Loot Boosts being removed from game - PAY ATTENTION PEOPLE!
I'm bent out of shape about this for two reasons:
1) LOOT BOOSTS were the only boosts that were worth it. Replaced by Score Boosts? What about the Salvage Boosts? No mention of Salvage Boosts but I see the placeholder for it in the game boost screen.
2) The player base deserved to have this information at least A WEEK AGO. So take that patron pass and shove it. I'll buy none of these "new boosts". Now I need my bits refunded to my PSN card so I can preorder a worthy game.
OK three reasons - the patch notes do not clarify this info. In a way they contradict what is mentioned here:
http://forums.defiance.com/showthrea...e-Free-to-Play
Quote:
Originally Posted by
Scapes
Ark hunters,
Defiance's next update, Patch 2.0, is coming up and quickly! We wanted to take a moment to discuss changes to how boosts will operate after this update hits. Previously, boosts granted 24 hours of real time bonus to gameplay elements. Moving forward, all but Clan boosts will grant 2 hours of time spent actually playing Defiance and will grant significantly more bonus (from 10% to 30% for most Personal Boosts) to the gameplay element they affect.
Patch 1.600 also introduces a new tier of boosts called Personal+ which can stack with Personal, Group, Clan, and Patron boosts.
Additionally, we're going to do away with Loot Boosts as they never functioned quite the way we intended. Instead, we're adding Score Boosts to the Bit Store which will increase your score in events, granting better rewards as a result of your efforts in events like arkfalls and sieges.
For more information on Patch 2.0,
check out the full patch notes.
At the very least, thanks to Scapes for putting up this thread to clarify what IMHO is terrible news.