issues and creating more at the same time, as is traditional for Defiance. I'm loving all of this though
  • 04-19-2014, 11:13 PM
    Riz
    Quote:

    Originally Posted by CM Kiwibird View Post
    We are working on balancing the difficulty, though.

    Balancing is not nerfing indeed. If you need to balance now, afterwards, you may just as well admit this whole overhaul was one big ***c up. It means you planted something in that was not ready, broken and not tested long and good enough. Nerfing a gun, or one single type of enemies just to get the sharp edges off is not a big deal. Balancing however implies that not only enemies are too strong, too much health and who knows what more. It also implies that on the player-side things went wrong with shields, armor plates and guns. Oh man, and if it was only one enemy... Balancing on the live-servers? Yeah, we'll be busy for weeks now, if not months. Each patch needs to be tested, see how it works on livservers, then re-balanced or nerfed. Then balance the next thing, taking the risk the former balancing is now bad again. We're getting into a vicious circle now, Trion.

    When i made a mistake as a restaurant-chef i ordered BACK the plate and did it again. Gave the customer a new steak, a good one this time and sincerely apologized for my HUGE mistake for not delivering what i should have delivered in the first place and offered a free glass of whatever they wanted.

    Trion, just roll back the DLC. It stinks. The general idea is good, but this is NOT working as intended. Do the right thing, and order your plate back so you can re-do in all peace on the test-servers and then roll it back in when its actually working. And dont forget the re-presentation part. You owe us, not the other way around.
  • 04-21-2014, 04:47 AM
    BJWyler
    Quote:

    Originally Posted by CM Kiwibird View Post
    It's something they're working diligently on. We've had 3 patches since the Arktech Revolution was deployed, I do think we're doing pretty good on time there. I know the wait is rough.

    With all due respect Kiwi, admitting that the wait is rough does little to help the situation. I have had the pleasure of working in the tech industry for a few years, and doing it as a hobby/side venture for even longer. I know full well that no matter how well you plan and test, things are not going to always go smoothly (in fact, I am often surprised when things actually do work well the first time!). Anyone going through my post history, not only here, but in every other gaming forum I participate in, will know that I am patient and forgiving for many of the bugs and issues that we can expect every single game in existence to have, especially at launch time and during major patches. However, this is one time where a lot of the problems could have been avoided.

    As I mentioned elsewhere, the Alpha testing time for a patch of this nature was woefully inadequate. I know full well about deadlines, and the issues they cause for every single game. Eventually they do have to be met - you can only push back for so long. But for a game like Defiance, where the playerbase was already volatile and split between wanting "casual" and wanting "hardcore", this was a disaster in the making. Ultimately, how long do we have to wait until things are sorted out?

    We have already had three patches, none of which have addressed some of the major overarching issues players have had with DLC 5. You guys can patch as fast and as much as you want, but until those issues are addressed, it's pretty much just shouting into the void. We are just three weeks into having a patch in the player's hands that ultimately should have undergone 6-8 weeks of testing and vetting under those conditions. That means we are only at the halfway mark at bare minimum. How long should people be expected to wait until Defiance gets back to being a fully playable experience for them?

    As I mentioned in another thread, I know players who quit because Jackleg Joe and Nim were too frustrating an experience for them. This DLC ramped that up beyond reason. Some of those players of a similar mindset who stuck it out from that point are already gone and lost forever now with DLC 5's launch. The rest of us - well, we all have different levels of patience and different expectations of how we wanted to play this game and how we will now have to play this game before and after all the hotfixes to get things straightened out. How long do we have to wait? One week? Three weeks? A month or two? Even longer? That is unacceptable for some people, especially when this situation could have been minimized or avoided altogether.

    Ultimately, the final question everyone is asking themselves is "will we get the same experience we had prior to the patch?" For many players who stuck it out this long it was because the gameplay as is was fun and enjoyable. Certainly there were things that could have done with some tweaking, but likewise with certainty, there is no way Trion can admit that this is a "tweaking" patch. Let me ask you this, had any consideration been given, in light of the discussions of the difficulty, challenge, and player progression system (or lack there of, of each) that Defiance offered in the first year of its life, that the game perhaps didn't need such a major overhaul in one single patch? Was any consideration given to that portion of the playerbase who thought the game was acceptable as is (with the necessary tweaking, of course)?

    I think the answer to those questions will be more meaningful to much of the playerbase than the speed of which the hotfixes can come, because ultimately, if those hotfixes do nothing to bring back the experience those players played and enjoyed the game for, then there is no reason for them to continue waiting or to continue playing.
  • 04-21-2014, 04:55 AM
    drackiller
    Quote:

    Originally Posted by Nefarious View Post

    ...its about high rating Ego players killing everything....
    .

    What is really sad is (not saying you do this) high EGO players go to a place and lvl up the TL and then they just go away. VERY BRAVE of them.

    I`ve been helping low EGO players in the situations that i go there and lvl up the TL.
    I don`t run away like some 5K and 5K+ do.

    Because it seems to me that these so called elite of 5K players are not that good.

    I play this game because it`s fun, but i have no kind of problem in going toe to toe with these so called HARDCORE players.
  • 04-21-2014, 05:16 AM
    shingara
    Quote:

    Originally Posted by CM Kiwibird View Post
    It's something they're working diligently on. We've had 3 patches since the Arktech Revolution was deployed, I do think we're doing pretty good on time there. I know the wait is rough.

    Maybe just maybe if it had been tested properly 3 fixes would not have been required, you know just saying. When low lvl ego players still do the same damage when boosted yet the mobs which have been boosted only take real damage from weapons of the players stats who has actualy boosted them in the first place.

    So in essence you would have been doing really good if you got it right the first time. As it stands you have upset a large faction of your playerbase and made the game near impossible to play and drawn the fun out of the game for alot of people. This is where the saying measure twice, cut once should be employed and printed onto a little card and stuck onto every developers desk so they have to look at it every time they are doing anything.
  • 04-21-2014, 05:19 AM
    rydda
    My vbi auto siphon lost the magic no good no more this dlc has force me to use other nano weapons all that hard work with that weapon down the bug hole even when I upgrade it still.

    I bow my head an say a good by to the best weapon I ever had.
    RIP. my vbi ar siphon you were my best friend you were there for me when I needed you.
  • 04-21-2014, 05:56 AM
    otonagamer
    Yeah, RIP to Syphon nano after DLC5. ^ ^; But I believe there has to be some merit we still don't know. But looking on the bright side, Bio has come on top of the podium at last!

    I don't think we need more than 10. Only it should have worked properly. T5 is the same difficulty for pre-patch so we don't actually need anything less than T5. T1 is way too easy, way more easier than pre-patch. On T1, even the bosses are one shot kill. What we need is damage boost for low EGO players, not easier difficulty. We need more volume variety in range from 6 to 9.
  • 04-21-2014, 06:11 AM
    swat brigade
    Man I think syphon is great after the dlc. Takes the health of the enemy and gives it to you. Ever notice that? Walk up to a level 10 raider and trade shots with him using a syphon . Your shield will keep going up.
  • 04-21-2014, 09:18 AM
    Quebra Regra
    Quote:

    Originally Posted by CM Kiwibird View Post
    I'm open to dialing it up to 11.

    Just kidding. We are working on balancing the difficulty, though.

    it's one louder...
    https://www.youtube.com/watch?v=N3L4EZwmRrA
  • 04-21-2014, 09:28 AM
    Hopeisdead
    Quote:

    Originally Posted by rydda View Post
    My vbi auto siphon lost the magic no good no more this dlc has force me to use other nano weapons all that hard work with that weapon down the bug hole even when I upgrade it still.

    I bow my head an say a good by to the best weapon I ever had.
    RIP. my vbi ar siphon you were my best friend you were there for me when I needed you.

    (Find an friend with bio and you would use pyro and syphon) + grenades = awesome.
  • 04-21-2014, 04:25 PM
    Deirachel
    Quote:

    Originally Posted by Quebra Regra View Post
    it's one louder...
    https://www.youtube.com/watch?v=N3L4EZwmRrA

    What was that we said in chat the other morning?
  • 04-21-2014, 04:31 PM
    Tsort
    Quote:

    Originally Posted by shingara View Post
    This is where the saying measure twice, cut once should be employed and printed onto a little card and stuck onto every developers desk so they have to look at it every time they are doing anything.

    That card could definitely replace their "charge once, fail 5 times" season pass card.
  • 04-21-2014, 05:20 PM
    LOOKxATxTHISxI
    Here's a start. Get rid of the death tax, penalizing a 1000 points and the extract fee is crazy at some of these grindfests. I was at horseshoe bay with 4 others 4500+ experienced players and we had to retreat multiple time because of the bullet sponges. The average death rate was 4-5 per person. I couldn't imagine the amount of ammo we went through.

    I'm curious as to how fed up new players have to be going into battle with slingshots, when my purple modded ar's don't have enough stopping power to kill a freaking skitterling without a reload at times. Sniper rifle hit for over 100k on enemies and doesn't even move the health bar??? So much for headshot kills.

    I'm just about ready to leave my cards on the table and push my chair in, I'm pretty patient to grind for gear but I don't want to grind 45 minutes to complete what used to be a 5-10 minute contract with a group.
  • 04-21-2014, 06:36 PM
    acert assassin
    Quote:

    Originally Posted by mr8liner View Post
    Like the title say , the treat levels to to go up. There are times when your doing something and the threat level is 10, but the gys are easy to kill. Then other times it is at 10 and the enemies take 3 mags to kill then.

    Going to at least 15 or 20 would give us a better idea of the actual threat

    why not 30?
  • 04-22-2014, 05:05 AM
    rydda
    Quote:

    Originally Posted by swat brigade View Post
    Man I think syphon is great after the dlc. Takes the health of the enemy and gives it to you. Ever notice that? Walk up to a level 10 raider and trade shots with him using a syphon . Your shield will keep going up.

    I did It works for a few npc but when $#> t hits the fan the its worthless with npc with ×6 or higher, its not enough to keep you alive bio takes them out faster most of the time with npc a ×6 or higher syphon is useless on them iv tested that it works when the armor plates are gone.
  • 04-22-2014, 05:10 AM
    rydda
    Quote:

    Originally Posted by Hopeisdead View Post
    (Find an friend with bio and you would use pyro and syphon) + grenades = awesome.

    My new load out is a bio vbi auto ar an a trip. Damge frc big boomer with bio or pyro nades.
    Yes the bio and pyro weapons are top dog stuff on the need list.
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