I have no confidence in the ability of Trion to implement a system even as marginally complicated as that.
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i asked a long time ago if trion could add damage score. i suggested 1 point for every 10 damage. it seemed like a reasonable amount. the problem i have is when killing something solo, you get no points for any damage. only the kill shot, which hardly adds up to anything in some instances.
Maybe leave the score thing in place to grant keys, then grant forge based on Damage? That would be a really fun mechanic to balance out with loadouts.
Thanks for that info (I play on PC, but the link answered the question). I already use that site since you suggested it in another thread!
It still doesnt make sense on the score, but the following post might explain what happened;
If that is true, then that explains exactly what had happened! I was solo-ing the mission, but while I was interacting with the last objective, another player came in and killed a guy with some sort of fast firing weapon (think an SMG, but not sure).
It might not have counted my own damage until the other player came in. At that point, it was probably calculated that I had done no damage whatsoever, despite doing the majority of the work for the mission.
I think I was thinking of another incident with the number of downs though. Someone was basically healing me while I went to town, and they ended up getting a bad score. It makes more sense in that situation though, since they were downed a couple of times (they were relying on me to keep enemies off their back). It was a nice piece of teamwork though, and I felt they should have been rewarded roughly equally. Maybe a bit less than me, but I am guessing if they were concerned with loot from score.. they wont be trying out such a strategy again. Bit of a shame on that..
With the changes in weapon stats based on ego level, wouldn't this basically mean that if you made it about pure damage, then the lower ego rating players would never be able to score near the top, because their guns would always be worse than the 5000+ rating guys running around?
You get points based on the amount of damage you've done to the mob. However, if you shoot a mob and then switch to another mob before the first mob dies, you (seemingly) don't get any points. You don't need to get the kill shot, but you need to be shooting at the mob when it dies. (maybe. I think.)
you dont change it to pure damage. right now we have a score totalled by adding teamwork to opportunist to kill shots. when you play solo, you lose teamwork points which makes up the majority of your score at times. by giving us a percentage of damage turned into score, my suggestion being 10%, then it just becomes another factor in the equation. low ego players will not benifit when playing alone as much as a high ego player, but with the ego boost at arkfalls and events, they will be compensated and can still score high damage numbers.
try this for me. get a friend to join you, and go find a volge emergency. shoot the first volge trooper you see alone, without your friends help. watch your score closely. after you kill the first alone, have your friend help you kill the second. then compare the score you get between the first and second troopers.