people have already said it doesn't work with thick skinned or any other skill that says "on a shield break", you basically get the critical and reload up and that's it.
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people have already said it doesn't work with thick skinned or any other skill that says "on a shield break", you basically get the critical and reload up and that's it.
I think it was intentional. When you have perks like thick skinned, risk taker, and escape artist, you have a pattern. They knew they wanted those on shield break. When they came up with survival instinct and kill or be killed, I think they had borderlands in mind. There is no question that borderlands has influenced this game and what does that game have? They have skills that work without a shield. They even came out with the rough rider shield. A shield without a shield. I believe the dev team wanted to mimic but never got around to making one. The only ones who came claim it was intentional or not is the dev team. Unless we can get a confirmation about it, we can only argue whether or not it is working as intended.
That said, I don't believe this is bad for the game. If thick skinned and any other perk that has shield break requirements does work, then I believe it is a bug.
These 3 EGO Perks:
Appear to be the only 3 affected then.
- Kill or Be Killed: You deal more critical damage when your shields are empty (+45% Crit Mult)
- Nothing to Lose: You deal more melee damage when your shields are down (+30% Melee DMG) - which you can then stack with Weapon bonuses that are identical.
- Survival Instinct: You reload faster when your shields are empty (+45% Reload)
How does this work? Please elaborate. Im all for high risk high reward.
Oh sweet yeah.
There is a grand total of THREE perks this works with. THREE.
Survival Instinct - 45% reload whilst shield down.
Kill or be Killed - 45% crit whilst shield down
Nothing to lose - 30% meleee damage whilst shield down.
There is no 'invincibility' or even 'near invincibility' as no 'On shield break' perks work as...Well, you don't have a shield TOO break, or even recharge...
How is it a bug when it's working exactly as intended? All the devs are doing in this case is pulling another 'Grenades' on us.
Something is working perfectly fine and AS INTENDED (for once!) and y'all gonna **** it up.
Something fun? Patched in seconds.
Game breaking as hell? Still in since the game started. Makes no sense. At all.