I think the same rules that apply to expert difficulty should be applied in reverse.
Also, this move would serve to populate the advanced difficulty.
I haven't even tried advanced since I just know no one is there.
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I think the same rules that apply to expert difficulty should be applied in reverse.
Also, this move would serve to populate the advanced difficulty.
I haven't even tried advanced since I just know no one is there.
did you ever finish eating the billy goats gruff?
well they didn't go missing on their own did they?
http://thumbs2.ebaystatic.com/d/l225...cmvSRWx3fg.jpg
Only reason 4, 5Kers do it is for contract rep, otherwise they are super boring. I sometimes just hang back to allow the lower EGOs some fun. Standard Co-ops are better known as "speed runs" by the elitists. Infact the expert co-ops have reached that definition to certain degree as well.
That's pretty much it. Any daily contract that doesn't have to be done in expert mode exclusively is completed much faster in std. And yes, expert co-ops have pretty much become "normal" difficulty after a couple of runs. Some of them to the point of having speed runs too.
Methinks I'm the "problem child" of the group? Could be I'm just an @##hole. Likely the latter.
Wha, you no like my troll-baby? Dang it now my feelings are hurt :(
To be honest I was pretty certain you weren't serious. Rather then ugly the place up with more talk of "barring" content, howsabout you group up with some folks and run some experts? Join a clan, or look for me in game, somebody is always up for an expert. I'll tell you this for nothing, there's NO incentive to run advanced. Speed Run the ez for knocking out contracts, and run EXPERTs for rep/CORES, etc.
What's the real issue here?
@OP Already suggested: http://forums.defiance.com/showthrea...043&viewfull=1
While I won't agree with you, I will say this: I'm rather sick of having a fun, nice little battle, only to have it (the game) suddenly turn my fun little scuffle into a life and death situation. All because the threat level jumped from 2 to 10 as a result of an EGO 5,000 player driving by.
I have no problem with this. There are level gates like this for other MMOG's. The expert maps are so easy now it doesn't matter.
I am in a clan.
I will do expert maps with you whenever you like, as long as they aren't speed runs. My EGO is 5802 and my name in game is DJACK.
If you will read my OP again you will see that I am trying to breathe some life into advanced.
Edit: the D is silent :)
if you want high-egos to leave you easy-peasy maps alone, group up with 3 more of similar ego, not ask for another barring patch.
and the only reason for Advanced maps is to grind DM Bunker arena for loot.
I personally don't have a problem with my high ego being locked out of standard co-ops. After patch 2.0 enemies seem less sponge-y now. Not to mention the fact that you can skip forward through most maps.
Another solution is to allow +5k egos to run the std solo
Sure go ahead, expert egos are easily soloable at this point, not sure why i would bore myself through standard anyways :P
Has it been as bad since the last update? I know that when I am on my lower character I will try and race through the daily contracts and hope no one jumps on. Instead of watching for enemies I seem to spend more time glancing at the TL. I go from strategic battle to insta downed otherwise. I've fared a little better as of last night, but still hate to see purple dots show up. I used to welcome them. On the flip side, I've had lower EGOs flee when I am on my higher character and end up doing the event solo. I never leave if I see someone there, since the level is already kicked up. But it would be nice for them to be back up.
So you are seeking people for Advanced mode? I admit to grouping up to do quick run throughs of normal maps we need for contracts and miss getting through out the week. I hate running through with randoms, simply because I feel guilty. I've done it once or twice and decided I'd rather skip than take away from their experience. I remember the battle and it was fun. I just don't want to spend my whole time doing maps.
I wouldn't mind this at all. We actually do clan shoutouts to start maps so we can run through it. People either hang out or leave so we can advance.
You definitely can skip through all three of those. I just think its fair to leave the standard co-ops to low ego players. Especially now with an influx of new players coming. With EGO 5000+ rushing through killing everything with a single bullet, they won't be able to experience the co-ops like we did when we first started playing.
Odessa, you nailed it with the guilty comment.
We don't belong there.
You don't need to be 5k. I was running through them at 2800ish EGO and basically one burst killing everything in short order. It would have been easy--a joke--solo.
I think the better solution is to simply have a beginner co-op map for people with less than 1000 EGO (providing there are enough people now with F2P), even if they have the same mobs as standard. Simply give those people the option of what one they want to go into.
This has turned into a no win situation, fivers have pretty much turned into unwelcome guests no one wants around but are expected to give access to expert maps. If we're a nuisance to the point lower egos want us gone, will they remove themselves from the game once they've reached the same level ?
As for the supposed "griefing" stemming from bumped threat levels, that's a door that swings both ways. Quite often stuff I'm doing at TL 6-7 solo (game seems to consider that to be what I should be playing at) gets bumped up to TL 10 by a couple of lower EGOs jumping in, only to run away after a few downs, leaving you to fend off hostiles at TL 10 (which is manageable) facing amounts of enemies tailored for 3, 4 or more players (which gets pretty overwhelming).
Actually, it can be kind of hard to get an expert game together since almost everyone wants to speedrun experts. I'm in the FREEMASONS, which is big as hell, and finding non-speedruns is difficult some times.
Why would I want to do advanced?...I don't know, just because. I'm not feeling an overpowering feeling to do it right this moment if thats what you are wondering.
:)
With the recent changes, I'm a little worried that the EXPERT maps will become too much cake. It was nice to have to have a decent team on the ball to complete them (hoodini bugs nonwithstanding). I notice the double hulker spawns seem to be gone. :(
I can't believe I'm actually crying about this...
I can't believe you are either... but my view of the expert maps is that they're grindy. Not as bad as before, but the fact that it's the SAME map I've been playing since they first opened up means it's just for the Cores, not for the fun. I'd rather run around doing Incursions or Arkfalls (in between my Monkey Runs) than be stuck on a map with houdini enemies, annoying Boss battles and the same three statements being said by the different enemy types over and over and over.