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*sigh* multipost pain...
Mr TrickDempsey,
Would you kindly care to explain why EU players have to pay over $12 more for 500 bits less than NA players?
Ok, I'm just going to ignore all the stuff about traders cause it assumes they are all jerks who are looking to trick people.:o
Actually on topic, you do realize you've had the unintended effect of causing the thing you say you were fixing. Now all Orange shields are just better, except Vs. You understand this makes no sense right? Now if you get an orange shield it rules, unless its the best kind, then its the worst possible orange.
I gotta believe that this is because you never compared IV and V shields before fixing the "typo". Listen to everyone responding. That was NOT a typo but obvious from experience intended. I never felt more like the original team that made the game left then watching people trying to explain this to you guys.....
A video that should be watched at the next Trion/ Defiance Meeting for sure! Make sure to hit 1 hour 29 minutes in it cause It tells exactly what most people think about trying to Moniterize Teens, and "Whales".
When you put money before your artistic integrity and principles, then its time for you to close your doors.
After watching that video, it appears as though some people missed that "How to Minimize Backlash" seminar that they mentioned.
I thought that was rather poignant. I can't say I agreed with everything they were saying to the letter (the gaming industry is (and needs to be) a business first and foremost), but having a lot of customer service in my background, a lot of these companies certainly need to learn how to treat their playerbase better.
You're missing the point. They aren't saying game developers shouldn't discuss or think about how to monetize their player base. They're talking about how it's reached a point where monetizing them becomes the overriding purpose to the point that it subverts game design and development so that objectively bad game design elements are introduced solely to further monetize big consumers of microtransactions. Those game design elements by nature are ones that treat the rest of the player base negatively and as irrelevant. That's part of John Bain's point when he talks about what has to happen to game design to make that business model work. They're saying that if you can't figure out how to monetize your players without doing that, you don't deserve their support and IMO they are absolutely correct in that regard.