i hope its thousands if not then 2 me for consoles its not an mmo
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i hope its thousands if not then 2 me for consoles its not an mmo
I don't think we console gamers will be disappointed by the player number.....
i hope not as i do have high expectations 4 this game so far
Ya me too. I just found out about this game a couple of days ago and it looks sweet. I'm going to wait for the Xbox beta before I put down $100 for this game. I clicked that I was interested in the Xbox beta when I signed up for the site so hopefully I will get in.
Offical word did say what they talk about is the same across all platforms wether it be console or pc. so what you heard will stand for all.
you have to remember an mmo does not work in the same as a standard FPS. when your playing BF or COD the map and game will render every player within the arena so 18 people, high res what there doing weapons etc etc which is alot of work, hence why you dont get so many.
An mmo however will not handle every player witin the server. only who is within you "draw distance". ever seen it in game when looking very far in the distance and see a tree or a shrub suddenly "Pop" into view. thats the drawdistance to which the game renders that object/player.
Now altho defiance will probly have a vast draw distance at anyone stage you probly wont have to handle more then a hand full of other players. take shadow war for example. 96 players. how ever the more player that play the more points are added spreading players out making it easyier for the console to handle. if every single one of the 96 players congrigated on a single point it would lag to hell, or give you terrible pop in (players suddenly appearing naked or right in front of you)
So the only thing you have to worry about is the server quality on how fast it transmits you the data of whats around you.
The only thing I'm worried about on console, is the number of players that are going to play this and keep playing.