Originally Posted by
Festival
Sure, actually staying awake through the endless, mind-numbing grind that is, say, an Expert Motherlode Co-Op might be viewed a "challenge," at least by people willing to use the broadest possible definition of the term. For those who consider "challenge" in a video game to be something describing a greater level of skill, what the bullet sponge change brought doesn't remotely qualify. You don't have to fight any better, you just have to fight longer, and try not to hit the point where the tedium and immersion-killing inanity of emptying multiple magazines of ammo into a minion's face before it dies makes you throw up your hands and say "jek this shtako." How anyone could possibly consider that fun escapes me...but to each their own, I guess. I'd bet my car against a stale bagel and bag of Mexican dirt weed that far more players think the current state of the game sucks than like it.
Challenge in a shooter game should involve a need to employ better tactics, better targeting, and so forth. It shouldn't involve trying to stave off lapses in concentration deriving from doing the same damn thing over and over and OVER again. The latter is what we have in this poor, ruined game now...and yeah, I'm pretty PO'd about it. I loved this game (for all that I thought it was too easy, too).
Nothing will ever make bullet sponge enemies seem like anything other than a tiresome grind. It's lazy game development of the worst sort.