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regarding nano effects and preferred nano effect on different weapons.

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  • 06-29-2014, 03:02 AM
    satirized
    regarding nano effects and preferred nano effect on different weapons.
    I am slightly confused over the different type of nano effect and what exactly they do. Does the nano effect convert the damage type of the weapon or it remains a proc. For example, I have Gun x that does 100 damage. I now get a second gun y that does 100 damage but it have a fire damage. So would Gun y do 100 points of fire damage or 100 point of normal damage and it have a chance for a proc? Also, regarding VOT/Volge weapons, it seems they have a innate shield bonus or something to that effect. How would something like bio or fire affect it? I am curious as I do have certain weapons to have incendiary effect. I am not sure how useful it is due to the armor and shield reduction fire have on targets such as volge.

    Thank you and please correct any mistakes I made.
  • 06-29-2014, 04:04 AM
    SethC
    From what I've encountered, weapons with no nano have more base damage than those with a nano effect. So if your weapon is fire it will have a slight reduction in it's damage than one without a nano.


    Fire is good against flesh. i.e. enemies without shields. It will do damage over time, and players will do more damage while the enemy is ignited. It isn't too effective vs shields.

    Radiation allows you to penetrate through those pesky armor plates and do more damage while the proc is active.

    Bio slows enemy movement, and makes enemy armor plates more fragile and easily broken by incoming attacks.

    Shock stuns enemies, and does good damage to shields. It isn't very effective against flesh.

    Syphon leeches health and shields from enemies when it procs.
  • 06-29-2014, 07:43 AM
    BlackTalons
    Check defiancedata.com for more info on nano effects.

    Some additional instant info:

    Each armor plate reduces 10% of the incoming damage.

    Radiation weapons ignores up to an additive 25% armor (2.5 plates), and on proc increases damage on the target by 25%.

    Bio weapons proc also reduces the damage output of the target by 25% (50% if the effect comes from mobs).

    Syphon now also absorbs a little health with every shot. It's hard to notice, but it's there.
  • 06-29-2014, 08:07 AM
    stefb42
    Gun x will do 100 normal damage, gun y will also do 100 normal damage, but will also apply DoT if the fire procs, as stated above it's somewhat balanced out if you take 2 identical weapons with identical ego levels, but 1 has nano and other doesn't, the non nano weapon will have higher dmg on the card, i believe it may be around 25% more than a nano weapon (excluding syphon) but i might be wrong,

    syphon has lower card damage than other nanos as it procs more, and again i may be wrong but i believe the hp returned to you through syphon is taken from the enemies hp over and above the card damage, which again is supposed to balance things
  • 06-29-2014, 08:34 AM
    BlackTalons
    Quote:

    Originally Posted by stefb42 View Post
    Gun x will do 100 normal damage, gun y will also do 100 normal damage, but will also apply DoT if the fire procs, as stated above it's somewhat balanced out if you take 2 identical weapons with identical ego levels, but 1 has nano and other doesn't, the non nano weapon will have higher dmg on the card, i believe it may be around 25% more than a nano weapon (excluding syphon) but i might be wrong,

    syphon has lower card damage than other nanos as it procs more, and again i may be wrong but i believe the hp returned to you through syphon is taken from the enemies hp over and above the card damage, which again is supposed to balance things

    Nano weapons incur an additional base damage (card listed) pennalty regardless of the target:

    Fire, Electric, Bio weapons deal 10% less damage.

    Radiation weapons deal 5% less damage.

    Siphon weapons deal 25% less damage.

    Note that rarity (now adds base damage bonuses), EGO level and dmage rolls may further affect the base damage of the weapon, making effective comparisons harder to achieve.
  • 06-29-2014, 09:29 AM
    satirized
    So, the nano effect does not automatically make a weapon into doing pure elemental damage?
  • 06-29-2014, 10:06 AM
    ConcreteSnake
    Quote:

    Originally Posted by satirized View Post
    So, the nano effect does not automatically make a weapon into doing pure elemental damage?

    it does, it works in several ways. Lets use fire as an example. Compared to no nano fire has 10% less card damage but the fire bullets do something like 35% more damage to health (red bar) and 30% less dmg to shields (white bar), then when the fire procs it does DoT and makes enemies afraid and roll around to stop the fire, it also makes other banks (you or other people) do more damage to health
  • 06-29-2014, 10:12 AM
    BlackTalons
    Quote:

    Originally Posted by satirized View Post
    So, the nano effect does not automatically make a weapon into doing pure elemental damage?

    Having nano effect on the weapon makes it always do elemental damage that in turn has strengths and weakneses vs diferent targets. Procs are additional effects with a chance to ocur only if the weapon has elemental damage to begin with. Non elemental weapons have no chance of proc effects.

    Additionally, when firing on a mob affected by an elemental proc, regardless of the element of the weapon (or lack thereof), it will benefit from the bonus of the elemental debuff. For example: Fire element deals extra damage to health. Shooting a target affected by a Fire element proc with any other element will still gain the benefit of doing extra damage to health.
  • 06-29-2014, 10:44 AM
    satirized
    Thanks. Now i really wish my weapon had no nano effect.
  • 06-29-2014, 11:26 AM
    Roez
    Quote:

    Originally Posted by satirized View Post
    Thanks. Now i really wish my weapon had no nano effect.

    Nanos are designed and work in such a way they allow you to kill specific mobs more quickly (at lower level EGO the benefits are not as noticeable). No nano is the jack of all trades for sure, but when you have different nano options available, it's really nice and will increase your DPS.

    For example, when you start running into NPC's with eight armor plates (that's 80% incoming damage reduction), it can be worth it to burn the plates off with Bio. Bio weapons do 125% of additional weapon damage to armor plates, and it's a hidden stat, where other weapon types only do 10% of weapon damage to armor plates. Then when the plates are gone switch to radiation or fire.

    It's also worth noting you can get instant nano effect proc's from grenade types. Shrill is radiation I believe, Bio is bio of course, fire is fire. So, you can get the effect of nanos for several seconds even if you don't have the specific weapon type.
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