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The glass cannon - Or why a 'bug' should be left in game.

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  • 06-06-2014, 12:59 AM
    Error404
    The glass cannon - Or why a 'bug' should be left in game.
    So, right now, I and a few others are having fun exploting something that has been marked in 'Known Issues' as a bug.

    Normally, I'm eager to see bugs squashed direct, however, this particular bug has opened up a whole new set of builds for players to experiment with.

    I speak specifically of:

    "Removing shield triggers perk effects that are enabled by having empty shields"

    Now, a few of us are making this interesting by running completely shieldless builds to take advantage of 'Survival Instinct' and 'Kill or be Killed' - As this genuinely doesn't harm anyone and is about as high risk-high reward as it gets, could we please NOT have this fixed?

    Being able to do high damage and die in a shot or two is both exciting and refreshing, not to mention gives the game a whole different approach to gear and perks.

    So, yeah, dual purpose thread.

    Go out and give a shieldless build with those two perks a try (Recommend overcharge with overload perk to really make the most of that reload!)

    And...Can we keep this, please, Trion? This 'bug' is making for some interesting and strategic gameplay.
  • 06-06-2014, 01:10 AM
    Dark Killah
    Expect a patch in the next day or so....and for something else to get so totally borked it'll force a rollback.

    You said the "forbidden word" when it comes to online gaming, so the devs will now make it a priority and take away your scrip, weapons and ego rating while using the 'forbidden word'.

    Actually they wont, same as those people who got to keep the Dodge Durango during the "Early Pre Release Sale".
  • 06-06-2014, 01:20 AM
    Pandur
    Am i understanding correctly that things that trigger on shield break are staying permanently activated when you have no shield ? Say like thick skinned ?

    If so yeah no sorry that needs to be fixed,

    If it's just the ones that trigger while you have no shield then i don't know what the actual bug is.
    You have no shields so obviously those perks should be active.
  • 06-06-2014, 01:23 AM
    Dark Killah
    It'll only be fixed when it becomes FOTM (Which now it will be so GG Error 404 lol)
  • 06-06-2014, 01:28 AM
    Dark Killah
    They're using deliberate tactics to trigger the effects Pandur, it's the same as other MMO's where you can "bend the rules a bit", prime example is the 55hp Monk Build in Guild Wars used by gold farmers where it's pretty impossible to die if you do it right as the HP regen and various other effects outweigh any damage.

    They couldn't fix that as it would have totally screwed up the whole Monk class in that game, and I imagine it would break something in this. (But then I get the impression Trion don't seem to care about breaking things so it will be fixed at the expense of something else)
  • 06-06-2014, 01:29 AM
    Error404
    Quote:

    Originally Posted by Pandur View Post
    Am i understanding correctly that things that trigger on shield break are staying permanently activated when you have no shield ? Say like thick skinned ?

    If so yeah no sorry that needs to be fixed,

    If it's just the ones that trigger while you have no shield then i don't know what the actual bug is.
    You have no shields so obviously those perks should be active.

    Yeah, just the perks where you have no shield. No shield break perks work.
  • 06-06-2014, 01:36 AM
    Dark Killah
    Quote:

    Originally Posted by Error404 View Post
    Yeah, just the perks where you have no shield. No shield break perks work.

    I can see someone swapping that round already.

    Probably something along the lines of this (I'm no programmer by a long shot as you probably have gathered)

    IF:shield=1 and shield_hp=true then shield_break_perks=false
    IF:shield=1 and shield_hp=false then shield_break_perks=true
    IF:shield=0 then shield_break_perks=false
  • 06-06-2014, 08:21 AM
    Tekrunner
    I wouldn't really call this a bug, since the perks are performing just as advertised. Unintended consequence is probably more accurate, and I too kind of wish this will stay.
  • 06-06-2014, 08:36 AM
    Overtkill21
    Quote:

    Originally Posted by Pandur View Post
    Am i understanding correctly that things that trigger on shield break are staying permanently activated when you have no shield ? Say like thick skinned ?...

    This is exactly what's happening. I don't think it was intended nor is it a good element of gameplay. You aren't a glass cannon by any means, there are ACTUAL builds for that, using this Oversight in programming with the right perks makes you downright invincible and capable of having things like a +45% Crit Multiplier at all time.

    This isn't cool at all actually and it shouldn't stay.
  • 06-06-2014, 09:18 AM
    ironcladtrash
    Quote:

    Originally Posted by Overtkill21 View Post
    This is exactly what's happening. I don't think it was intended nor is it a good element of gameplay. You aren't a glass cannon by any means, there are ACTUAL builds for that, using this Oversight in programming with the right perks makes you downright invincible and capable of having things like a +45% Crit Multiplier at all time.

    This isn't cool at all actually and it shouldn't stay.

    What about thick skinned too? (Can't test it out at the moment). I am with you it should be fixed.
    It does sound like a cool new strategy to run with out a shield. Except for the fact there are too many ways this could be taken advantage of and exploited, especially for PVP.
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