The glass cannon - Or why a 'bug' should be left in game.
So, right now, I and a few others are having fun exploting something that has been marked in 'Known Issues' as a bug.
Normally, I'm eager to see bugs squashed direct, however, this particular bug has opened up a whole new set of builds for players to experiment with.
I speak specifically of:
"Removing shield triggers perk effects that are enabled by having empty shields"
Now, a few of us are making this interesting by running completely shieldless builds to take advantage of 'Survival Instinct' and 'Kill or be Killed' - As this genuinely doesn't harm anyone and is about as high risk-high reward as it gets, could we please NOT have this fixed?
Being able to do high damage and die in a shot or two is both exciting and refreshing, not to mention gives the game a whole different approach to gear and perks.
So, yeah, dual purpose thread.
Go out and give a shieldless build with those two perks a try (Recommend overcharge with overload perk to really make the most of that reload!)
And...Can we keep this, please, Trion? This 'bug' is making for some interesting and strategic gameplay.